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narmox
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Canada
Jan 1970 time: 05:16
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nope, I don't miss them at all. I love the new trade system. even more than the CTP one.
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Zylka
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Agreed Smash, trade routes don't just happen. The new system is ok, but a bit too dumbed down, fire and forget. I wish for a combination of the two...
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Zylka
Agreed Smash, trade routes don't just happen. The new system is ok, but a bit too dumbed down, fire and forget. I wish for a combination of the two... |
Me too. I think they each have benefits - I like trading resources between Civs for strategic resource unit building. But I liked sending a caravan across the map and making a trade route with having to have a road between the Civs - the caravan was kind of a trade trailblazer.
A combination would be great...
Venger
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Monoriu
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NO NO NO. The new trade system is a lot better than camels.
-making deals with a civ is a lot simpler and faster than moving tons of camels around, worrying if a city has already built 3 camels etc.
-camels unbalance the game. In civ 2 I just packed tons of camels at my cities in anticipation of a wonder, and I got almost every wonder on deity, except the ancient ones.
-camels are too easy, once you got there its permanent. Trade deals can be cancelled by another civ and you have to re-negotiate the deal every now and then. In civ 2 they automatically accept the camels. Too easy.
-in civ 3 you actually have to have that resource to trade it, and the other civs actually need the resource or else they won't buy it. No negotiation process existed in civ 2.
-Trading resources actually has an effect in the game: cut off his luxury supplies and you see his cities go up in flames. Cut off his oil supply by embargoes, bombing etc will cut off his supply of modern units. In civ 2 you just get more science and gold. Too linear.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Monoriu
NO NO NO. The new trade system is a lot better than camels.
-making deals with a civ is a lot simpler and faster than moving tons of camels around, worrying if a city has already built 3 camels etc. |
Not always - no need to have a sea or land road route with a camel caravan.
quote: -camels unbalance the game. In civ 2 I just packed tons of camels at my cities in anticipation of a wonder, and I got almost every wonder on deity, except the ancient ones. |
That's a separate issue. You cannot rush build Wonders anymore without a great leader, so that is a moot point...
quote: -camels are too easy, once you got there its permanent. Trade deals can be cancelled by another civ and you have to re-negotiate the deal every now and then. In civ 2 they automatically accept the camels. Too easy. |
I agree - let's make the camel trade route expire after say 30 turns and also allow a Civilization at war to cancel it's trade routes with you.
quote:
-in civ 3 you actually have to have that resource to trade it, and the other civs actually need the resource or else they won't buy it. No negotiation process existed in civ 2. |
I think the caravan could carry raw trade arrows instead of just strategic resources. Most caravan's didn't carry coal or iron or steel, it was mostly luxuries - silk, pepper, etc.
quote: -Trading resources actually has an effect in the game: cut off his luxury supplies and you see his cities go up in flames. Cut off his oil supply by embargoes, bombing etc will cut off his supply of modern units. In civ 2 you just get more science and gold. Too linear. |
He'll just get it from somebody else.
I think a combination of the two systems would be absolutely incredible.
Venger
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:16
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quote: Originally posted by Kc7mxo
The only thing I don't like about the current trading system is the lack of trade income, you only get trade if you're activley in a deal. I would like a sort of mutualy beneficial trade income similiar to MOO2 as well. |
Yes, this MOO2 system is very well-done. I always did many agreements with other races.
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dexters
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Vancouver, Canada
Nov 2001 time: 05:16
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The trade system was a last minute addition to Civ 2, and it showed. If you look at it, Civilization leaves a lot of the workings of a city to your imagination.
It doesn't go Sim City on you. Just make sure they have food, and it will grow automatically, no worries about building residential zones and industrial zones in your city.
Trade is the same idea, and should always have been like Civ 3. You build the roads and the trade flows.
The idea of micromanaging your trade like your playing Sim Capitalist is ridiculous. Besides, the system they had in Civ 2 was clunky and time consuming. Trying to connect all the cities with three trade routes is a headache of a chore, and a boring task at that.
And Joey, the resources/luxuries you trade in your own civ and with other civ are the trade you see --they add to your GNP. But the trade you don't see increase also your GNP (in the demographics screen) and it increases the amount of gold you get from the cities each turn.
Last edited by dexters on 14-11-2001 at 07:22
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