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Snog
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Can anyone think of a way to cause a population decrease in a city with an event? I want to simulate a plague.
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ruoxiaohai
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Arston, Flatulance, FRT
Dec 2000 time: 05:12
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I have the FW addon, and I see no conventional way of doing so...
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Snog
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I guess the only way to edit the appearance of a nuclear blast is by changing tiles.dll... or is there something I can place in one of the gif files?
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Snog
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It's image #21 of tiles.dll
I will make the changes to it in bitmap form, and now I need a program to convert the .bmp back to gif 87a. Last time I needed that done, Berndt Brosing did it for me, but I think it's time I found my own program to do this.
Does anyone know of one? Bitmap to gif 87a, which is what civ 2 uses.
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Snog
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Good. Right now only 3 plagues happen during the scenario. Maybe that should be where I draw the line. Can you estimate about how many nuclear attacks will need to happen before a bout of global warming occurs?
--Snog
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Snog
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OK, I know pollution squares contribute to global warming, but what effect (if any) does the blast itself have?
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Snog
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If you would like to see what it looks like to have plagues instead of nuclear blasts, check out my scenario when I release it for play-testing (probably tomorrow.) I have replaced all the appropriate graphics, sound, text, and animation sequences.
--Snog
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