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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > How to control pollution and global warming
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wakamoto is offline wakamoto
Settler
Dallas
Nov 2001
time: 23:16
  Old Post 16-11-2001 05:13
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#1 Report this post to a moderator
How to control pollution and global warming Get a bigger avatar today!

My terrain is keep changing into desert. I wonder if anybody know how to control the pollution effectively.?

Here is what I have tried. I made all of my citizens not to work but in the cityview interface there was still 2 pollution icons which meant generating pollution right?

Pollution generally, based on what I read is generated by number of population and number of shield generated from that city.

but if the city and its citizen is not producing anything should it be Zero pollution ?? but it doesn't

Try it and see if what I said is right.

So when population get bigger, no matter if your city is producing 2 sheilds every turn, you will still be generating 2 polutions Icons at least.

I have built every pollution reduction improvements in the city but the pollution is still out of control...

Also, if I am the only one to take care the world and the computer or AI didn't clean up their pollution and keep generating a lot of pollution, Global warming is gonna happen anyway. All my terrain will change into desert

The point is, user doesn't have a lot of control over pollution. You can only decrease pollution to certain point but never make it disappear.

Would it be nice if we can make a pollution control deal with other civilization as well? Say, you can only generate this much of pollutan each turn to prevent global warming to happen.

Any input??

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 16-11-2001 05:17 Visit Dis's homepage!
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#2 Report this post to a moderator
Suffering from ads?

have you seen a case where ai pollution causes global warming in your cities? I'm not sure if this is the case. I can usually control my own pollution (I only had 2 grassland go into plains in my last game). I'm not sure if ai pollution contributes.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 16-11-2001 05:22
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Get a bigger avatar today!

Well, I can't seem to find any rhyme or reason to the global warming. My empire produced about 1 pollution every three turns, but with the horde of workers i had, it was always gone by the end of the turn.

But yet I watched as key grasslands turned to plains, sending babylon into starvation.

and rather needed plains switched to desert. And there doesn't seem to be anything that can be done.

Setsuna is offline Setsuna
Warlord

Nov 2001
time: 00:16
  Old Post 16-11-2001 05:26
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Lose 30 kilos (of popups)

quote:
Originally posted by Kc7mxo
Well, I can't seem to find any rhyme or reason to the global warming.


Just like real life!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 16-11-2001 05:50 Visit Dis's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

but we haven't actually lost any grasslands...yet

I would rather have rising oceans than stupid plains turning into desert. Civ2 was terrible at this as well. Global warming doesn't cause drought!!

I think in SMAC they had it where the oceans rose. That was way cool. This is a more realisitc model. But there is no elevation in civ3 so that is not possible.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:16
  Old Post 16-11-2001 05:55
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Get a bigger avatar today!

Wakamoto,
This ain't Civ2 where you could effectively eliminate pollution if you wanted to.
You can get plenty of pollution without factories or production, just from the people. Put it into the same bag as corruption -- sometimes it's going to be a lot of trouble.

Or you could conquer the world, razing cities as you go.

Peterk is offline Peterk
Chieftain
Montreal, Canada
Oct 2001
time: 05:16
  Old Post 16-11-2001 09:20
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#7 Report this post to a moderator
Enter the AD-FREE zone

I've found that 4 workers can zap pollution on the turn that appears, making it a non-issue as long as you have railroads to get them there quickly. Every now and then there is a more serious orange blob that takes 7 workers to clear.

Keep doing the improvements but keep a supply of workers around to zap it right away.

wakamoto is offline wakamoto
Settler
Dallas
Nov 2001
time: 23:16
  Old Post 16-11-2001 10:20
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Enter the AD-FREE zone

I See...

Thanks For comments

Just people alone already makes a lot of pollution. That's not so good, right?

Trachmyr is offline Trachmyr
Warlord
The Everglades
May 1999
time: 00:16
  Old Post 16-11-2001 12:49
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Full PM-box? Change here!

Yes AI pollution will cause YOUR tiles to change.

Time to clear pollution is based on terrain type... Hills/Forest take 50% longer, Mountains take 2x longer.

After your city exceeds 12 population, it will produce 2 pollution no matter what structures you build.

Pollution comes from 2 sources... buildings (i.e., Factory = 2, Iron Works =3, etc.) and population (1 per pop over 12, IIRC). It has nothing to do with shields produced. Build a mass transit and you reduce population pollution to 2, build a recycling center and it removes ALL building pollution.

This is from my observations, and it's possible I'm mistaken on some of the fine details.

Hope this helps...

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:16
  Old Post 16-11-2001 12:59
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Inflate your Upload Space

Also larger populations causes far more pollution then lager production. I have had size 12 cities with production in the 90s cause only two pollution points where a size 20 city with a production of 40 or so produce 10 or more pollution points.

I really think the "global warming" in the game is way over stated and the AI is far to slow at cleaning his pollution up. One thing it seems to me is global warming always shows up on my squares but not the AI's. Must be another of those things the AI can get away with that we cant.

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