Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Best conditions for a Super Sci City?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dark Hawk is offline Dark Hawk
Settler
Toronto, Canada
Nov 2001
time: 00:16
  Old Post 14-11-2001 23:41
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Best conditions for a Super Sci City? Support Apolyton

What are the best conditions for a super science city?

I know that getting wonders like the observatory, newton's, and SETI work, but in terms of terrain, what works and what doesnt?

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 15-11-2001 00:07
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Science is a waste of time. Set up a massive money city instead. And buy tech from the ai.

jbird is offline jbird
Chieftain

Nov 2001
time: 21:16
  Old Post 15-11-2001 00:27
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

Anything for commerce, sacrificing shields except for those needed for wonder building (or, use leaders for the science wonders). Rivers and oceans are nearly ideal for commerce generation, and a couple hills our mountians nearby can be used *strictly* during the wonder construction process. Also, a river allows you to get your city to size 12 much more cheaply than building an Aquaduct, so that's another advantage. (note, rivers through grassland may be better than rivers through flood plain, simply because of the lack of disease generated)

Oh, and gotta have little to no corruption.

Jbird

Special_K is offline Special_K
Settler
Harrisburg, PA
Nov 2001
time: 00:16
  Old Post 15-11-2001 00:35
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

A city with lots of gold mountains/hills would work well. You would have tons of production and trade.

squid is offline squid
Warlord

Aug 2001
time: 05:16
Arrow  Old Post 15-11-2001 08:50
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

lots of roads. whales are nice.

Obviously:
Library
University
Copernicus's Observatory
Newton's University
Seti
And some happiness improvements can't hurt.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:16
  Old Post 15-11-2001 08:56
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Gold, because the mined and roaded hills and mountains will give you the big mineral counts to build the wonders with and the trade to make more beakers. Throw in some rivers on grassland and you've got a brain trust in waiting.

Conquesticus
Guest

Not Yet
time:
  Old Post 15-11-2001 11:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

At first I thought the key was getting the science improvements and building scientists in your "science" city. But, after wasting tons of resources on my "science" city, I kinda realized that all you need to do is build a few gold cities and slide the bar in the domestic advisor screen over a notch or two for the science spending.. Or, like the man said, buy it. Seems the computer always has a price. It seems that scientists aren't as needed as in Civ 2 or CTP, but I guess money buys research in real life, so it might as well in this game. Only thing I can't get a lock on is when it's ever effective to build taxmen? Does it only make a big difference in your cities near gold or gems, etc? Seems it's better just to have big cities than to have specialists. Does this change in the late game?

Conquesticus
Guest

Not Yet
time:
  Old Post 15-11-2001 11:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

At first I thought the key was getting the science improvements and building scientists in your "science" city. But, after wasting tons of resources on my "science" city, I kinda realized that all you need to do is build a few gold cities and slide the bar in the domestic advisor screen over a notch or two for the science spending.. Or, like the man said, buy it. Seems the computer always has a price. It seems that scientists aren't as needed as in Civ 2 or CTP, but I guess money buys research in real life, so it might as well in this game. Only thing I can't get a lock on is when it's ever effective to build taxmen? Does it only make a big difference in your cities near gold or gems, etc? Seems it's better just to have big cities than to have specialists. Does this change in the late game?

Larz Smith is offline Larz Smith
Settler

Nov 2001
time: 05:16
  Old Post 15-11-2001 11:58
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

or if you really wants the gold and the techs, forget trying to make a super city and think globally......sell off a couple of non-important techs to the civs that you know, get a **** load of gold coming in per turn, then jack up your reasearch bar...works everytime

remconius is offline remconius
Settler

Nov 2001
time: 06:16
  Old Post 15-11-2001 13:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

Also Colossus is a great help as it doubles commerce, which is doubled by copernicus and the others....

You'll need to build Colossus for a high science city, especially in the early stages.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 15-11-2001 14:54
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

Alternatively, get the Great Library, cut science spending Totally and let the other civs research for you, while raking in heaps of cash. Once the GL is obsoleted, pump the science rate up high, and quickly pass the other civs. Buy any techs they have that the GL didnt give you yet.

SanPellegrino is offline SanPellegrino
Warlord

Nov 2001
time: 05:16
  Old Post 15-11-2001 19:25
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The Science City is not as important in Civ3 than in part 1 or 2. Mostly because you get sanitation so late and you have a bunch of 12 cities by then. At civ2 my science city made 50-60% of the research, in civ3 it is 20-30%.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0397 seconds (88.81% PHP - 11.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net