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Asharak
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Ottawa, ON, Canada
Nov 2001 time: 00:16
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I'm not sure I agree, Bakunine... actually, I'm sure I don't agree, but it's a figure of speech, you know. 
It's not a strategy I use myself, but I have no problem with it. After all, isn't that we do today? Plant forests, cut them down, sell them, plant new ones, and then repeat the process? Certainly agruments for the pace of forest regneration can be made, but I have no problem with the general idea.
Honestly, I'd rather see Firaxis patch the corruption issue itself... deal with the disease, not the symptom, IMHO. My biggest gripe with Civ3 is the high corruption, though, so I'm a little biased. I can understand why people who like the corruption as is would want a different solution.
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Monoriu
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I agree its a cheap exploit. But then corruption is too harsh and there are no effective ways to deal with it. Both should be fixed.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Bakunine
For what i've seen so far it seems a lot of people are abusing of forest harvest to deal with cities that are dominated with curruption.
I think this must be patched ASAP. |
Talk about a band aid, lets say we fix the corruption that's the source of the problem?
I like the harvest bonus, it's a nice treat for alot of worker work, it makes a little sense, and can be helpful early in the early game.
Let's be honest, by the time about 1600 rolls around, I'm trolling in about 28 shields a turn in my capital, having a square deforested every 5 turns adds a whopping two shield per turn during that time - I'll get that and more after 5 turns of having the forest stay put.
I like the rule for early game bonuses, it's irrelevant in the late game except as a strategy to fix the broken corruption system.
Venger
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Monoriu
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quote: Originally posted by Bakunine
Corruption is not broken. It's just rampant. |
I agree cuppruption is not broken. I can live with rampant corruption, IF there are effective tools to deal with it. Specialists, science, culture, city improvement, special unit, tile improvement, whatever. As it is, courthouses are too weak and forbidden palaces are inadequate and too difficult to build where it is most needed. There should be a way to build lots of cities and still have reasonable corruption levels (at a certain cost, of course).
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Pyrodrew
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I wouldn't mind just having effective tools to deal with corruption either. The problem with doing that instead of reducing corruption as a whole is the AI isn't smart enough to fight corruption when & where it's needed. We can rush build courthouses, shop down trees for shields, use leaders & other techniques to fight it. The AI can't... it keeps thinking "must build another settler! 1 shield a turn? So what! MUST BUILD ANOTHER SETTLER!". So I wouldn't mind seeing corruption overall lowered simply because it would help the AI more than it would us.
So a combination of the 2 (slightly less corruption & a tad more ways to deal with it) may be best.
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Zurai001
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I object to the forests giving shields mostly because, outside of the ancient and to a lesser extent medieval eras, nothing is made out of wood. Cutting down forests shouldn't speed up production of a modern tank or a spaceship part.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:16
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quote: Originally posted by Zurai001
I object to the forests giving shields mostly because, outside of the ancient and to a lesser extent medieval eras, nothing is made out of wood. Cutting down forests shouldn't speed up production of a modern tank or a spaceship part. |
Where do you think they get the paper to write all the reports and design details on?? 
Note: This was on a tiny map.
Seriously though, i used lumberjacking extensively in my first game. I had four cities, and not too much corruption, so no lumberjacking then. But after i took over the Russian cities (right next to mine, on the same continent, the new cities were producing 1 shield per turn. Moscow was producing more, so there i built the Forbidden Palace.
My other cities would have taken forever to even build a temple, so lumberjacking was the only way to go. Once the FP was built, i was getting a decent shield output in the cities, so i didnt need to lumberjack anymore.
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I use colonies, although not early game like Firaxis led us to believe would be neccessary. I use them latter when I don't want to expand my border's due to corruption, but I want a specific luxury or resource. Granted the 'colonies' concept isn't what they made it out to be, but it is still nice to have and I think it's an alternative to high corruption.
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More gameplay, less micromanagement. This is what Firaxis promised us, yet I've not seen too much evidence of it. Units don't move in stacks! That's almost unforgivable. How about the workers 'automation'; they go into other civ's territory sometimes, for what seems like no reason???
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The Eliminator
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Eliminatorville
Nov 2001 time: 23:16
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Shield bonus from cutting down forests is a(nother) blatant rip off from Age Of Empires. I don't like it; no sir, I don't like it at all.
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WarKing
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East Coast, USA
Nov 2001 time: 00:16
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On corruption: I agree and disagree...
Lower it a tad and give us more ways to deal with it, sure. Make it so I can rule the world easily, spreading from one conquered city to the next, with the newly conquered cities easily pumping out more and more military units....hmmmm....negative, don't like the idea. I mean, sure the game would be easier...but I don't want an easier game, I want a more realistic and fairly challenging game. Granted a city ten tiles from mycapital should be producing better than it is...but it should suffer some ill effect.
On lumbering...
I would never subject myself to that kind of masochistic micromanaging sheme. It obviously wasn't meant to happen, therefore, it shouldn't be part of the game. However, building a lumberjack colony would be interesting and worth looking into, like improving a forest, rather than simply slearing it. (similar to mining)
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Ingtar
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Perhaps a compromise is in order? A cut down forest should yield cash, not shields after a point in time.
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Boney
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Thailand
Jan 2001 time: 05:16
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quote: having a square deforested every 5 turns adds a whopping two shield per turn during that time - I'll get that and more after 5 turns of having the forest stay put. |
Am I missing something here. Couldn't you put a few workers on the job and use two forest squares to deforest and reforest every other turn so that you could get 10 shields per turn?
just a thought
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Grunthex
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Calgary
Oct 2001 time: 22:16
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Even better, if you have 5 or so workers, you can chop down the forest, get the shields, plant it back by then end of turn, and STILL get the 2 production. (Which you'll promptly lose to corruption)
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Dr Spin
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If you feel it's a cheat then don't do it.
You cannot really 'cheat' at solitaire.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Boney
Am I missing something here. Couldn't you put a few workers on the job and use two forest squares to deforest and reforest every other turn so that you could get 10 shields per turn?
just a thought |
It's more than a few - in fact I'd say in order to get 10 shields in 6 turns (3 to plant, 3 to harvest) it'd take what, 6 workers? That's six workers made with 6 population points, not bulding anything else, getting me a whopping less than 2 shield per turn average. No thanks.
However, it does help in the early game, when 10 shields is like 5 years of the cities output...
Venger
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Grunthex
Even better, if you have 5 or so workers, you can chop down the forest, get the shields, plant it back by then end of turn, and STILL get the 2 production. (Which you'll promptly lose to corruption) |
It'd take more than 5 - probably like 20 to pull that off.
Venger
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Yolky
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Ontario Canada
Oct 2001 time: 00:16
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Why are you guys complaining about foresting? How does it affect you? Are you playing multiplayer? I am not trying to flame but who cares if people use this. If you dont like it dont play that way.
I just want to know why does it bother you so much, unless you are playing multiplayer.
Davor
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