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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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I have got mindeye's HiRes tiles (which btw look really nice!), and I am wondering how to choose base tiles for drawing. In terrain1.gif there is what looks like 2 desert, 6 plains and 4 grasslands; what is the way to draw then so that it looks good?
(this is made slightly difficult by the fact that I don't have windows installed, even though I do own a copy of civ2.)
You may have an educated guess as to why I am interested...
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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A little thought shows that there is only two of each, and that the extra ones were hills mountains and forrests. But how do you choose among the last two?
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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ok, find X errors. What is wrong with this picture:
http://hjem.get2net.dk/thue_janus_k...n/snapshot1.png
(Yes I know the costs and river mouths is not yet drawn. I also know that in some cases the overlap is not drawn correctly.)
I think the desert/grassland borders look wrong, how are they done in civ 2? Could anybody post a screenshot from HiRes showing some desert?
[This message has been edited by Thue (edited December 30, 2000).]
[This message has been edited by Thue (edited January 01, 2001).]
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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Ok - I reduced the distance between vertical tile with 2 pixels. I tried using that tile St. Leo suggested for dithering, but I couldn't find a really obvious way to do it. Are you sure it is correct?
Btw, I only use one of the tile types. It would be nice to know what the pattern is in civ 2 if there is any. And it would be nice if someone would post a civ 2 HiRes screenshot with lots of desert.
Oh, and should I dither on the top of jungle? swamp? arctic? tundra?
I could also implement dithering between coasts with land om top, which I currently don't do. It seem like civ 2 doesn't do that. http://hjem.get2net.dk/thue_janus_kristensen/try1.png
[This message has been edited by Thue (edited January 01, 2001).]
[This message has been edited by Thue (edited January 01, 2001).]
[This message has been edited by Thue (edited January 01, 2001).]
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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Perhaps if I cut down the size somewhat and position it the same place where the civ 2 shield is placed.
(They are on that screenshot mostly because it was easy to do using the flags from the standard freeciv tilesets, not because I intented to let them stay there.)
[This message has been edited by Thue (edited January 03, 2001).]
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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Is it just me or is the ocean gfx in terrain1.gif never used? Im my engine I always paint the coast tiles on top and looking at civ 2 screenshots I think they do the same.
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