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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Automate all units!
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moctezuma is offline moctezuma
Settler

Nov 2001
time: 06:16
Post  Old Post 16-11-2001 14:19
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#1 Report this post to a moderator
Automate all units! Support Apolyton, buy Galactic Civilizations

Well, using civ3edit, I enabled 'automate' action for all units (originally enabled only for workers). Guess what - it works for all units! Yes, sometimes automated unit behaves little stupid, but mostly not. I recommend you to see automated settlers, scouts, bombers, naval units and especially privateers!

If you are too lazy to do it yourself, here is modified civ2mod.bic.

Attachment: automate.zip
This has been downloaded 18 time(s).

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:16
  Old Post 16-11-2001 15:31 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Get a bigger avatar today!

so you know just sit and watch the computer play for you?

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:16
  Old Post 16-11-2001 17:01 Visit BeBro's homepage!
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#3 Report this post to a moderator
Enter the AD-FREE zone

Well, there is more time for diplomacy now...

But, what exactly do automated combat units - attack every enemy in range, move to the front or what?

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:16
  Old Post 16-11-2001 20:04
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

Wait, think about it. You could pretend that all the units are being controlled by subordinates just like in real life. And they would screw up sometimes, just like real life! Too bad you couldn't have them automatically be automated, then I could set up a bunch of all AI games and see what the results are.

Kristjan is offline Kristjan
Chieftain
Estonia
Jan 2001
time: 05:16
  Old Post 18-11-2001 19:55
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#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by MacTBone
Wait, think about it. You could pretend that all the units are being controlled by subordinates just like in real life. And they would screw up sometimes, just like real life! Too bad you couldn't have them automatically be automated, then I could set up a bunch of all AI games and see what the results are.


Yes, I have thought about it. One classic flaw in civ logic is exploration before Radio -- how the heck can the Emperor know that its trireme or galley has discovered a new island in the side of th world? Before Radio, all units should be sent into exploration missions on their own and the Emperor should get their reports after their return. And there should be no way to know if the unit still is alive or not...

Emperor should be able to set the goals of the expedition -- to explore land behind our borders, to find the sea, to find another civ etc.

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:16
  Old Post 19-11-2001 02:54
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Support Apolyton, buy Call to Power 2

Cool! Think this is how the AI does a lot of it's magic? If it does, then that could allow some awsome stuff -- we could get some definate answers as to what the AI can and can't do (in regard to scns and changes to civ3mod), w/o playing a multi-hour game until something comes up...

-- adaMada

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