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Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 14-11-2001 07:26
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Cavarly Charge to the Death Inflate your Upload Space

Is there a way to make cavalry and knights charge to the death instead of retreating? I saw the comptuer do it with a unit that had more than 1 health. Anyone know how we do it?

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 14-11-2001 08:59
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Just guessing... Support Apolyton, buy GURPS/ Alpha Centauri

Did the unit not have any more move points available, i.e. it attacked on it's last move point? That would make sense that it couldn't then retreat, that'd be exploited as an extra movement point.

That is, a 3 movement cavalry that attacks after spending 2 move points burns it's theird move point with it's attack - allowing it to retreat would be giving it an effective 4 movement!

Also, a unit must have a safe hex to retreat to, so when attacking a mobile unit it may not be able to flee...

Venger

Monoriu is offline Monoriu
Warlord

Nov 2001
time: 05:16
  Old Post 14-11-2001 09:10
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Lose 30 kilos (of popups)

I am curious, why do you want to do that?

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 14-11-2001 12:53
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Help yourself to an AD-FREE life

First, thanks for the answers. I'm not sure what happened unfortunately in terms of save havens to retreat to or movement expended.

Second, the reason I want to send them to possible death is that, I feel like I am only getting 2 hps (3-4 for veteran and elite). If I KNOW or even believe the enemy has only one soldier left, and I think I have a chance of taking him out in his city, I would rather risk the whole cavalry. Why? b/c let's say the wounded veteran rifleman defending the city was brought down to 1 hp from 4. Next turn, he will be at 4 hps again! My Cavalry will only be at 1hp and worse, probably in enemy territory. Then he will have to hope he can make it out of there and gradually heal near the enemy and come back again only to retreat when he gets down to 1 hp again. Grr! What ever happened to an heoric charge?

GNGSpam is offline GNGSpam
Warlord
Wiggins, MS, US
Oct 2000
time: 05:16
  Old Post 14-11-2001 13:03
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If the Cavalry reduces the say Musketman to one hit point and then drops down to one hit point himself, he will continue to attack, I think.

But thats only if they both have one hit point and the defending unit was inflicted damage.

This is because the cavalry unit retreats if its "losing". Therefore if it drops the musketman to 1 hit point then drops down to 1 hit point itself, its not nessecarily considered "losing".

If it had one hit point to begin with, when it is considered losing, its to late and its dead.

And finally if the defending unit began with only 1 hit point, and the Cavalry unit drops down to 1 without having inflicted any damage at all, then its considered losing

These are guesses on my part based on game experince, I havent done actual intentional testing.

Sevorak is offline Sevorak
Warlord

Nov 2001
time: 05:16
  Old Post 14-11-2001 21:26
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Help yourself to an AD-FREE life

In my experience, units with the withdrawal ability will only withdraw if they would have died without it.

In other words, if the Cavalry is at 1 hit point and the Musketman is at 1 hit point, they will first determine a combat result. If the result is a hit on the Musketman, the Musket dies and the Cavalry survives at 1 hit point. If the result is a hit on the Cavalry, instead of dying it retreats.

I have seen my units stay in the fight at 1 hit point many times just because they were not hit again. There is no benefit to making your units fight to the death.

-Sev

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:16
  Old Post 14-11-2001 21:45 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Sevorak
In my experience, units with the withdrawal ability will only withdraw if they would have died without it.

In other words, if the Cavalry is at 1 hit point and the Musketman is at 1 hit point, they will first determine a combat result. If the result is a hit on the Musketman, the Musket dies and the Cavalry survives at 1 hit point. If the result is a hit on the Cavalry, instead of dying it retreats.

I have seen my units stay in the fight at 1 hit point many times just because they were not hit again. There is no benefit to making your units fight to the death.

-Sev


This has not been my experience. If the cavalry (tank/whatever) and the defender are both at 1HP, it becomes a fight to the death regardless of any other factor (movement remaining, etc.)

Rust is offline Rust
Chieftain
Alberta
Nov 2001
time: 22:16
  Old Post 15-11-2001 00:04
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Also Cavalry Can't Retreat from Cavalry

gamma is offline gamma
Chieftain

Nov 2001
time: 05:16
  Old Post 15-11-2001 00:05
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Avatar Enlargement: We've got the solution

Cavalry will fight to the death against a tank, not because of the tank having only 1 hit point, but because the tank is a fast unit. Fast units cannot retreat when fighting other fast units.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 18-11-2001 03:46
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Thanks for all the thoughtful respones. I'm beginning to think there is no way to do it

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:16
  Old Post 18-11-2001 06:25
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Re: Cavarly Charge to the Death Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Raleigh
Is there a way to make cavalry and knights charge to the death instead of retreating? I saw the comptuer do it with a unit that had more than 1 health. Anyone know how we do it?


In my experience they will retreat when in the open.

But they will not retreat when attacking a city, or defending a city.

saracen31 is offline saracen31
Warlord
Dallas
May 2001
time: 05:16
  Old Post 18-11-2001 06:29 Visit saracen31's homepage!
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Put an end to popups!

Sure they retreat when attacking a city.

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:16
  Old Post 18-11-2001 06:59
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Interesting, then Why are my Elite cavs, dying to Spearmen, Pikemen, etc. when attacking cities. And that just happened like 2 seconds ago.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 18-11-2001 08:03
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my cavalry has retreated attacking a city as long as they didn't start with 1 hp. Maybe there was a fast unit in the city, like a horseman or something? I dk?

Stromprophet is offline Stromprophet
Warlord

Sep 2001
time: 23:16
  Old Post 18-11-2001 10:08
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Increase Your PM Length

No. No there is not. I've played Civ a long time, I think I would know if that was the case. I've been massing with Cavs, and while it doesn't happen often sometimes they lose without retreating to units that aren't as fast.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 18-11-2001 16:09
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I dk then. Remember, I was the one who wanted to know how to do it?

If anyone can tell me how to rush to the death consistently and predictably when I want to, that would be awesome!

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 18-11-2001 16:17
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Raleigh, move your cavarly about till he has 1 movement point left then send him in, he wont retreat.

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