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La Fayette
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albi, france
Oct 2000 time: 06:16
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I have run a number of tests lately, after having played the 3 comparison games offered by our friends the SGs and smash (namely 'Come, laugh at the SGs', 'Large map, playing 2.42' and smash's '...sweet spot').
The conclusion is very simple:
The results of hut tipping, especially early tipping of 3 or 4 huts before discovery of Monarchy, make all the difference.
For example, I have managed to switch to Monarchy more than 1000 years earlier with 'lucky' hut tipping than without any hut tipping at all.
Therefore, the one and only strategical advice I can give to those wishing to achieve early landing on that kind of maps is:
RESTART AND RELOAD until you get the nicest possible results at early hut tipping.
I find restarting and reloading NO FUN.
Therefore,...
As far as I am concerned, I switch back to scenarios.
'Mongol' to start with (it should bring me close to Kabul and I sure enjoy it)
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DrFell
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I'vd had advanced tribes before founding my first city.
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debeest
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>>> There is some evidence that the frequency of science increases after the capital is founded. Usually, I try to open huts before founding, or after Monarchy. A run of unwanted science prior to Monarchy can put your game back centuries.
SG2 --
With freakish exceptions, as you said, before first founding you can only get units, gold, and techs. After first founding you can get those, and also barbs and cities. On the face of it, that would suggest that you'd get fewer techs after founding, so that you should actually try to open huts after founding if you're trying to avoid unwanted techs. Is there really evidence that you get more techs after founding?
Also relevant is the discussion a few months ago about when you can get nomads or advanced tribes. I don't think the discussion was conclusive, but there was a very strong indication that you get far more of them when you don't have any non settlers on the continent. Nomads and advanced tribes are the jackpot of hut contents, in my book, so I've started building two cities as early as I can.
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DrFell
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quote: Originally posted by Smash
I've seen it a few times.Usually late,but once in a mp game at 3750bc!!!..with 2 whales!!!!
always comes with a palace. |
Yup I've had the same thing happen a few times in 2x2x duels usually - but the location is often pretty crappy. I also sometimes get settlers from huts on grassland and plains, perhaps 2x2x or mge has some hidden differences from the standard game?
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debeest
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Wow. Those certainly are some persuasive statistics, SG2. As you say, the number of potentially relevant variables is overwhelming, but I've already been astonished at the things that our perceptive and persistent Apolyton testers have been able to figure out, and you might have something here.
Nevertheless, I think I still prefer to settle those non settlers in hopes of finding new ones.
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Juggler_Bob
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Grand Junction, CO U.S.A.
Dec 2000 time: 05:16
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Is it better to clear (remove the black) around a hut before "tipping" it?
My experience (limited though it may be) shows that by doing so, you decrease the possibility of barbs...
However, I have also noticed a similar reduction of desireable results....
Limited experimentation w/ save games shows that by clearing the unknown territory, it reduces the chance of more spectacular results.
Example (from recent experiment):
Background:
1 city founded (as Romans)
Tech: usuals (irr, min, road) + bronze, writing, ceremonial
Tipped a hut after clearing the radius of unknown (black) territory (25 tries):
6 Barbarians
Horse x 5
Legion x 1
8 techs:
Warrior x 4
Pottery x 2
Horse x 2
8 gold
25 gp x 6
50 gp x 2
2 settler/adv tribe
1 adv tribe (very bad location --- 3 mtn, 1 tundra, mostly plains)
1 none settler
Went back to the orignal save, did not clear surrounding unknown terrain (if the site of the hut was a city, with the standard city radius of 20 surrounding squares, 13 of those squares were unexposed [black]) with 25 tries:
10 barbs
8 horse
2 legion
9 techs
code x 3
warrior x 1
masonry x 3
mysticism x 2
4 gold
1 x 25
1 x 50
2 x 100
2 settler/adv. tribe
2 x none settler
I know that with 50 tries in one given scenario is not a viable statistical analysis, but it does reflect my previous experiences with the game.
Has anyone done an exhaustive analysis of hut tipping?
-Bob
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Actually you can get your palace from a hut quite a bit. I'd have to say it happens once every 25 games or so. I've done it many times and people have done it many many times to me.
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Carolus Rex
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Sweden
Jan 1970 time: 06:16
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quote: Originally posted by Smash
So are barbs.I almost always get barbs when opening with the 2nd move point...solution:don't open with 2nd move point.
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Hm, in the early game, after I have founded cities, I always open with my first movement point. This means that if I find a hut after I have used up a movement point I just move around the hut with the rest of the points, or hit the space bar, to open it the next turn. If I get that lonely barb horse, he's history. Later on, when you get 8 of them (or whatever the number is) it doesn't matter anymore so I open all huts right away.
Carolus
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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