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The Eliminator
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Eliminatorville
Nov 2001 time: 23:16
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Oh man I know! I had a fleet of destroyers with two battleships, and their mission was to knock out enemy roads and city defences. How surprised was I when my high tech killing machines were missing pikemen. What was even worse was when my badd-ass battleships rolled up and "failed" to wipe out improvements. C'mon, I thought the artillery and catapult was bad.
I HATE BOMBARDMENT - was theoretically a great idea.
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jbird
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Im an avid user of bombardment.
As to why it would miss, it's quite common in warfare to completely miss any targets of value. In a city, if you blast the snot out of a park, you didn't do much dmg overall. If you only hit some light industry, you didn't really damage the city. If you just churn some rubble into a different pile of rubble, you didn't damage the city.
As for bombarding tiles instead of units, I myself use this to a great extent. If the unit in question is either not going to be killed by some of my ground forces that very turn, or is not a threat to kill any of my units, then i'd rather hit his terrain. This denies him the effective usage of that terrain, cutting down on his food, commerce, and production. In addition, he has to re-task workers to rebuild his infrastructure, even if the war stops (in the same way that his pikeman will just go somewhere and heal, nullifying the bombardment's effects).
I especially do this with bombers. I'm generally waiting on my artillery and infantry to march to the city, so why hit it now? Instead, play havoc with his road network, and make it impossible for him to effectively reinforce the front. If you are able to destroy his road network, even for just one row of tiles, it'll take him at *least* one more turn for mounted warriors to reach your position, and *two* more turns for leg infantry to reach you. These extra turns can sometimes be *invaluable*.
As for ironclads missing in bombardment, well, they're just not that heavily armed.
Jbird
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derdede
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Aachen, Germany
Apr 1999 time: 05:16
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Actually the same applies for cruise missiles. Since they are a bombardment type of unit, you cannot put them on a sub, but instead have to use a transport ! They have a movement of 2 ! They should be considered missiles, like nukes.
I think the whole bombardment concept might work better, if a unit is allowed to kill. Why should a cannon or catapult not be able to destroy a spearman ? Why can't a cruise missile destroy a ship ???
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jbird
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Dresden was a few *hundred* bombers over 3 days, I believe. I think that the actual number of bombers deployed to Dresden would number over 1,000 total (counting the same bomber making multiple trips). This is far more power than your claim of a single bombing raid.
Now, as to why in the *world* the AI wouldn't bombard a city that he was attacking, I have *no* clue lol! Maybe he wanted to keep the city improvements? I dunno how that script would work, perhaps Firaxis will explain it someday.
That being said, Ironclads do (and should) stink as bombardment options. They uniformly had a small number of guns, all with fairly shallow trajectory, all with relatively low muzzel velocities and somewhat small projectiles. This is why "mortar barges" were used to supplement an Ironclad's anti-land abilities.
You're dead on about the message, i'd tweak it too if I were Firaxis, but only after fixing some of actual bugs, like Air Superiority lol.
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