Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: Ancients Civ3 Gov/Balance Mod
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
davwhitt is offline davwhitt
Settler
Raleigh, NC
Nov 2001
time: 00:16
Thumbs up  Old Post 06-12-2001 03:24 Visit davwhitt's homepage!
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Avatar Enlargement: We've got the solution

I'm playing my first game with this patch and have a few observations.

(1) Republic really sucks with this patch. I've found Constitutional Monarchy to work really well but the computer tends to go for Theocracy (I tend to be more of a pacifist).

(2) I see lots of oil on my coasts but not a single drop on land - any land - on the entire planet. So much for armoured vehicles and aircraft...

(3) Constitutional Monarchy has no entry in the Civopedia.

Other than that I believe the patch works well.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:16
  Old Post 06-12-2001 20:16
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Republic does s*ck Increase Your PM Length

quote:
Originally posted by davwhitt
I'm playing my first game with this patch and have a few observations.

(1) Republic really sucks with this patch. I've found Constitutional Monarchy to work really well but the computer tends to go for Theocracy (I tend to be more of a pacifist).

(2) I see lots of oil on my coasts but not a single drop on land - any land - on the entire planet. So much for armoured vehicles and aircraft...

(3) Constitutional Monarchy has no entry in the Civopedia.

Other than that I believe the patch works well.


Yup, republic does blow. Needs to be fixed. Either return to extra $/tile, or increase dramatically the # of forces supported, else its useless. I tried twice, the second time saving the game wisely. Should have learned the first time. Both were under industrious civs (Americans, French), who would especially benefit from that increase in worker efficiency, but w/o extra moolah, I ran hideous deficits both times and didn't feel bad when I gave up and reloaded the last save. My philosophy is that w/ any gov but, perhaps despotism, there should be some reason a human player might want to stick with it until late in the game, even some of the more primitive govs. Like theocracy; if you want to maintain gigantic hordes of huge-world-conquering forces at the sacrifice of tech and rush buy ability, stay theocracy. I'll have to go back and look at the gov descriptions again to see what is needed. I know that I stick w/ despotism pretty long for a couple of reasons - decent military support and "That's right, get out my whip!". Its a great way to build up your infrastructure at a point in the game when population is growing fast enough to make up for losses anyway. Honest Abe Lincoln of the Americans must have made quite an impressionable sight with his personalized, monogramed, gold threaded whip during the made rush to develop the gigantic barbarian infested jungle to his south in the American game! He was quite sad when he had to retire it w/ the switch of gov to republic, then cursed his decision afew short turns later as he wathced his well guarded war chest lighten noticeably every year.
Anyway, Ancient, I really think what you are doing should be looked at by the firaxis boys. This thread is like a beta test group. Your grand experiment is working out fine, with a few shortcomings noticeable as more and more use it. But thats fine - I hope you continue to tweak and experiment. I'll keep up with the changes, congratulate and criticize where needed, and have a lot of fun in the process, as I encourage everyone else to. This game is solid, but it needs the kind of stuff you are doing, and if firaxis has any sense whatsoever, they are wathcing and listening to whats going on here and elsewhere on this sight and others and hopefully will take some cues. I've been playing strategy games for years, from old Avelon Hill classics to civIII, so, without wanting to sound like a self important blowhard, I think I have a good grasp on game balance. I intend to take a serious look at the programming side over xmas, but you know what your doing there (not to imply you don't on the game balance). Keep it up.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:16
  Old Post 07-12-2001 20:47
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
new patch & more on republic Support Apolyton, buy Civilization: The Boardgame

I guess with the new patch coming out any time now, we all need to wait and see, before doing new mods. I'll ask a question, ancient, you probably can't answer, but ask it anyway. What should I do w/ your mod when the official patch comes out? Simply restore the orig. files, right, download the patch, then resore mod 1.8 and see how it runs? Then wriite in w/ the results? Sounds like a logical course of action to me.
OK, republic. Maybe it needs a little more unit support and ability to go to war, a higher draft rate. Maybe a really high draft rate. I'm reminded of the Roman Republic, which was almost constantly at war, and the ability of the American republic (which I would classify as a republic, not democracy, until around WWI, when direct election of senators, universal suffrage and other subtle changes made the US a democracy) which was capable, as per the Civil War and WWI, of raising a huge, doubtful quality, conscript army in a short time. Heck, I might even consider the Great Depression to have been the time of change for us, though I digress too much.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 08-12-2001 08:42
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Get a bigger avatar today!

sry for taking so long to reply

The mod adresses only things that arent in the patch so i dont think it should be uninstalled, ive been checking what the patch does and it honestly isnt too much.

