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LaRusso
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appendix of Europe
May 2001 time: 06:16
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1. UN vote has to be transparent-
now we do not know who forms a majority. there has to be some indication (percentage of votes) - or is it just a simple majority of civs?
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame 
3. spaceship should be more expensive-
i finished mine in 10-15 years. civ2 spaceship was a big thing to produce, so i feel that this one should also be a big harder, giving you enough time to launch a desperate war in order to prevent it being constructed. this way, quick tech tree climb through modern ages results in a spaceship blitz
4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice
i am not referring here to the bugs already adressed. i just feel that these tweaks might provide a better game, especially endgame. others, please let me know if your engame observations are similar. cheers!
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Ancientfool
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I would like to see cultural city captured handled differently as well. In fact I would like to see it stop altogether in the industrial and modern eras.. Modern mexican cities dont become american, people just migrate. A small population loss (gained by higher culture civ) would be more realistic in the later game.
Editor flagging of specific units as destroyable via bombardment For those who want to blow up ships or other units with airplanes.
More advanced UN options similar to planetary council in SMAC. Sanctions, war, pollution controls, etc.
Slower late game tech tree, yes. Should be harder.
Editor option to include civ II style 50% combat bonus to units from a more advanced era.
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redcloud
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Perth, Western Australia
Nov 2001 time: 13:16
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Cities reverting back due to culture is a perfectly legitimate and highly realistic thing to happen. Want some examples?
Look at most of Britain's once glorious empire. America split off, India (Britain's most prized possession) reverted to Indian rulership and culture after WW II; similarly Egypt, and, more recently, South Africa. There are many other examples. Almost all the old European colonies captured during the 17th through to the 20th century have reverted back to their original owners, most of them peacefully.
I agree, however, that you should have the option to be able to withdraw all your troops peacefully from a city that is choosing to revert back to it's own culture. Of course, if that option fails, a violent uprising should result in a relatively smally population loss (maybe 1 point for every three units garrisoned) should occur.
The situation where this would _not_ occur, is when the cities are formed by that culture, hence myself down in Australia. 
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by LaRusso
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame  |
ARRRGGHH!!!! The tech avalanche is STILL there? Did anyone making Civ3 actually play Civ2? The late Civ2 games always had a tech avalanche as you discovered a tech every freaking 3 turns (or less!). That's so dull...this MUST be fixed to make the late game playable...
Alas, I'm still in 1650 in my FIRST game...so have yet to see how bad it is...
quote: 4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice |
ARRRRGGHH!!!! So there isn't a way to tell your war wearniess level (I had been asking). Did anyone making Civ3 actually play Civ2? Because the lack of your diplomatic status is egregiously left out, as you mention. At least you could see in Civ2 the effect of "war weariness" with the unhappy people caused by your military units being out of the city.
This goes to a bigger ***** of mine, the availability of information to the player. In this type of game, war weariness and diplomatic status are two of the whole slew of pieces of information that is crucial in this type of encompassing game. In terms of this, it's a real step back from Civ2.
Venger
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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Yeah many game concepts are unquantified in the game. War weariness for example is in a mist of mystery until it hits ya. Some things can just be found out (like the sudden increased value of certain luxuries after cities grow), but it wouldn't harm to have them documented somewhere for reference.
Or the likelihood of city reversal. Or the chances of your boat sinking in rough waters etc etc.
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Peterk
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Montreal, Canada
Oct 2001 time: 05:16
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Anyone else disappointed with the UN?
You click that button and bang, you either win or lose right there a lot of the times. A few suggestions:
o Default choice for election should be "No". To easy to hit OK by accident and enter into a losing vote which loses the game and you have to restart from an earlier save.
o Foreign advisor should give you some stats on what he thinks the vote will be before asking you if you want to go ahead and have the election.
o How about changing the victory conditions, so that a Civ has to be elected and "stay in office" for a period of time before actually getting credited with the victory? Just an idea. Don't know if it makes 100% sense.
I have no idea how they will make dip victory work in a MP game. Why would anyone vote for anyone but themself?
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zapperio
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Halifax, NS
Nov 2001 time: 05:16
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quote: Originally posted by n.c.
I get it! There are 3 categories of comments: a) praise, b) LaRusso's critiques and c) whining. Thanks for clearing that up! |
d) immature personal attacks
Zap
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Keyser Soze 0
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quote: Originally posted by Peterk
Anyone else disappointed with the UN?
I have no idea how they will make dip victory work in a MP game. Why would anyone vote for anyone but themself? |
Not everyone can become the UN Secretary-General. Of all the games I've played, it's only the top two civs who can be elected.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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quote: Originally posted by BigNick
You still can, to a certain extent. Left-click on your unhappy people and a box pops up with the reason for the unhappiness - "It's just too crowded" and "Stop your aggression against the motherland" seem to be the favourites... |
Yeah, but who has the time to go through every city and check each unhappy citizen's reason for their unhapiness.
but there are some good points in this thread:
there should DEFINATELY be a way to check your rep. (even civ2 had this, c'mon firaxis!), and war weariness is a big problem when you cant tell, all of a sudden my empire falls into anarchy and i have to start a new game - such bs.
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Peterk
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Montreal, Canada
Oct 2001 time: 05:16
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Aren't the smoking cities dead giveaways???
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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quote: Originally posted by BigNick
Actually, the thing I really hate is how easy it is for your cities to fall into Civil Disorder and for you not to notice.
I liked the way it used to stop the game to tell you:
- When your cities were in Civil Disorder
- When you'd completed a military unit
- When pollution happened
- etc.
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Yeah, hopefully the patch will give you an option to zoom to city when there is a civil disorder.
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