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Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 14-11-2001 02:36
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#1 Report this post to a moderator
I want my camels back... Increase the size of your Attachments

This trade system is good but it is kinda boring just roading to this or trading for that.I want to build my caravans and trek them to other nations.I think they really missed the boat here(Firaxis).A caravan of camels would need protection and escort...could have been subject to raids and whatnot.
Everything cost a fortune in this game.Why not give the player another way to gain some bucks.
Trade routes shouldn't just happen.You should have to do the process for some stuff anyways.Not just have the potential like in civ3.

anyone else miss their camels?...unless I am conquering,there isn't all that much to do with units.I want to load up boats of goods and set sail.I want to use privateers to raid other civs ships...not just try to sink ancient ships(they lose against everything other than the trireme equivalent)

...and dips... the price of espionage alone is argument for caravans and dips/spys.

narmox is offline narmox
Warlord
Canada
Jan 1970
time: 05:16
  Old Post 14-11-2001 02:50 Visit narmox's homepage!
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nope, I don't miss them at all. I love the new trade system. even more than the CTP one.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 14-11-2001 02:57
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

The only thing I don't like about the current trading system is the lack of trade income, you only get trade if you're activley in a deal. I would like a sort of mutualy beneficial trade income similiar to MOO2 as well.

Zylka is offline Zylka
Prince
sure
May 2000
time: 05:16
  Old Post 14-11-2001 02:59
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Agreed Smash, trade routes don't just happen. The new system is ok, but a bit too dumbed down, fire and forget. I wish for a combination of the two...

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 14-11-2001 04:58
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#5 Report this post to a moderator
Increase the size of your Attachments

Die Camel, Die!!

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:16
  Old Post 14-11-2001 05:01 Visit Hoek's homepage!
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Got spare money?

They say that their goal was to "streamline" the game, and I guess that they figured that it was one less thing to worry about. I can't say I disagree.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 14-11-2001 05:06
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#7 Report this post to a moderator
Right on home skillet Avatar Enlargement: We've got the solution

quote:
Originally posted by Zylka
Agreed Smash, trade routes don't just happen. The new system is ok, but a bit too dumbed down, fire and forget. I wish for a combination of the two...


Me too. I think they each have benefits - I like trading resources between Civs for strategic resource unit building. But I liked sending a caravan across the map and making a trade route with having to have a road between the Civs - the caravan was kind of a trade trailblazer.

A combination would be great...

Venger

Monoriu is offline Monoriu
Warlord

Nov 2001
time: 05:16
  Old Post 14-11-2001 05:19
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NO NO NO. The new trade system is a lot better than camels.

-making deals with a civ is a lot simpler and faster than moving tons of camels around, worrying if a city has already built 3 camels etc.

-camels unbalance the game. In civ 2 I just packed tons of camels at my cities in anticipation of a wonder, and I got almost every wonder on deity, except the ancient ones.

-camels are too easy, once you got there its permanent. Trade deals can be cancelled by another civ and you have to re-negotiate the deal every now and then. In civ 2 they automatically accept the camels. Too easy.

-in civ 3 you actually have to have that resource to trade it, and the other civs actually need the resource or else they won't buy it. No negotiation process existed in civ 2.

-Trading resources actually has an effect in the game: cut off his luxury supplies and you see his cities go up in flames. Cut off his oil supply by embargoes, bombing etc will cut off his supply of modern units. In civ 2 you just get more science and gold. Too linear.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 14-11-2001 05:22 Visit dexters's homepage!
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#9 Report this post to a moderator
Tired of ads?

I agree with 90% of the people out there who see this new trade system to be superior to the older one.

The previous trade system was hell to manage, and i was worried i would get carpel tunnels syndrone moving all those caravans around. It was also very very difficult to manage efficiently.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 14-11-2001 05:56
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Is anyone interested in a possible lunch trade? Inflate your Upload Space

quote:
Originally posted by Monoriu
NO NO NO. The new trade system is a lot better than camels.

