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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Barbarian Units
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tmarcl is offline tmarcl
Warlord
Baltimore, MD USA
Feb 2001
time: 00:12
Question  Old Post 10-02-2001 00:26
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Barbarian Units Enter the AD-FREE zone

I'm creating a scenario that will involve Raging Hordes of Barbarians popping up all over the place. The thing is, I want to limit the Barbarian units to one specific type-a unit that no other civilization can have. I know that this can be done by capturing a city and having it produce that unit continuously (which will happen), but is there any way for the randomly (sp?) appearing barbarians to be limited to only one type?

Marc

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:12
Post  Old Post 10-02-2001 01:08
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Enter the AD-FREE zone

Figure out which slots will be used for barbarian generation. Make them off limits to real civs and then make all of those slots the same (same stats and icon).
The slots that are used depend mostly on the highest tech level that any tribe has reached. The Barbarian Paper by William Keenan spells this all out.
http://sleague.apolyton.net/Guides/sldt_barbtechs.shtml

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"There is no tiddle-taddle nor pibble-pabble in Pompey's camp."

William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Smile  Old Post 10-02-2001 10:04 Visit William Keenan's homepage!
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Full PM-box? Change here!

Yep, that can be done, but you will need to use a minimum of two units slots to do it since barbarian hordes work in pairs, chariots/horsemen, elephants/archers, musketeers/cannons, riflemen/artillery, etc.
[This message has been edited by William Keenan (edited February 10, 2001).]

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