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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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Isn't bombardment just the pits? Even feeble AI navies can run around your coast blowing up your precious improvements. If you play an islands map with narrow isthmuses, the AI's demolition forces can occasionally sever very important railway links at unfortunate times.
I'm used to not having to worry too much about navies, since the AI couldn't coordinate navies anyway and I kept my cities tolerably well garrisoned. Anyone developed good approaches to deal with swarms of low quality ships (Man-o-wars, ironclads especially) buzzing around the coast wrecking improvements?
I hate wasting effort on a navy. Are there "good value" ships to protect coasts with? Perhaps ironclads?
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Growler
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Defensive:
bombard the AI ships with catapults/canons/artillery/ships
protect your own cities with ships in the nearby water squares
form blocking squadrons to control sections of ocean
Offensive:
destroy his ships
blockade his port cities
bombard his port cities until the harbors are destroyed
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Auwi
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Or you could try to not build too many costal cities.
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Dominator_Jones
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Chicago, IL
Nov 2001 time: 05:16
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After a few failure's on regent level I quickly learned that in most situations it is imperitive to have naval superiority to the AI. Even though I had the most powerful army in the world I had neglected my navy and the AI was able to wipe out all my coastal resources and park aircraft carriers off my coast putting me quickly into a defensive and losing position. After dominating my coastlines the AI effectively was able to just plop down transports at will.
Since then I have built larger navies and the AI stopped with those tactics now that I can defend my coastline.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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quote: Or you could try to not build too many costal cities. |
Oh no. Cities aren't the problem. It's bombarding terrain improvements that's giving me trouble. I've lost one temple to naval bombardment in my current game, after many, many, many tries.
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Harm
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NorthWest
Nov 2001 time: 21:16
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No Navy eh...couldn't imagine not having a navy. I just swarm them with Battleships.
I would suggest building a navy =)
This game thrives on support units, much like real world strategies. When the US wages war right now, we don't just send in tank after tank in hopes of destroying the enemy. We bombard with our battleships, bombs, missiles and generally hit them with everything BUT the "tank" until they are all mostly half dead. Then we roll over them.
If you don't have Land, Air and Sea based forces your going to be much weaker than those that do.
Remember, this is NOT Civ2; adjust strategies accordingly.
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Monoriu
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Yes the only sure way in this situation is to build a navy, and a big one. Actually the AI don't build too many ships, they just use the same ships over and over again. If you keep sinking his ships, you'll find that he won't bother you as much in the future.
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kimmygibler
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My problem is that the ai sends swarms of boats to circle around my borders every turn. If they would just stop I could have finished a full game by now! The english built 3 caravels very early one game and sent them into a lake just outside my borders. Every turn they would circle around in this lake. They couldn't go anywhere but the ai kept these units the whole game. This is bad ai. Very bad and very annoying.
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karlmarx9001
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Seattle, WA
Jun 2001 time: 21:16
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Make sure you have at least one artillery unit in every city. They're surprisingly useful, as they both improve land defense (free shot against attackers, bombarding approaching units) and sea defense. You can get away with a much smaller defensive-only navy than normal if you always soften up the opposition with land-based bombardment.
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Allemand
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Olympia
Feb 2000 time: 05:16
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You need a decent navy to finish off his ships, but airpower and artillery can bombard them down to one point. Makes the navy's job much easier.
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Auren
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1. Keep enough automated workers around so they pretty much fix instantly what Ai manages to destroy.
2. Keep one unit fortified on square which improvement you can't afford to lose. Bombardment always does damge to unit first until it has 1 hp.
I mostly play on continents map and I have noticed that altough AI:s improvement bombardments are annoying they have exteremely small effect on anything.
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carioca
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Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001 time: 05:16
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quote: Originally posted by Dom Pedro II
Don't want to build a navy, eh? Fine. But then you will wind up like the Germans. All land and no sea = defeat. This has been true throughout history. ALMOST every single great war was one by a sea power. The main reason is that control of the sea means control of trade, and it also means that you can do things like... bombard cities and developed countryside. The AI is just using a little gunboat diplomacy. If you're not hip to the lessons of history, then you deserve to have your civ knocked out. It's a harsh lesson history teaches. |
I thought the French proved that, the Germans just faild to heed the lesson (and the other one about fighting winter wars in Russia)
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Allemand
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Olympia
Feb 2000 time: 05:16
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The Germans had good navies in both wars, but their opponents were better. Germany couldn't hope to be both a land power capable of taking on Russia and the western allies, and still have the best navy. Not enough production or resources.
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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Like everyone else is saying, build the navy.
I admit I've gotten away w/o building one until I have destroyers, and this is on Monarch and Emperor games. Once I have destroyer/battleship capability I usually make enough to be able to watch my coasts. I'll make a battleship for every 2 destroyers. I string them out so that their "line of sights" are lined up in a contiguous manner around the coasts. That way you'll see any AI ship, including those transports w/ escorts trying to sneak through to your coasts and land units on your shores. If you have enough to have this "screen" around your coasts, your navy is usually big enough.
Once I get Intell Agency up I look to see AI navies on Military screen. If mine's small, I'll usually build up to at least parity w/ the strongest AI navy. This will minimize damage from bombardment as they'll have to contend w/ your ships before striking your coasts.
e
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jgflg
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Mt. Rainier Brewery, WA
Nov 2001 time: 21:16
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quote: Originally posted by Dissident
destroy them
'nuff said |
I usually just station bombers wherever they are bombarding my coast. I find that naval battles are too unpredictable for me to waste resources building a lot of battleships. It's much easier just to bombard whatever units they throw at you since they'll have to spend a good amount of time returning to port, healing, and then coming back again. Especially since you can move bombers around your empire a heck of a lot faster than those slow, slow ships.
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