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WarKing
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East Coast, USA
Nov 2001 time: 00:16
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Some of you are right, if we don't like it we won't use it...but doing the math...I'm not sure that you get much benefit from IFE.
Perhaps I can see it's uses in the border towns where corruption is so high...then again, even at Monarchy, I can buy what I want...and if I put a road through that forest...hmmmm
How far out from a city can you do IFE and have the resources go to a desired city? Is it the nearest...so technically, if you had one city on a large island, and a billion workers(4 per square if industrious, and 8 otherwise) so you could lumber in one turn, plant the next, then lumber again, etc...(calculations off here?)
How much would it cost to buy these extra resources? How much would you save not having all the workers? Hmmm....I say the advantage is only slight at best. If you like this strategy, then more power to you. After all, once MP is enacted, I'll know where to get my workers
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Auk
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Forest exploitation is a fantastic use for all those enslaved workers. Depending on whether they are industrious workers or not, you can easily chop down and regrow a forest square with about 9,10 workers. If you're not paying maintanance costs for the workers, and haven't paid to create them this this is clearly a big win situation.
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Boney
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Thailand
Jan 2001 time: 05:16
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After a little experimentation I have found it possible to get 20 shields with only eleven workers in a single turn. The turn before my lone worker cut the forest down I moved another 10 workers onto the square. My first worker duly got the first 10 shields, then it took 5 workers to reforest, then 5 workers to deforest again. 20shields in one turn. The way I see it you need 10 workers to get 10 shields per turn, deforest then reforest. I am not sure yet but I think that with 50 workers on one forest tile you can reforest and deforest 5 times thus gaining one shield per worker, 50 shields per turn. The only catch is that you must keep your workers in multiples of ten.
I do not know whether this tactic would be entirely cost effective, but it would certainly boost production if you are trying to build wonders. Would this be classified as a bug?
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