Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Civilization (Non-Windows Systems/Platforms) > bradman: starting positions?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Mac (62): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:16
  Old Post 16-11-2001 04:41
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
bradman: starting positions? Increase Your PM Length

hey, i was wondering, if for some insave reason, firaxis decides not to put real starting positions as an option in a patch can you do that for us?

basically, can you change the game like that, or do you have to make the game exactly like what firaxis made?

bradman is offline bradman
Westlake Interactive, Civ3 Mac Programmer
Chandler, AZ, USA
Mar 2000
time: 22:16
  Old Post 16-11-2001 10:43 Visit bradman's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: bradman: starting positions? Support Apolyton buy from Amazon

quote:
Originally posted by d_dudy
hey, i was wondering, if for some insave reason, firaxis decides not to put real starting positions as an option in a patch can you do that for us?

basically, can you change the game like that, or do you have to make the game exactly like what firaxis made?


I don't think I have any leeway to rearchitect the game to make anything other than what would be considered a bugfix or correction to the game logic to clarify an ambiguous situation.

I'm not sure what you're referring to with the reference to starting positions. I believe it's possible to assing a fixed starting position in scenarios, but I'm not certain that the editor currently allows you to set this option if that's what you mean.

Brad

d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:16
  Old Post 16-11-2001 22:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Re: bradman: starting positions? Put an end to popups!

quote:
Originally posted by bradman


I don't think I have any leeway to rearchitect the game to make anything other than what would be considered a bugfix or correction to the game logic to clarify an ambiguous situation.

I'm not sure what you're referring to with the reference to starting positions. I believe it's possible to assing a fixed starting position in scenarios, but I'm not certain that the editor currently allows you to set this option if that's what you mean.

Brad


the people in civ general keep saying that the starting positions on earth are completely random

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:16
  Old Post 17-11-2001 03:45 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

I don't think that, outside of a PC patch, westlake would have the power to fix gameplay issues like that on the fly. doesn't firaxis or their publisher limit the power porting companies have?

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:16
  Old Post 18-11-2001 00:31 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Bradman, et al.:

I would not only like to decide the starting location of a civilization, but also the civilization itself. As it stands now, I understand one can only choose a civilization's starting position, but not which civilization will start there.

If there isn't a PC patch for this that is then included in the Macintosh release, it will be a *huge* omission. I really don't want to play on an Earth map with Egypt in North America and the United States in central Asia unless it's by *my* decision via the game editor.

CYBERAmazon

bradman is offline bradman
Westlake Interactive, Civ3 Mac Programmer
Chandler, AZ, USA
Mar 2000
time: 22:16
  Old Post 20-11-2001 04:39 Visit bradman's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Wiglaf
I don't think that, outside of a PC patch, westlake would have the power to fix gameplay issues like that on the fly. doesn't firaxis or their publisher limit the power porting companies have?


I can't really add to the gameplay, but I can fix issues which are certainly bugs. I patched SMAC well beyond what the PC version was, for example.

Brad

bradman is offline bradman
Westlake Interactive, Civ3 Mac Programmer
Chandler, AZ, USA
Mar 2000
time: 22:16
  Old Post 20-11-2001 04:42 Visit bradman's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by CYBERAmazon
I would not only like to decide the starting location of a civilization, but also the civilization itself. As it stands now, I understand one can only choose a civilization's starting position, but not which civilization will start there.


Are you talking about in the scenario editor or the game itself? Obviously, i have no problems picking a civ in the game.

As for scenarios, the scenario editor isn't complete by any strech. I'm not sure I've seen a "finished" scenario for that matter. The engine itself doesn't appear to have any limitations on what/where a civ starts - I believe this is all a function of the editor.

Brad

monolith94 is offline monolith94
Emperor
New England
Jan 1970
time: 00:16
  Old Post 20-11-2001 08:10 Visit monolith94's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Bradman, it's really very simple. All I wanna do when I get civ 3, is start up a game on a huge world map, choose my civ as the babylonians, and find myself in the Kuwait region. 1000 years later I'd like to find the Indians, to the East. That's about it.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:16
  Old Post 20-11-2001 10:49 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by bradman


Are you talking about in the scenario editor or the game itself? Obviously, i have no problems picking a civ in the game.

As for scenarios, the scenario editor isn't complete by any strech. I'm not sure I've seen a "finished" scenario for that matter. The engine itself doesn't appear to have any limitations on what/where a civ starts - I believe this is all a function of the editor.

Brad


Bradman:

Hmm ... I was led to understand that, as Civ III is currently set up for the PC, one cannot choose which civilization will start in a pre-determined starting point.

IOW, a person can — via the map/scenario editor (one and the same, or two separate programs?) — put a civ starting point in the British Isles, but not necessarily end up with Britain starting there (as it stands now). Why? Because, as I understand it, the player has no power to assign the actual civ which would start in that selected location.

I think Monolith94 is saying what I'm trying to say, but only more clearly. I want to put the Aztecs in modern-day Mexico, not just a civ starting marker that might end up occupied by, oh, China.

CYBERAmazon

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 19-01-2002 19:46
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by bradman
The engine itself doesn't appear to have any limitations on what/where a civ starts - I believe this is all a function of the editor.

Brad

Something good from reading Mac forums without a Mac.

If this is true I have some reasearch to do...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0360 seconds (88.86% PHP - 11.14% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net