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smellymummy
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Something I really like about the new diplomacy is being able to trade cities, and of course the incredible value placed on towns/cities/metros.
For me, it usually starts in the middle age when I research astronomy - which is my regular approach to the tech tree (disable great library and go for Copernicus). This gives me caravels, a handy unit for transporting armies. Trading techs, it doesn’t take long to get the best units available, and I load them up (knights/musket + cannons maybes).
I then send out the ships filled with units and find the best fortifiable land (mountain) near a city far away. It's then a 3 turn process (sometimes 2):
Turn 1- land my units, end turn. AI request removal or war. Declare war
Turn 2- take city, garrison city and protect weakened units, load unused units to boat or load all the units back to boat if you take city with a mobility 2 unit (i.e. knights).
Turn 3- remove all troops from area to boats. Sell city. Find new target and repeat - or wait for the city to revert to previous owner and repeat
The reward in this is selling the city and of course the challenge you pose to yourself to conquer cities. The AI pays plenty of cash for the cities so it's definitively worth it, and it’s very useful on leading enemy cis too.
Also a lesser approach of this is not via military conquest but by culture. The little towns (and +) sometimes gained by culture are very easily sold off. They eventually come back to you anyway, ready to be sold off again. See it as a "rental" of your own territory
I admit purely city selling doesn’t help you all the time to ultimately win (for example following the peaceful way), but it's fun and it really gives more excitement throughout the game.
Anyone else play like this? It would be interesting to read other experiences
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Skeeve
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Washington Township, NJ USA
Mar 2001 time: 00:16
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quote: Originally posted by DarkMatter
It's interesting to note, however, that unless a Civ is pushed up against the wall, or wanting to rob you blind, they won't sell one of their cities. I tried giving them all my additional techs (5), all gold left in my reserve (~4000), plus 200/turn, all for a size 1 city just founded the turn before (which was also not by any key resource), and they were insulted. |
Yes, isn't that strange? You could give virtually 20 cities away for one of theirs and they'll still reject the trade!!
I love bullying them into giving me a city when I've got the upper hand in a war, though. 
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Easy Rhino
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Californey
Nov 2001 time: 21:16
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When selling cities, I've noticed what I presume to be a (minor) bug.
I have to click "what will you offer me" and they offer a lot. But if I try to create my own deal manually, they will refuse pretty much everything.
weird.
ER
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smellymummy
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it's true, buying cities is really hard. You can offer you're biggest city and the AI will refuse. However try using a peace treaty as leverage and it will probably accept - such as ending a war, or gambling that you won't start one...
I haven't bought enough to be sure though that this works all the time, like the million $ bug where you use the active peace treaty to force the AI into agreeing.
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gfrazieror
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Eugene OR
Nov 2001 time: 21:16
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I recently had a situation where I had the Russians up against the wall, noted that one of their distant little colony cities had oil in the radius, took Minsk, and offered to end the war and return Minsk if they gave me the city with the oil.
They took me up on the offer.
Then my French allies swooped down on unprotected Minsk, razing it.
Ka-ching!
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