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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by dr.charm
Venger seems to be one of the few people here *with* perspective. There are two camps apparently: The 'My favourite little thing isn't in the game, it's irreperably broken, BOYCOTT, BOYCOTT' crowd; and the 'It doesn't matter if air superiority doesn't work, if you think that it should, you obviously think that the game totally sucks and just want to try and damage its reputation' crowd.
It would be a great if *more* people were like Venger in fact. The game is good, *very* good in fact, but there *are* Firaxis-acknowledged problems with it, one of them being air superiority.
Cheers,
Dr. Charm |
Thanks dude. I hope y'all don't mind me quoting the whole thing, by Dr. Charm's insight deserves it...he he...
I think people think that my vociferous objections to some things that are flawed outweigh my great pleasure in seeing the new things that are great. I've stated numerous times, this game has serious, serious potential to be GREAT. Once patched, I doubt I'll play Civ2 anymore. But closing our eyes to problems doesn't make them go away...
Venger
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by sunshine
Well, to me the obvious fix to the exploit I started this thread with is to make the trade pacts last for 20 years. Just like the manual and the civilopedia says they do. If you are unable to produce said item, the ai doesn't receive it- but if, in the course of that twenty years, you become able to produce said item again, the ai gets the surplus. And if you traded for gold/turn, you shouldn't receive that unless the ai gets their resource.
In other words, make trade work like trade. |
Stated succinctly and correctly. If you aint got the goods, you don't get the gold, and if you dont got the gold, you don't get the goods...
Venger
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