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kmj
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quote: Originally posted by jimmytrick
The result is a game that is boring if played the way its designed to be played (peaceful, cultural expansion) and frustrating if played in the manner that the designer intended to thwart (warlike, military expansion).
Where is the game Vel. Is it no more than build settler, garrison, temple, library, rinse repeat. Thats just no fun Vel.
I predict that once people play a few games there will be a general loss of interest in Civ3. |
I really don't think the intention of the designers was to "thwart" the military victory; only to make it more difficult to accomplish, which is certainly a good thing considering the way it was in Civ2. The game was not designed to be played with solely peaceful, cultural development, but it was designed to be played with much more diplomatic interaction between civilizations. In this it has succeeded, and made Civ3 (IMO, obviously) a much more complete and fun game than Civ2.
As far as "where is the game?"... I don't see how the aspect you mentioned ("lather, rinse, repeat") is much different from civ2.
Where is the difference between Civ2 and Civ3 that makes you predict people will lose interest much faster?
regarding this "move your palace" tactic, is this described somewhere? I don't understand how it would work, I mean a palace only generates 2 culture per turn... is there a thread I missed that describes this?
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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Think of those hoards of warriors beating up your tanks as a very large and very angry mob armed with molotov cocktails and home made explosives.
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Zylka
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Wow, Vel. You copied my thread and turned it around, all the while basing it on arguments non of the critics have used. Very original.
[/golf clap]
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Zylka
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quote: Originally posted by Velociryx
Why Civ3 is Broken
Combat is totally unrealistic! In Civ2, I used to be able to take four tanks and conquer the whole world! Now, you actually have to slog through tough, entrenched AI units who hide in the mountains, and who may be technologically inferior, but still sometimes pull out some mojo and kill a unit or two!
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Yes, we openly accept tought, realistic guerilla warfare. Yet this is not what we recieve, but rather knights defeating tanks, wooden frigates sinking nuclear subs. Firaxis has openly admitted they pushed off combat realism in large tech disparity situations, so a human player who is stupid enough to be so far behind in research can still have a chance. Did you hear that? They dumbed tech disparity combat down so the idiot player can get a second chance. I believe the common moron should rather accept their in game faults, and try again on a lower difficulty level - rather than cheapen combat for this rest of us. My humble opinion, sorry if I've insulted those who are still using pikeman against ai tanks.
quote:
Conquering cities is totally unrealistic too! In Civ2, I used to be able to roll in with my aforementioned four tanks and all the citizens would instantly love me! Now, they don’t! And worse, I actually have to garrison troops IN the newly conquered cities in order to quell resistors?! You’ve GOT to be kidding! Don’t these people know that I’m conquering them in order to bring them out of the dark ages and into ultimate enlightenment and happiness!? They should LOVE me! In fact, I think that when I easily defeat the hopeless AI (and please fix this wretched condition….I want it to be EASY to beat up on the AI, ‘k?)….anyway, when I slice through the AI’s pitiful resistance like a Ginsu through butter, I think I should get a WLTK celebration in each town rather than all this resistance and corruption nonsense! It’s CLEARLY broken the way it is right now!!!! Anyone who can’t see that is obviously either blind, stoopid, or the son of a Godless DOG!
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Tongue in cheek is especially fun when you cite arguments no-one has yet used. I love the new opposition resistance and garrison features which add realism, as do almost all critics. This won't even be a challenge if you're going to make things up.
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Resources SUCK! In some games, I might not have at least six of each and every resource, which would enable to me simply run roughshod over all of my opposition! What gives with that! I don’t actually want a CHALLENGE….I just wanna….you know, get to tanks, build four, and conquer everybody! It’s TOTALLY unrealistic to expect that, as the HUMAN PLAYER….the person who is PAYING GOOD MONEY for this damned game, I might start off lacking the basic resources I need to build my four tanks and conquer the world! Trade with the AI!? Bah! If I’m trading with them, how do you expect me to conquer them!
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I'm sorry, did you win your civ2 games with 4 tanks? I know you are exaggerating, but it's a very poor example. Try playing civ2 multiplayer and trying to win with that strategy (which no one, not even the critics uses). Moving on, resources do suck. A lot of the time they simply "drain" before you even use them - do you like that feature? For the placement of resources, I again argue for realism. I don't mind lacking certain resources and having to trade for them, it's very interesting. I mind having retarded 10 hex clusters of gems popping up out of nowhere, what the hell is that logic based on? Many other examples follow suit. As with the "I don't actually want a challenge thing"; I know I certainly do - but am most definitely not getting it with civ3. THAT'S WHY I'M COMPLAINING.
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Culture!? You HAVE GOT TO BE KIDDING ME!? That’s just for wussies who don’t want to build four tanks and conquer the AI! What a stupid, useless idea!? Probably that was something you guys came up with while half drunk on tequila and eating nachos or something. It shows. And even worse....when an AI civ has been dutifully investing in all the cultural enhancements I ignore so I can stomp everybody....sometimes, when I take a city, the AI gets it back! TOTALLY UNFAIR!!!!
