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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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I think it's actually great! It ought to be exploitable by any civ that has the oil in the water with the city radius of a city with an offshore platform improvement...or has that gone the way of the dodo with Civ3?
If it did, it's a smart thing to put back.
Venger
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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I personally havent had any oil in the water in any of my games, but my freind sent me this because I didnt believe him.
Random map, small or tiny I believe.
Check out Smolensk. And yes, the coastal oil tiles get the extra commerce bonus.
Very weird.
Attachment: oilwater.zip
This has been downloaded 1 time(s).
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Zealot
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Lisboa, Portugal
Jun 2000 time: 05:16
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quote: Originally posted by Anunikoba
If you are using the latest version of my mod, then yes- you will got offshore oil. It only enhances the coastal tile resources; but since you need a road to use it 'strategically', you won't be able to trade it, etc.
I did increase the ratio of it appearing to compensate for Oil's new potential location. |
Anunikoba, you just forgot to add a new unit that does the same workers do, just this time it's on the water, and builds pipelines instead of roads!
And offshore platforms should also be built on coastal/sea/ocean tiles, just like you can do in reality in order to extract the oil!
And, don't forget, you could do that in SMAC!
Civ 3 is becoming more like a beta game each time I play it... 
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Pyrodrew
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quote: Originally posted by Zealot
Anunikoba, you just forgot to add a new unit that does the same workers do, just this time it's on the water, and builds pipelines instead of roads!
And offshore platforms should also be built on coastal/sea/ocean tiles, just like you can do in reality in order to extract the oil!
And, don't forget, you could do that in SMAC! |
The problem with that is the player & AI would start building "pipes" in the sea & ocean even if there were no oils there. This would allow ships to travel faster along these "pipes". Navigation, Magnetism, & GreatLighthouse would allow the "pipe builder" to safely travel oceans to do this. In the end you have a "pipe-filled" ocean.
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Etienne
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Tokyo, Japan
Nov 2001 time: 14:16
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About oil resources in the water
I had the same problem , but mine were all in the water (coastal squares). I was using the mod Balancer pack 1.1. I have since used the editor to change this back to normal. In the edit rules (Editor) under terrain you can choose what resources will appear on all of the terrain types..
I think we were just very lucky.
I still use this mod because I like the changes he 's made.
Well good luck
Etienne
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ScottVib
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How about building the ocean worker to build a "colony" on the water... this colony could represent the offshore oil rig and the worker the personnell necessary to work it. By building the "colony" with a road on the adjacent shore title the game could be tricked into thinking that the "colony" was connected by road making the resource available. This would eliminate the waterways in the ocean issue.
Any thoughts on this idea? Would it work? I haven't tried it yet...
Edit - By the way the build colony would be the only function I'd allow for the amphibious worker...
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ScottVib
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Well I was attempting to do this... but I ran into a problem, I can't for the life of me figure out how to get the "Ocean Worker" I created to build a colony. In the editor I enabled this as an action that is performable by the unit, but... the unit doesn't seem to want to perform said task, I'm going to try again.. but I'm not terribly optimistic.
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ScottVib
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Oh well that idea failed miserably... there seems to be something hardcoded in the game that will not let you build a colony in the water, even if you enable that ability for a naval unit.
Edit-
I thought it could have been a good idea.. but I realized after all the effort that by the time that Oil is usable by the Civs nearly all of the shoreline in the world is covered by a cultural border, which would of course render the Oil Platform "Colony" unusable, without going back to building the "pipelines" in the ocean.
Last edited by ScottVib on 18-11-2001 at 10:17
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