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moctezuma
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Well, using civ3edit, I enabled 'automate' action for all units (originally enabled only for workers). Guess what - it works for all units! Yes, sometimes automated unit behaves little stupid, but mostly not. I recommend you to see automated settlers, scouts, bombers, naval units and especially privateers!
If you are too lazy to do it yourself, here is modified civ2mod.bic.
Attachment: automate.zip
This has been downloaded 18 time(s).
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Kristjan
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Estonia
Jan 2001 time: 05:16
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quote: Originally posted by MacTBone
Wait, think about it. You could pretend that all the units are being controlled by subordinates just like in real life. And they would screw up sometimes, just like real life! Too bad you couldn't have them automatically be automated, then I could set up a bunch of all AI games and see what the results are. |
Yes, I have thought about it. One classic flaw in civ logic is exploration before Radio -- how the heck can the Emperor know that its trireme or galley has discovered a new island in the side of th world? Before Radio, all units should be sent into exploration missions on their own and the Emperor should get their reports after their return. And there should be no way to know if the unit still is alive or not...
Emperor should be able to set the goals of the expedition -- to explore land behind our borders, to find the sea, to find another civ etc.
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