 |
|  |
 |
|
LRotan
|
|
Okay, so it's minor on the list of things that need\should be tweaked\added. There seems to be no penalty associated with losing your capital other than just losing a city. In Civ2, your empire usually split in half when you lost your capital. I think there should definitely be a penalty for losing it or, if there already is one that I'm just not seeing, a bigger penalty.
An example:
Lose the capital and you suffer morale\shield penalties in all cities which will diminish slowly over time or until you recapture the capital. To make it fair, I don't think you should be able to raze a true capital city and the penalty is not cumulative. By true capital, I mean their actual capital city at the time you attack, not whatever city it switches to after you've taken the capital. The only problem is figuring out a way to distinguish between the two.
There's also a thread around about civil war and revolting cities. The problem that was brought up is the civ cap that would create problems if civs starting popping up everywhere. This could also be a penalty for losing the capital, ala Civ2. You can get around the civ cap by not actually making them a new civ. You could have the cities disband and turn them into barbarian units of equal tech to the civ that the city belonged to. Or you could have the cities themselves become barbarians and do nothing but crank out raiders. This would add a new civ, I think, but one new civ shouldn't pose a problem as all similarly revolting cities in all civs thereafter become barbarians. Or lastly, you could go the easy route and just divide the cities that revolt between the rest of the civs. Give one to each, starting with the civ with the most culture and working down, until they've all been divided up. To keep them from being assimilated, have them default with a temple or library or something.
Anyway, just a possibility on a penalty. Anyone else with any other ideas?
LR
|
|
|  |
 |
|
Surgeon
|
|
There should be a penalty but Fraxis wont do it.
|
|
|  |
 |
|
LRotan
|
|
Very good points, Grumbold. Perhaps the aforementioned idea was a tad excessive. I still believe that at least some penalty should be involved. Then tweak the AI a tad so they know it and defend their capital a bit better and put higher priorities on enemy capitals.
LR
|
|
|  |
 |
|
SuiteSisterMary
|
|
I agree there should be a penalty, and it should be the most obvious one of all: you lose your palace. And have to rebuild it somewhere else. Yourself. Which means you deal with the horrible corruption of having EACH and EVERY city assessed as being, say, 75% of the maxiumum distance penalty.
As soon as you relocate your gov't (by building a new palace) your problems go away.
This ALSO has the side effect of making the forbidden palace a more useful small wonder; it gives you some breathing room while you rebuild your palace somewhere.
|
|
|  |
 |
|
dr.charm
|
|
You *don't* lose your palace? I assumed that you did. Well that sucks, of course you should lose it and have to rebuild it.
Cheers,
Dr. Charm
|
|
|  |
 |
|
LRotan
|
|
Hmm. Actually, I like the idea of losing the palace a lot better. Good thinking! It would take a lot less tweaking as well. As for the culture loss, that's true. You do lose some culture, but it's not a real hefty penalty considering once you get four or five decent sized cities, they'll be producing fairly good culture of their own.
LR
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|