 |
|
lmstoudt
|
|
columbus oh
Aug 1999 time: 05:12
|
|
I'm making a scenario where I'm populating a civ w/special units. I put 3 in one city & saved it. When I start the scenario as that civ I have all the units. If I start as another civ, cheat, then switch to the civ w/the special units, only 1 special unit remains. There is no way possible they could have been killed on the first turn & they had no home city, so they did not exceed the home city's support capabilities. What gives?
|
|
|  |
 |
|
Snog
|
|
Try putting those special units in a unit slot that normally holds a defender (phalanx,pikemen,musketeers,riflemen,etc.).
See if that makes a difference.
--Snog
|
|
|  |
 |
|
Captain Nemo
|
|
Red Front
Jan 1970 time: 05:12
|
|
The AI will disband all units that are either obsolete or not yet achievable through normal building (Obsolete or Future) unless you make them "no,nil" units.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|