Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Colonies? bad idea gone worse.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
omnix is offline omnix
Chieftain

Jan 1970
time: 05:16
  Old Post 16-11-2001 11:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Colonies? bad idea gone worse. Support Apolyton, pre-order Civilization IV

We all know the issue.

we can use workers to build a thing called a coloney.

Well what is a coloney?

It would seem that through out history colonies have been the humble beginings of what would latter become cities.

And the colonies in Civ III never become cities.

Isn't that just awful? I can't believe the programers added colonies that never grow into cities. A wasted use of a "NAME!"

notice I wrote the word "NAME" in all caps and put quotes around it? Thats all it is folks it is a name. Nothing more.

I can solve this whole problem with colonies being worthless because they never become cities issue right now for everybody.

Change the name to mining camps.

OK cool they are not colonies anymore, now they are not expected to grow, they are not expected to have a culture radius, and they are not expected to do anything a city can do. All they can do is bring a remote resource into your empire and offer that often "FUN" eliment of a strategic military target. How many wars have been won by cutting an enemy off from his resources?

Thank you all, glad I could put so critical an issue to rest for everybody.

-Omnix

Haon is offline Haon
Warlord
Japan, but I just live here.
Oct 2001
time: 05:16
  Old Post 16-11-2001 11:54 Visit Haon's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

LOTS OF WARS HAVE BEEN WON BY CUTTING OF SUPPLIES!
This happenes even during modern ages!. If you could prevent an army from access to food, or cut off oil lines to support building weapons then you have won the war

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 16-11-2001 12:06 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

good point.

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:16
  Old Post 16-11-2001 12:10
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Colonies? bad idea gone worse. Tired of ads?

quote:
Originally posted by omnix
issue right now for everybody.

Change the name to mining camps.


-Omnix



Yep, makes sense.

Alex Kravetski is offline Alex Kravetski
Settler
Moscow, Russia
Oct 2001
time: 08:16
  Old Post 16-11-2001 12:24
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

I suggest to give players the ability to build colonies on enemy territory/. But it is cause of war. So that weak countries can't fight with powerful and they will be strand their colonies. But when weak countries will come powerful enough they crash colonizers.

Howling Chip is offline Howling Chip
Chieftain
Roseville, California
Sep 2001
time: 21:16
  Old Post 16-11-2001 20:10
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

First few days of play I thought colonies were worthless. Since then they are of value when I want a resource just outside my border. Border grows, colony gets absorbed. Some games a far flung resource is desirable. Even if its for a limited duration, workers are cheap after you have 6 or so cities up and running.
I've found that seldom would a settler be a more desirable, aka a city, in these instances where the resource is close to your border or so far away.

Trading Post! How about that for a rename!

TheDarkside is offline TheDarkside
Warlord
Slayer
Oct 2001
time: 05:16
  Old Post 16-11-2001 20:32
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I've used a colony only once to discover how useless they are... civs expand too fast... within 30 or so turns the great land grab is over and we now focus on developing cities... and why would you colonize a resource that will only get swallowed by an AI city?

IncreduloDriver is offline IncreduloDriver
Chieftain
of the Great Proletarian Cultural Revolution
Nov 2001
time: 13:16
  Old Post 16-11-2001 21:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Alex Kravetski
I suggest to give players the ability to build colonies on enemy territory/. But it is cause of war. So that weak countries can't fight with powerful and they will be strand their colonies. But when weak countries will come powerful enough they crash colonizers.


I'm not trying to insult you, but I have *absolutely no clue* what that means.

redcloud is offline redcloud
Settler
Perth, Western Australia
Nov 2001
time: 13:16
  Old Post 16-11-2001 22:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Read my (recent) thread on how I propose to make them useful.

http://apolyton.net/forums/showthre...&threadid=34237

ta.

Howling Chip is offline Howling Chip
Chieftain
Roseville, California
Sep 2001
time: 21:16
  Old Post 16-11-2001 22:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

quote:
Originally posted by TheDarkside
I... and why would you colonize a resource that will only get swallowed by an AI city?


Silk, incense, etc. those luxury items and their effects are worth the benefit. They help with the contentment ratio, and hence production. They can be used in trade for techs and stuff even if you lose the colony within the 20 turn span of the trade agreement. Iron, Saltpeter, and even sometimes oil are still unclaimed in many games and of course, are critical for the military, even if temporarily.

(Edited to add clarifier: I play on large maps.)

I'm to the point in playing where I scramble for every advantage I can get to achieve my goal of *stirring music* "A Civilization To Stand The Test of Time!". Wait, was that from CtP?

Last edited by Howling Chip on 16-11-2001 at 22:28

Dev is offline Dev
Warlord

Nov 2001
time: 05:16
  Old Post 16-11-2001 22:20
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Howling Chip
First few days of play I thought colonies were worthless.


Funny, first few days of play I thought they were usefull~

/dev

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:46
  Old Post 17-11-2001 05:17
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I've had the game since it was released, and have yet to make a colony.

Ludwig is offline Ludwig
Chieftain

Jun 2001
time: 05:16
  Old Post 17-11-2001 06:07
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I made ONE colony and realized quickly what everyone else realizes - that they get swallowed up by the AI's borders in a few turns, and you're out a worker for nothing.

The only way to save this feature is to make the tile the colony is built on part of your territory and not subject to absorption except through conquest or cultural assimilation in the style of cities. The AI just plopping a city down nearby should NOT take the colony and the tile away.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 17-11-2001 06:35
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Ludwig
The only way to save this feature is to make the tile the colony is built on part of your territory and not subject to absorption except through conquest or cultural assimilation in the style of cities. The AI just plopping a city down nearby should NOT take the colony and the tile away.


Absolutely agree with you.
Colonies should have their own border radius, so another city doesnt force them to leave. Otherwise you are just staking your claim until someone else wants that resource - which is pointless.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0493 seconds (91.50% PHP - 8.50% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net