About the Republic, i think it should be changed also.. i dont know what would be appropriate, it should fit between monarchy and Democracy though..


the oil on coast is a mistake, i accidently checked that it could appear on coasts, if you open the editor you can uncheck it, im working on a new version that takes advantage of the patch,

thx for the responses.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:16
  Old Post 08-12-2001 23:21
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
official patch, what the h*ll? Support Apolyton, buy Civilization: The Boardgame

I downloaded the official patch and, not having recieved your reply, ancient, did what I said I would, restoring the game to orig. and doing the download. I think you're right, it doen't matter. Anyway, I'm rather dissapointed in it, to be honest. The most important thing, reducing that absurd corruption crap, does'nt seem to have been fixed at all. I'll reserve judgement a little until I've had a chance to start a whole new freaking game and try again, but on the one I had I noticed no difference. What the hell is the deal with these guys?! Do they never test play anything? I remember the civ II test of time when they had that bug on the extended original game where you built your freakin spaceship, sent it to alpha centauri, and poof, no freakin colonist. How did that get past someone? I'll tell you how - no one test played the damned thing. Then there was that idiotic combat system, kill one, kill 'em all. How many lines of code would it have taken to fix that?
Anyway, now, in an otherwise great game, we have to deal with this ridiculous corruption garbage. There should never be more than a 50% loss of gold/production due to distance from capital, even w/o improvements. Oh, and when you do finally built a freakin courthouse in some far flung colonie, after 80 freakin turns b/c you can only get one lousy shield of production unless you speed it up somehow, guess what satis-freakin-faction you get for all your trouble? ONE MORE LOUSY ROTTEN SHIELD! That's it! A seven shield city with a courthouse produces 2 whole shields. Again I find it hard to believe someone actually test played this monstrosity.
Well, let me settle down. Its early in the morning, I'm sick, and its been a long week. Maybe I'll notice something different when I next play. Keep up the good work, ancient. I look forward to your next mod.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 09-12-2001 02:03
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Lose 30 kilos (of popups)

the patch (real one) does do a bunch of things, just none of them affect play much..

probably the most noticable change is that the Coastal Fortresses work

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 09-12-2001 02:49
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by davwhitt
I'm playing my first game with this patch and have a few observations.

(1) Republic really sucks with this patch. I've found Constitutional Monarchy to work really well but the computer tends to go for Theocracy (I tend to be more of a pacifist).

(2) I see lots of oil on my coasts but not a single drop on land - any land - on the entire planet. So much for armoured vehicles and aircraft...

(3) Constitutional Monarchy has no entry in the Civopedia.

Other than that I believe the patch works well.


4) units entrys in civilopedia arent changed accordingly, neither are buildings..

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 10-12-2001 04:40
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Support Apolyton, buy Call to Power 2

"Plutark, great mod bro. I have added one major wonder in the modern era, am testing it out now: Mars Colony....... before we step out to the stars we will learn to crawl around within our own home system. Let me test out a bit more, its complex and I want to ensure it does not crash your mod or the game. If it works and the computer can pick up on it I will post the full details."

Plutark?

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:16
  Old Post 10-12-2001 21:54
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
civmod editor Tired of ads?

Hey, I've been messing with the editor. I gave temples, libraries, and marketplaces corruption fighting abilities, courthouses culture, and a buzillion other things. Great fun. Anyway, how do you get to see the entire screen on the rule mod editor? There is always some part cut off at the bottem. I can't even tell if there is anything worth bothering about there.
As I always play on a huge map, I doubled the movement of almost all units, increased road move bonus. I like. It aways seemed silly that in 50 years my legion could only move 1 tile. Anyway, to even approach realism, it helps. Also seems to make the game move along faster.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 11-12-2001 00:05
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

You have to change the resolution to 1028x768 or higher first.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 11-12-2001 00:37
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Enter the AD-FREE zone

Hows this for a Fix for the Expansionism and republic

Scout now is a do-it all unit for expansionist only

Scout 3/1/2
Strategies Attack/Explore
-Actions
Load
Pillage
-Worker Actions
Build Road
Build Fort
Join City
Build Colony
Clear Jungle
Automate
Cost 8


Republic being immune to expose enemy mole, and can recieve full trade bonusses, as well as getting two free units..

Glostakarov is offline Glostakarov
Chieftain
York, Yorkshire, England
Feb 2000
time: 05:16
  Old Post 11-12-2001 01:58
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Avatar Enlargement: We've got the solution

The problem I see with the do-it-all scout is the AI won't use the worker abilities of the unit. Still, if the expansionist civs are aggressive enough they'll make good use of the early 3 attack strength unit.

