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omnix
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We all know the issue.
we can use workers to build a thing called a coloney.
Well what is a coloney?
It would seem that through out history colonies have been the humble beginings of what would latter become cities.
And the colonies in Civ III never become cities.
Isn't that just awful? I can't believe the programers added colonies that never grow into cities. A wasted use of a "NAME!"
notice I wrote the word "NAME" in all caps and put quotes around it? Thats all it is folks it is a name. Nothing more.
I can solve this whole problem with colonies being worthless because they never become cities issue right now for everybody.
Change the name to mining camps.
OK cool they are not colonies anymore, now they are not expected to grow, they are not expected to have a culture radius, and they are not expected to do anything a city can do. All they can do is bring a remote resource into your empire and offer that often "FUN" eliment of a strategic military target. How many wars have been won by cutting an enemy off from his resources?
Thank you all, glad I could put so critical an issue to rest for everybody.
-Omnix
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Alex Kravetski
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Moscow, Russia
Oct 2001 time: 08:16
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I suggest to give players the ability to build colonies on enemy territory/. But it is cause of war. So that weak countries can't fight with powerful and they will be strand their colonies. But when weak countries will come powerful enough they crash colonizers.
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IncreduloDriver
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of the Great Proletarian Cultural Revolution
Nov 2001 time: 13:16
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quote: Originally posted by Alex Kravetski
I suggest to give players the ability to build colonies on enemy territory/. But it is cause of war. So that weak countries can't fight with powerful and they will be strand their colonies. But when weak countries will come powerful enough they crash colonizers. |
I'm not trying to insult you, but I have *absolutely no clue* what that means.
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Dev
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quote: Originally posted by Howling Chip
First few days of play I thought colonies were worthless.
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Funny, first few days of play I thought they were usefull~
/dev
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Ludwig
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I made ONE colony and realized quickly what everyone else realizes - that they get swallowed up by the AI's borders in a few turns, and you're out a worker for nothing.
The only way to save this feature is to make the tile the colony is built on part of your territory and not subject to absorption except through conquest or cultural assimilation in the style of cities. The AI just plopping a city down nearby should NOT take the colony and the tile away.
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