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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Computer/human unit disparities
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lmstoudt is offline lmstoudt
Chieftain
columbus oh
Aug 1999
time: 05:12
Post  Old Post 19-01-2001 08:44
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#1 Report this post to a moderator
Computer/human unit disparities Suffering from ads?

I'm making a scenario where I'm populating a civ w/special units. I put 3 in one city & saved it. When I start the scenario as that civ I have all the units. If I start as another civ, cheat, then switch to the civ w/the special units, only 1 special unit remains. There is no way possible they could have been killed on the first turn & they had no home city, so they did not exceed the home city's support capabilities. What gives?

Snog is offline Snog
Warlord

Jan 2001
time: 05:12
Post  Old Post 19-01-2001 10:03
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Try putting those special units in a unit slot that normally holds a defender (phalanx,pikemen,musketeers,riflemen,etc.).

See if that makes a difference.

--Snog

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 20-01-2001 02:30
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Put an end to popups!

The AI also tends to disband obsolete units. Maybe the units that you placed were obsolete to that tribe when you did so. Or it might have disbanded them for another reason.

------------------
"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."

Captain Nemo is offline Captain Nemo
Prince
Red Front
Jan 1970
time: 05:12
Post  Old Post 20-01-2001 08:53 Visit Captain Nemo's homepage!
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#4 Report this post to a moderator
Suffering from ads?

The AI will disband all units that are either obsolete or not yet achievable through normal building (Obsolete or Future) unless you make them "no,nil" units.

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