You might be able to give Expansionists enough of a boost by replacing the scout with a second settler. That would be a firm jump start even for the AI on Deity level, where they already get several bonus combat units, but only 1 bonus settler.

Republic should be just fine with those changes.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 11-12-2001 05:28
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Tired of ads?

Implaying the Expansionist civ now with what i describes, and even though i had to change it arround a little bit cause it was was crashing, the ai seemed to be able to use atleast the combat portion of it.

i had to change it so it could not pillage, join cities or build colonies.

Its a great jump start if you dont mind having a war very early, also it kind of can be used as a second worker

Heres what i changed it too
Scout 3/2/2
Strategies Attack
-Actions
Load
-Worker Actions
Build Road
Build Fort
Clear Jungle
Cost 8

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 13-12-2001 03:12
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Tired of ads?

The new version 2.0 will be out, next week.. just gotta test it and smooth it out.

Friday is offline Friday
Settler

Nov 2001
time: 05:16
  Old Post 14-12-2001 10:11
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Suffering from ads?

I played many games with 1.5+ Very good player made patch! I found that Constitutional Monarchy and Theocracy seemed to powerful in certain eras.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 15-12-2001 01:32
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

well it all depends on your style of playing.

someone who like military would choose fascism, theocracy or monarchy.

Some one who doesnt care for war too much but likes being developed/is developing would go for republic/democracy/domocratic socialism

people who like more balance go for constituional monarchy or communism.

for future governments under development, id teke a look at federation and confederacy.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 17-12-2001 07:13
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

wait on second thought, arent confederacys and feceerations like the same thing?

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 17-12-2001 12:31 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Support Apolyton buy from Amazon

They are basically the same. If memory and grad school served me well, I believe a Confederacy is a government that practices unlawful (I’m from the north) acts as a matter of principle without a central government to dictate and enforce specific laws. Whereas a Federation is based on central principles and all states comply with them and the central government has an enforcement responsibility.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 18-12-2001 06:07
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Tired of ads?

V 2.0 is up!

Last edited by ancient on 19-12-2001 at 01:11

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 19-12-2001 01:08
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Lose 30 kilos (of popups)

thats odd, ten downloads?

here is the same mod, except an older version with experimental combat values.
huge difference, try it for some fun.

Attachment: experiment.zip
This has been downloaded 11 time(s).

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 21-12-2001 02:41
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Support Apolyton, buy Call to Power 2

any problems with crashing anyone? i just had it crash and i dont know why

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 21-12-2001 03:27 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Support Apolyton, buy Call to Power 2

It has crashed on me several times. its around turn 50 or so everytime.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 22-12-2001 04:38
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Increase the size of your Attachments

It has been more unstable since i changed the scout unit...
i dont know why really, the only thing i can think of is leave autosave on..

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 22-12-2001 05:39 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I have been doing that, but the games are no good as it always crashes at the same turn.

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 22-12-2001 06:01
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Increase the size of your Attachments

really? for me it just crashes randomly... and not frequently.. this sucks, maybe ill have to get rid of the new scout..

what size map are you playing on?

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:16
Question  Old Post 23-12-2001 03:24
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Support Apolyton buy from Amazon

Is Democratic Socialism supposed to be the same as Social Democracy?

In that case, why has it got less war weariness and more military police than Democracy? Democratic Socialism/Social Democracy should be at least as peaceful as Democracy.

And do not compare social democrats with revolutionary communists!

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 23-12-2001 03:34 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Get a bigger avatar today!

Huge

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 23-12-2001 06:58
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Optimizer
Is Democratic Socialism supposed to be the same as Social Democracy?

In that case, why has it got less war weariness and more military police than Democracy? Democratic Socialism/Social Democracy should be at least as peaceful as Democracy.

And do not compare social democrats with revolutionary communists!


Origionally Democratic Socialism was Socialist Democracy it was changed,

It is seen as a mix of Communism and Democracy thats why.

Dark Angel; Huge maps have been more buggy, and it isnt my fault entirely, its because i made the default land size smaller. I think im gonna have to make it smaller again.

darkangel is offline darkangel
Chieftain
Multimedia Developer - Tokyo, Japan
Nov 2001
time: 14:16
  Old Post 23-12-2001 07:46 Visit darkangel's homepage!
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

NP

I already started over

ancient is offline ancient
Prince
Life Goes On
May 2001
time: 00:16
  Old Post 24-12-2001 06:24
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

its really horrible, i might just well i dont know what.. why does it crash ive been trying to figure it out, its either the scout or the map sizes...

 
Pages (5): [ 1   2   3   4   5   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0737 seconds (93.16% PHP - 6.84% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net