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Monoriu
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I always raze, unless the city has a wonder in it.
Most of my captured cities have pop.1 and no city improvements because I usually bombarded them with 20+ artillery for 2 turns before I attack. So why risk a revolt when I can easily produce a settler and found a new city?
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Mookie
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Yes, but is it really the revolting citizen that is the problem? They disappear fairly fast. Isn't it the culture of the other country that is the problem? If I want to keep it, what should I do?
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dainbramaged13
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Dumbass
Mar 2000 time: 00:16
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I have never razed a city, and I was glad, until i conquered the french. I was unaware of their 'other' base on anohter island and i conquered all their cities in one place, and half of them have already reoined! needless to say, i have rush-built something every turn in the remaining cities, be it a temple or INfantry
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Civ Dave
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Toronto
Oct 2001 time: 00:16
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I found that, if you can afford to do it, is better to raze the crap out of every city in a given area, and then refound cities there. 90% of the time.
Sure, I usually have enough money to buy culture improvements, but do I really want to?
BTW, is there a disband city option? cause I take over mostly small cities (for some reason, they don't like being bombed.... strange ) and if I could disband it and make a settler in exchange, I'd be happy 
oh, and back to my origonal note: I am fighting the americans, and I kept the cities that are on MY continent, but as soon as I go to fight on American soil (relax guys, its in the game.... not real life) I will raze....
so overall..... colonies=take over, "homeland" cities=raze and build new
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Honour_Shogun
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Actually, has anyone ever managed to bomb a city into oblivion? I mean, onr game, as the French, I had 36 bombers in one city(god, I love shift-r for them. Re base them on the front lines, hehe). So every turn, I bomb the crap outta them, and yet, it did not do a damn thing. Sure, some improvements are gone, some pop too, but I want to be able to bomb a city into oblivion. Just sedn 50 bombers to the city in question, and it should be possible. But the question is, is it? Curious, s'all
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Grunthex
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Calgary
Oct 2001 time: 22:16
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quote: Originally posted by Civ Dave
BTW, is there a disband city option? cause I take over mostly small cities (for some reason, they don't like being bombed.... strange ) and if I could disband it and make a settler in exchange, I'd be happy 
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If we ever get a FAQ set up, this needs to go in it. You can disband a city of size 2 or less with a settler, or size 1 with a worker. The key is there must be *0 food growth or less*. So if the city is making ANY surplus food, they will not disband, and will delay. If 0 or less, you get the standard menu asking whether to Abandon, Delay or ... uh, something else I never use.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:16
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Fence sitter here...
This is one of the gameplay issues that is forcing me to question whether civ3 is worth getting. After all, if it is a much better strategy to raze a captured city rather than attempt to hold onto it, then this takes away from the playability of the game.
And before anyone says that this is based on historical evidence, (yes, I know, there is ample evidence that cities were destroyed by conquering nations), the problem lies with the fact that this strategy is the 'preferred' method to deal with the issue, especially with cities that are on other continents. If a player is forced to RB certain improvements/units to quell revolts, fine, but reports are saying that even when players do all this, revolts still happen.
Don't forget, lessening the chances of revolts will also work in favor of the AI.
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