Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > "Charlie don't Surf!"
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Post  Old Post 15-11-2001 09:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
&quot;Charlie don't Surf!&quot; Full PM-box? Change here!

"Charlie don't Surf!" , Boy was Kilgore right

In this game Charlie does nothing cause Charlie doesn't exist, and if you don't know who Charlie is, I mean the Partisan, yes, the Partisan.
Since no one talks about them I assume everyone is glad they are gone, but I miss them. I seems strange that know, when Civ finally gives you a real unifed nation to play (and not a bunch of city-states unified under your administrative control) they take away the ability to wage wars on national liberation.

Partisans should be useful, especially at threatening units in the rear, like workers, and cutting lines of supply, as they did in WW2. The unit should be 4/5/1, and appear after nationalism, though it could not be built in your cities. You woulg get Partisans in 3 ways: When a city falls, a number of Partisans equal to the number of citizens resisting in the city is created within the old cultural boundaries of the city, in difficult terrain (forests, jungles, mountains). They then can be used as regular units. Every turn more partisans are created equal to the number of resisting citizens- that would be the method of recapturing your city, not the seemingly random mathematical formula used to figure if the city returns to its owner or not, in the process detroying units fortified there.
The second way is that if the enemy razes the city, a number of Partisans equal to half the number of workers created, (rounded up, so one worker, .5 partisans or 1) also are created, trying to take revenge for your murderous ways.
Finally, and most importantly, you should be able to go into cities you just lost(and so should the A.I.) and for a sum (usually hefty), recruit partisans from your enslaved population to fight, perhaps even turn one of your ensalved workers into a partisan (who would kill enemy workers or liberate those of your nationality). The partisan from cities would be created randomly on the city radius. You could not do this any more after: 1.peace is signed between you and them, 2.the city converts to their nationality.
Finally, you should get a grace period of some type after your last city falls but workers or partisans are alive (when your last city is taken, you get partisans), of about 3 game turns, in which time your allies could liberate one of your cities, and then you could get it back in diplomacy- thus allowing for something like government in exile like many small EU nations in WW2.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 15-11-2001 11:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Piece de resistance... Got spare money?

I agree - they slowed your offensive in Civ2 and seem to have been replaced by the concept of quelling resistance.

They were very effective in practice though - they spilled out, and those that survived your first mop up went to work tearing up roads and other infrastructure - quite accurate and well done!

I'd like to see them return as well.

Venger

yin26 is offline yin26
Emperor
This space reserved for Darkstar.
Apr 1999
time: 14:16
  Old Post 15-11-2001 11:29
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Absolutely. I had the idea of 'refugees' that could be added back immediately to the enemy cities, but the partisans is a much better idea as used in Civ2. Of course, if they are as good on defense as are spearmen in the Ancient Age, it could really be a mess. But that would cut both ways, so it seems like a good idea to have SOME consequences of simply razing cities.

SITS is offline SITS
King
of shreds and patches
Apr 2001
time: 05:16
  Old Post 15-11-2001 11:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

Also the partisan could develop over a few turns if they haven't been eradicated to simulate a growing undergroud movement.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Lightbulb  Old Post 25-11-2001 02:06
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Self-advertisement Support Apolyton, buy GURPS/ Alpha Centauri

Well, this thread seems to be as topical as ever, and as I am a hog for my own ideas (and why not!?), lets see if putting it out in front stimulates more responses, this time around.

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 25-11-2001 02:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

I like it.

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 25-11-2001 13:03
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

I miss them as frustrating as they were.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:16
  Old Post 26-11-2001 02:19
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

Linking partisans to resisters is an excellent idea. Bringing them back is also a good idea. But even better is the Government-in-exile idea. As long as some citizens remain of a nationality, that nationality is around to be reinstated by one of the players. Another way to handle cities not desired. Only proviso would be that any city passed to a non-playing civ would have to contain one of his citizens. What do you think?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0351 seconds (85.66% PHP - 14.34% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net