-making deals with a civ is a lot simpler and faster than moving tons of camels around, worrying if a city has already built 3 camels etc.


Not always - no need to have a sea or land road route with a camel caravan.

quote:
-camels unbalance the game. In civ 2 I just packed tons of camels at my cities in anticipation of a wonder, and I got almost every wonder on deity, except the ancient ones.


That's a separate issue. You cannot rush build Wonders anymore without a great leader, so that is a moot point...

quote:
-camels are too easy, once you got there its permanent. Trade deals can be cancelled by another civ and you have to re-negotiate the deal every now and then. In civ 2 they automatically accept the camels. Too easy.


I agree - let's make the camel trade route expire after say 30 turns and also allow a Civilization at war to cancel it's trade routes with you.

quote:

-in civ 3 you actually have to have that resource to trade it, and the other civs actually need the resource or else they won't buy it. No negotiation process existed in civ 2.


I think the caravan could carry raw trade arrows instead of just strategic resources. Most caravan's didn't carry coal or iron or steel, it was mostly luxuries - silk, pepper, etc.

quote:
-Trading resources actually has an effect in the game: cut off his luxury supplies and you see his cities go up in flames. Cut off his oil supply by embargoes, bombing etc will cut off his supply of modern units. In civ 2 you just get more science and gold. Too linear.


He'll just get it from somebody else.

I think a combination of the two systems would be absolutely incredible.

Venger

PMLF is offline PMLF
Warlord
Rio de Janeiro,Brazil
Jul 2000
time: 05:16
  Old Post 14-11-2001 06:59
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#11 Report this post to a moderator
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quote:
Originally posted by Kc7mxo
The only thing I don't like about the current trading system is the lack of trade income, you only get trade if you're activley in a deal. I would like a sort of mutualy beneficial trade income similiar to MOO2 as well.


Yes, this MOO2 system is very well-done. I always did many agreements with other races.

joey703 is offline joey703
Settler
So. Cali
Oct 2001
time: 21:16
  Old Post 14-11-2001 07:07
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#12 Report this post to a moderator
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I think the new trade system is vastly improved over the civ2 trade system, but I think there needs to be a way to model commerce between civs. This could be done just like the way trade is handled in smac on top of the current trade system.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 14-11-2001 07:16 Visit dexters's homepage!
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#13 Report this post to a moderator
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The trade system was a last minute addition to Civ 2, and it showed. If you look at it, Civilization leaves a lot of the workings of a city to your imagination.

It doesn't go Sim City on you. Just make sure they have food, and it will grow automatically, no worries about building residential zones and industrial zones in your city.

Trade is the same idea, and should always have been like Civ 3. You build the roads and the trade flows.

The idea of micromanaging your trade like your playing Sim Capitalist is ridiculous. Besides, the system they had in Civ 2 was clunky and time consuming. Trying to connect all the cities with three trade routes is a headache of a chore, and a boring task at that.

And Joey, the resources/luxuries you trade in your own civ and with other civ are the trade you see --they add to your GNP. But the trade you don't see increase also your GNP (in the demographics screen) and it increases the amount of gold you get from the cities each turn.

Last edited by dexters on 14-11-2001 at 07:22

fanatic civver is offline fanatic civver
Chieftain
Adelaide, Australia
Sep 2001
time: 14:46
  Old Post 14-11-2001 07:45
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#14 Report this post to a moderator
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>I want to load up boats of goods and set sail.I want to use
>privateers to raid other civs ships...

then play Colonization

I dont think bringing Colonization to civ is a good idea. Not abstracting trade would make the game too complex and it would become micromanagement hell.

I didnt mind caravans. However trade in civ 3 adds more depth to diplomacy. Since the diplomacy in the entire civ series has always been its weak point then this can only make it better.

Last edited by fanatic civver on 14-11-2001 at 07:54

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