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The problem with culture is that it was executed in an unrealistic manner, based on a fantasy scenario that was not prevalent in history. Firaxis attempted to use culture as a function of expressing immigration and emmigration due to the attractiveness of opposing states, fair enough. Yet given time constraints and the will to streamline the game to please the common idiot, look at how they executed it. Instead of a slow flow of citizens from one side to the other on a function of cultural value, whole cities hand themselves over to the opposing empire in erratic and non proportional means. What the hell events in history are they referring to in describing this? Furthermore, if you have recently conquered a city with a strong, oppressive military force, how would a city council hand itself over to outside interests? Are they refering to the fact that the military force present is as well defecting? Source please. This is not history, and it did not happen on a scale as constant as the game represents. Worst of all - culture does not work according to the games description. There have been many instances where a civ with a far lower culture has absorbed my own borders. When the game does not function according to the description you so lovingly defend, you have absolutely no argument left.
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And what’s all this about having to honor my mutual protection alliances!? Bah! That’s ALSO totally unrealistic! In Civ2, the AI was really stupid (much more realistic, since everybody knows that politicians are all stupid!), and you could backstab them over and over again and they’d NEVER be any wiser for it! That’s what I want! I want to be able to lull the AI into a clever diplomatic trap and then backstab them! I don’t want to actually have to KEEP a commitment! That’s too much like real life….oh wait….I keep saying that I WANT the game to be more like real life.
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I've heard one person argue against mutual protection, wow. Keep in mind you shouldn't have to honor it if you don't want to, less of course a huge penalty in international credibility - kind of like real life. Oh wait, civ3 kind of dropped off the whole credibility thing to dumb the game down as well. The ai in civ 2 had much more caution in relations with you as a backstabber than number 3 does. Keeping the ai in mind, have you seen some of the ridiculous bugs that got past "playtesting"?
Oh yes, the ai is very challenging indeed *please note sarcasm*
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Yes….and real life can sometimes be a pain in the a$$…so THAT’s what I’m looking for in a game! Errr…no…that’s not right….I…no wait! I’m not finished yet! I want….I want….Civ2 with better graphics! Yes…in the end….that’s what I’m looking for.
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Did I not already tell you that civ3 wasn't based on realism? I applaud them for a lot of the improvements, but criticize them for the steps they've taken backwards in streamlining the game.
In conclusion:
The civ3 critic demands realism, especially in the areas that civ2 is more realistic.
The civ3 defendant loves the fact that much of the game has been dumbed down to their level. They completely miss the point that realism was the compromise.
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Zylka
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Yes, Herat - a barely relevant example according to what the game executes. Care to provide enough relevant examples to justify the level and consistency the game describes this concept?
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:16
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Vel:
My two very small comments:
1) I don't think player experience has much to do with this -- personally, I was a LOUSY Civ II player (not afraid to admit it ) -- I still agree w/ Vel, and like Civ 3 (assuming they do everything they say they will in the first patch, anyway...)
2) I heard someone earlier in this thread say "This may suit your playing style, but..." I'd like to point out that a lot of these changes are there so that you can play in whatever style you want. This is also given to the AI. That means that, no matter how much YOU hate using culture (or like it), the AI may or may not play a very culture-based game -- if that makes your life miserable, then you'll just have to accept that as the AI's playing style (personally, I find this refreshing). I haven't played enough personally to be able to say if the AI ever really does this, but even then -- this is designed to make the game fun for everyone, not just those who like taking over the world (or are good at it ).
Anyway, very good to Vel for posting this! It's getting to be a bore to visit Apolyton because I'm sure that, for every three good threads I read, there'll be at least twelve others where (at some point, anyway) SOMEONE will be comming on and just saying "I hate civ three, hate civ three, hate civ three" -- not making constructive suggestions, or asking Firaxis why they did something a certain way, but just complaining. To be honest, it's boring. Gotten old. Tired. Etc Etc Etc.
Anyway, just my two-bits...
-- adaMada
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Zylka
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That's because I R FUNNIE!~@?!#1@!~!
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:16
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quote: Originally posted by Velociryx
tho in truth, now that I"m used to playing with corruption as it is, if they make it easier, the game will seem....well...too easy...lol
-=Vel=- |
Good point here. I will go as far as to say that I actually LIKE the severe corruption as it is. Civ III is as good as I have expected, and challenging in a way where the player must be a hybrid builder, sometimes peaceful and occasionally warmonger in order to succeed. I like it that way, and I hope that they WON'T tone down too much the corruption & waste system - because the game will become effectively too much easy. What will happen then? : the very same civers who are constantly complaining about the minor bugs and the difficulty found by managing the severe corruption will eventually find the game too easy to beat at Deity and start complaining about the easier side brought by the patches, because face it the AI will never be able to use at full advantage all the fixes they'll make to facilitate the player's thriving. O.K. for fixing the abilities of some units, but myself I'll be happy with the same corruption. It controls ICS and renders it useless. Just wait to see MoO3's own IFPs & corruption system disadvantaging the largest empires ....
Stop complaining and play the game. Anyway the patches are coming, the SP will become too much easy - I'm not sure I'll download them, they'll be useful for MP next year only.
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