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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Bizarre bug (urgent help needed)
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Curumbor Elendil is offline Curumbor Elendil
Prince
of Númenor
Nov 1999
time: 00:12
Angry  Old Post 23-01-2001 07:22 Visit Curumbor Elendil's homepage!
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Bizarre bug (urgent help needed) Support Apolyton

In creating a modpack for a large multiplayer game, I created five new units. When playing the modpack I began to notice that the Explorer unit was not available when it should have been. Some experimenting revealed that it was expiring with Polytheism!! So I tried changing the attack and defense ratings, movement rating, prereq, expiration tech, just about everything. I even tried creating a new explorer unit in a new slot. Nothing worked. The only thing I could do was to change the AI function from "attack" to "defense" - this made the Explorer expire with Gunpowder. This is still unacceptable, for obvious reasons (people often don't get to Seafaring before Gunpowder). Help me! The game starts Wednesday.

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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
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William Keenan is offline William Keenan
Prince
New Jersey, USA, Earth, Sol, Milky Way
Sep 1999
time: 00:12
Post  Old Post 23-01-2001 08:32 Visit William Keenan's homepage!
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Does the unit have an expiration tech? What version of Civ are you using, ToT?

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:12
Unhappy  Old Post 23-01-2001 16:19
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I experienced the same, after transforming in 0 movement point fortress four unused naval units - and I lost Horsemen and Chariots also... Unfortunately, this weird bug turned out to be permanent, as you can see in Antigonos.

Jay Bee is offline Jay Bee
Moderator
Valladolid, CA
Jan 1970
time: 06:12
  Old Post 23-01-2001 17:40 Visit Jay Bee's homepage!
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CE,

Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.

Curumbor Elendil is offline Curumbor Elendil
Prince
of Númenor
Nov 1999
time: 00:12
Post  Old Post 23-01-2001 19:06 Visit Curumbor Elendil's homepage!
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quote:

Originally posted by William Keenan on 01-22-2001 10:32 PM
Does the unit have an expiration tech? What version of Civ are you using, ToT?


MGE. I tried various expiration techs: Guerrilla Warfare, nil, Flight... nothing worked.

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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989

Curumbor Elendil is offline Curumbor Elendil
Prince
of Númenor
Nov 1999
time: 00:12
Post  Old Post 23-01-2001 19:13 Visit Curumbor Elendil's homepage!
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quote:

Originally posted by Jay Bee on 01-23-2001 07:40 AM
CE,

Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.


I tried eliminating them all, and even that didn't work. I assume the explorer must be interfering with one of the existing units whose attributes have been changed. It will be a Herculean task to figure out the culprit, since almost every unit has been changed in one or more ways.

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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989

Curumbor Elendil is offline Curumbor Elendil
Prince
of Númenor
Nov 1999
time: 00:12
Post  Old Post 23-01-2001 19:28 Visit Curumbor Elendil's homepage!
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Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.

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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
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Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:12
Lightbulb  Old Post 08-02-2001 18:12 Visit Thoddy's homepage!
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quote:

Originally posted by Curumbor Elendil on 01-23-2001 09:28 AM
Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.



Try creating the explorer unit with movementpoint of 2+ in the slot of the knight unit.

Chaos Warrior
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Post  Old Post 11-02-2001 16:43
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I noticed that, too... when creating scenarios, it happens that the Explorer gets obsolete early... even in my changed RULES for the SP game... hmm...

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