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Zurai001
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The helicopter would be much more useful if you could take it out into the field with you. As for Cruise Missiles, they have the higest Rate Of Fire in the game, and are the only bombard unit that CAN kill things. What's not to like? They're even cheap! I build tons of them before starting an invasion, and annihilate defense garrisons with them.
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Capt Dizle
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Four squares? One unit cargo. This is just idiotic.
I don't know why the designer is so dead set against allowing any FUN in this game. Except perhaps he can't program the AI to do ANYTHING.
Multiplayer will really blow with these stupid rules.
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Capt Dizle
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IMHO, unit interaction is the GAME. The way this thing plays is just constipated. All for the goal of game balance, i.e., making the AI stand up to the human player. Goofy. Lame.
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Growler
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Paratroopers and helicopters have a best use for the airdrop/airtransport and that is the initial turn of an invasion. Hopefully you are able to build an airport in a city close to the front line of your enemy in order to maximise the penetration into the enemy territory.
A second best use is to ferry troops across a narrrow waterway or to an island when you don't have any or enough transports.
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MaSsConFUsi0n
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Toledo or Canton OH USA
Nov 2001 time: 05:16
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the air units' useage makes sense... but the only problem is that the interception doesn't work for human players. i've had many stealth bombers intercepted and it's annoying. anyway, in real like, you can't just use air units to conquer someone. ground troops are needed. air units are support units, that's all. they're long range artillery. this follows in the game...
MaSsConFUsi0n
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