Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > First Impressions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
chill123 is offline chill123
Settler
Switzerland
Nov 2001
time: 05:16
  Old Post 15-11-2001 23:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
First Impressions Support Apolyton, pre-order Civilization IV

I just finished my first full game. A space visctory at regent level in a close game. I am a Civ 2 addict and consistent winner at deity (of Civ 2 not 3 . Here's a random list of Good and bad Points IMHO. Despite my complaints...it is fantastic. I have no doubt that I will waste the next few months searching for better strategies than the CIV2 like strategies I used in the game.


Good Points
=========
1. I love the game. It is definitely addictive. It feels far more strategic than Civ2. Having settlers cost 2 pop points makes deciding when and if to build them a real decision.

2. I like the new concepts associated with strategic and luxury resources. It feels great when you find and link up to new resources. Works much better than caravans.

3. Diplomacy screen is pretty good (better than anything yet - except some of the UN options in SMAC). The advisor is perhaps a bit too helpful.

4. The pace of the early game is great. There is real tension to get cities up and running yet still spread settlers. Do I let my capital get huge and start building wonders or do I cripple it's early growth by builing settlers?

5. War seems far mor strategic. You need to be focused and incisive - attacking one or 2 cities and suing for peace.

6. Culture is a great concept. Also, for the first time in the genre the borders seem to matter (and be respected unless war is imminent).


Bad Points
=======
1. Corruption has been discussed. IM ok generally with it but maybe a few new tools to fight it would help. For example: ..but if you could build 3 wonders like the Forbidden Palaces it would allow some global expansion. Or make Courthouses work - but quite expensive. Or if a leader is nearby let him act as a reducer of corruption.

2. I'm worried that I may eventual bore of the game as it bogs down in the later stages (like all Civ games). I don't think I'd ever pursue an all-out military strategy as I'd get too bored waiting for all the units to be moved. I built a navy just to kill the 10 English ships that wated 30 seconds moving back and forth very turn. I tried to turn of all the options for seeing enemies move but...... I can't ever imagine playing on a map above standard as the late game turns take forever. They need the option like in SMAC to speed up movement/attacks etc. (the above is not caused by a poor computer).


3. War weariness seems crazy (I was in Democracy). As I was leading my game. I was only on one continent shared with the Romans, whom I was slowing conquering. I initiated only one battle - with Rome. However, several times the other AI (non-Roman) would all attack me and I would have riots in my cities (especially the cities with captured Romans). In a few cases it was impossible to stop as 2 of the AI wouldn't asnwer me. Ultimately I had to make generous deals with 5! Civs to get peace back. I agree I should have a huge problem if I attack the Romans and I have Roman cities but otherwise it was just silly.

I like the concept...but it shouldn't be crippling if you don't start the war.

4. No terraforming. This reduces micro management which is good...but sometimes we need to change the landscape. I would have likek a Public works type concept for this (or just pay cash). i.e. 5 turns and $100 makes a plain into grassland.

5. No wonder movies. C'mon. I'd even take the old ones.

6. No Go-to-City function.

7. Should be able to group units for movement (even if they aren''t an army) this just redcues micromanagement.

(Fix 6 & 7 and we'd all save a lot of time.)

8. Should be a way to shift food or production between cities like maybe one crawler/caravan type unit per city.

9. As mentioned in other posts.....Global Diplomacy Options like in SMAC are sorely missed.

10. Also I can't believe they excluded tailored governments a la SMAC - it was a great and fun idea.

11. More governments a la CTP

12. Display screen that put relative benefits of each government side by side so they were easy to compare a ala CTP.

13. Multiplayer

14. More numeric details in the manual on how lots of things work. (Culture, etc.)


Regardless it's a great game.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0250 seconds (86.35% PHP - 13.65% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net