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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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Skeeve,
So far the consensus seems to be that this is the almost the only way to have a chance at Deity.
Of course the specifics can vary, but even on larger maps, it is essential to conduct a very early grunt rush and take neighboring civ's cities and tech from them before they can take too much advantage of their bonus production and overwhelm you. It helps if you fight without losing units (read: use fast units), but only with this bonus popluation base and the increased economy that comes with it can you keep up with the AI later in the game.
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Yohan
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Jackson, MS
Apr 1999 time: 05:16
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I waged war for 5 centuries, taking over half of a large continent in the process, but didn't get a single leader. That's nuts. I was playing with the Egyptians--religious, industrious. Even though I wasn't militaristic, you'd think I'd get at least 1 leader. Nope. That strategy depends on a random occurrence: leaders.
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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Yohan:
I don't think the strategy depends on great leaders, but they definitely help if you get them. I normally use my first to rush build the FP instead of a granary, however. In my view the important part is not the specifics of his list, but the spirit of early domination before the AI is ready to defend himself.
Skeeve:
I assume that you increase the # of players as you increase map size. If you try playing Deity on Huge with only 3 civs, I think you're done for. No matter how fast you try to expand, the AI does it much faster, and they'll steamroll you once you finally make contact. Without the ability to basically merge two or three early civs into one almighty empire (making up in size what the AI gets in production and science bonuses), it will be extremely difficult to win at Deity. I'm sure people will do it but right now the early warfare tactic seems to be the one with which most people are having success.
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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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Yes, in fact you have it exactly right. You can't get leaders from barbarians. You can only get them from real enemy civs.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:16
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I agree with David that the FP is by far the best use, without using a great leader you can never build a FP in a corruption ridden city.
In my most recent game as Perisians I got 3! leaders before I made it halfway through the medieval age, I made an army, an FP, and rushed in the hanging gardens. The immortals help- once you get elite immortals enemy spearmen never stand a chance.
The probability of an elite Immortal beating a fortified regular spearman in combat (The AI almost never builds barracks) is 90%, plus immortals are good on defense. This is just a leader factory because your elite units are basically unbeatable if you make enough.
Even veteran immortals still have a 82% chance of beating veteran spearmen fortified in a city... I love da Persians.
The FP basically gave my economy and production a huge boost, now the area around my second capital is almost caught up to my main area in infrastructure, I am focusing on cash to help it catch up.
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Grunthex
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Calgary
Oct 2001 time: 22:16
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Put the leader in the town. On his turn, look at the little icons at the bottom. One is 'Finish Production' or some such. There's a hotkey I don't remember, but if you click it, bam.
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kmj
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quote: Originally posted by Enigma
I agree with David that the FP is by far the best use, without using a great leader you can never build a FP in a corruption ridden city.
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With democracy and a courthouse, it's not so bad in a moderate sized city with a fair number of mountains. Still takes quite a while, but it can be done. Heck, just yesterday I got my first Great Leader ever, in any game. 'Course, I'm sure I've warred much less than most.
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Badtz Maru
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What I have done before is to build the Forbidden City near my capital, and then build a palace in a location central to my more distant cities - the palace is a lot cheaper than the Forbidden City and thus easier to build in a city with high corruption.
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cort
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well, playing as french (not militaristic) on the regent level, huge map & 16 civs; i got 4 leaders until 1700s (after then I abandoned the game due to long AI turns) i even got two in a single turn!
it didnot seem like a that big issue at that time but at my second and current games havent spawn any yet and my game style didnot change at all, probably its a function of the difficulty level & map size making them harder to appear. my second game was monarch and third is emperor both on tiny maps.
other than using a GL, build a wonder is a real though job, i mean i can stand to wait ~50 turns at all
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RobRoy
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quote: Originally posted by Badtz Maru
...the palace is a lot cheaper than the Forbidden City and thus easier to build in a city with high corruption. |
Not unless you're playing a mod that makes it cheaper. In my version Palace is 400, Forbidden City is 300. Can't rush the Palace either.
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CygnusZ
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You can buy expensive city improvements though and up it towards your Forbidden Palace. I think that research labs (albeit late in the game) will give almost enough shields to create the Forbidden Palace.
Not sure, but I think Factories are fairly expensive too. Hospitals cost a bit, so do cathedrals. In other words, you certain can speed up building the FB without a leader, but it's always a bit of a pain in ye olde arse.
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