Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Helicopters?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Question  Old Post 16-11-2001 02:51
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Helicopters? Remove this text

I like the new helicopter feature which allows insertions behind enemy lines with infantry, marines or paratroopers (should be able to carry arty). My problem with them are
1-they carry too little-its a fleet of chinooks for god's sake- I say carry 2 units, specially since copters are not that cheap.
2-in large worlds their range is not that good, but of course this could be said for many aircraft in large worlds.
This feature would work better, and the airwar in general (ONCE THE sam, AIR INTERCEPTION BUG IS FIXED and AIRPLANES ARE ALLOWED TO KILL!) if airbases were brought back, since it would be nice to build bases from which to launch airstrikes that don't cost much time or money to build, especilly far from the capitol that can't be swalloed culturally by the enemy (really, why fortresses but no airbases?)


So how is everyone else using their choppers?

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 16-11-2001 07:17
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

I'm not. They blow. Four squares? What a crock. You can't get out of my EMPIRE with four fricking squares.

Magician is offline Magician
Chieftain
HK
Nov 2001
time: 15:16
  Old Post 16-11-2001 08:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

I agree. If helicopter can carry 2 units then it will be much useful..

Also I don't find a use for the strange cruise missile.

Zurai001 is offline Zurai001
Chieftain

Oct 2001
time: 21:16
  Old Post 16-11-2001 10:00
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

The helicopter would be much more useful if you could take it out into the field with you. As for Cruise Missiles, they have the higest Rate Of Fire in the game, and are the only bombard unit that CAN kill things. What's not to like? They're even cheap! I build tons of them before starting an invasion, and annihilate defense garrisons with them.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:16
  Old Post 16-11-2001 10:26
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Four squares? One unit cargo. This is just idiotic.

I don't know why the designer is so dead set against allowing any FUN in this game. Except perhaps he can't program the AI to do ANYTHING.

Multiplayer will really blow with these stupid rules.

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:16
  Old Post 16-11-2001 10:31
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

IMHO, unit interaction is the GAME. The way this thing plays is just constipated. All for the goal of game balance, i.e., making the AI stand up to the human player. Goofy. Lame.

Growler is offline Growler
Settler

Nov 2001
time: 00:16
  Old Post 16-11-2001 18:19
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Paratroopers and helicopters Support Apolyton buy from Amazon

Paratroopers and helicopters have a best use for the airdrop/airtransport and that is the initial turn of an invasion. Hopefully you are able to build an airport in a city close to the front line of your enemy in order to maximise the penetration into the enemy territory.

A second best use is to ferry troops across a narrrow waterway or to an island when you don't have any or enough transports.

Jack_www is offline Jack_www
King

Donate to the Red Cross
Southern California
Jul 2001
time: 21:16
  Old Post 16-11-2001 23:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I also find that Paratroopers and helicopters are completly useless. Their range is so small that they cannot make it out of by broaders. Who the hell decided to make their range so small?!!!! Cruise Missiles are not ground units. You can put them into subs or craiers, whats up with that. The only thing you can use to transport them with is sea transports. This is not how the real Cruise Missiles work in real life. I also find that the range of bombers on large maps is not that very good etheir.

Air units, as they are now in Civ3 are really, really , really messed up. I dont know what the hell Firaxis did with these air units but they suck. I think the air units in Civ2 are much better then the air units in Civ3.

Rust is offline Rust
Chieftain
Alberta
Nov 2001
time: 22:16
  Old Post 20-11-2001 03:33
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

Helicopters should be able to land in flat terrain and on carriers, with a land movement value of at least 2 and capacity of 2.

splangy is offline splangy
Prince
of my own little kingdom...
Jun 2001
time: 00:16
  Old Post 20-11-2001 03:49
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by jimmytrick
IMHO, unit interaction is the GAME. The way this thing plays is just constipated. All for the goal of game balance, i.e., making the AI stand up to the human player. Goofy. Lame.


Well, its not like you had to pay for the game, its your mommy's money so why are you whining? OHH wait, you must be constipated

But if a helocopter has 1 unit hold and 4 move.... its a waste of time IMHO...

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:16
  Old Post 20-11-2001 06:04
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Range of air units should be proportional to map size.

MaSsConFUsi0n is offline MaSsConFUsi0n
Chieftain
Toledo or Canton OH USA
Nov 2001
time: 05:16
  Old Post 20-11-2001 08:25
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Got spare money?

the air units' useage makes sense... but the only problem is that the interception doesn't work for human players. i've had many stealth bombers intercepted and it's annoying. anyway, in real like, you can't just use air units to conquer someone. ground troops are needed. air units are support units, that's all. they're long range artillery. this follows in the game...

MaSsConFUsi0n

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 20-11-2001 10:46
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Get a bigger avatar today!

Chopper , hell I can not get enough time to mess with them before the game is over. I once made a carrier, but never got around to making planes for it. May reload a finished one to get a chance to try the new stuff. I have yet to get the last few techs researched. It sounds like choppers are not useful.

Fredric Drum is offline Fredric Drum
Warlord
of Cheese
Dec 2000
time: 06:16
  Old Post 21-11-2001 01:14
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Full PM-box? Change here!

No need for swearing, guys. If you don't like the range, change it in the editor. That's what the editor is for. I changed cruise missiles to 6 range, and I use them frequently to stop AI invading my continent(s).


Fred

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (90.08% PHP - 9.92% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net