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Dev
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- Culture
Ok this a major but damn it needs tweaking.
Losing 10 garrisoned High Tech units when some size 3 town defects is just plain dumb. There needs to be somekind of military power check in the equation. i.e. My 10 garrisoned panzer divisions should pretty much be able to quell any rebellion (which is what culture defection in fact is.)
- Resources
Cool feature, also needs tweaking though since not having some resources is a show stopper. Being able to build things for which you don't have the required resources should probably be allowed at 100% extra cost per missing resource.
- Unique + a few new units, subtracting the units they pulled this is a non factor.
- New worker jobs, har har.
- Slightly better Diplomacy, about at par with SMAC so another non factor. (one of the most heavily bugged parts of the game anyway)
- a few new techs but they also took some out so I won't count that.
- Revamped combat system, if they made it anymore simple there wouldn't be any combat at all.....
- Corruption, I just hope they give us some way of adjusting it in the patch.....
- Better graphics, man I wish they given us a decent combat system and gone back on the graphics to ASCII instead of the other way around.
Remind me if I missed something.....
On a good day I'll say the game they call Civ3 would have been an ok expansion pack for Civ2....
Besides culture there isn't really any new content in Civ3.
/dev
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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Sorry but I have to point out that you appear to be contradicting yourself.
You dont like the new features, and your solutions are to revert back to the old Civ2 rules.
Yet you complain that Civ3 is too much alike to Civ2 (just an expansion).
So what exactly are you trying to say?
and btw you can tweak corruption in the editor.
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Dev
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quote: Originally posted by HugoHillbilly
Sorry but I have to point out that you appear to be contradicting yourself.
You dont like the new features, and your solutions are to revert back to the old Civ2 rules.
Yet you complain that Civ3 is too much alike to Civ2 (just an expansion).
So what exactly are you trying to say?
and btw you can tweak corruption in the editor. |
I think I missed the part where I said anything about reverting back to Civ2 rules.
Guess I'm not very good at comprehending my own posts....
Edit:
What I'm trying to say is that calling this game Civ3 is a bad joke.
It doesn't have enough new features to justify launching it as a new version and that the few new features are bugged and/or need major balancing.
/dev
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RichM
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At the very least they should kick the extra units out of the city. When I'm bordering a stronger culture I keep most of my units outside of the city anyway, it would be nice to automate that. Simply losing all those troops doesn't make any sense, especially since a small amount of extra hassle can avoid that consequence.
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Dev
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Ok I won't get into why having to adjust things through an undocumented editor is bull so I'll just ask which setting is minimum corruption ?
/dev
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Dev
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quote: Originally posted by MarkG
PTFHB (=press the help button) |
Ok I didn't spend 2 hours reading the SCENARIO editor help file when I was looking for a way to adjust corruption so sue me.
/dev
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Dev
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But why should I read the editor help file when I want to change a game setting ?
So, anyone feel like adding some marvelous new features to my list ?
/dev
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Ancientfool
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good god, dont bother complaining about anything. It only upsets the fanboys.
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Jack_www
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I dont know why you are complaining so much Dev. I have been playing this game for 2 weeks now and I like it a lot, and it is alot better then the all the games I have played. I do have some things I dont like they did( for instance they did not include mp in the release version of Civ3 and it does seem rushed out the door, and the some features of air units dont seem to work), but I still like this game alot. Civ3 I think is much better than Civ2. I like the how they have resources in the game as it is now. If you dont get a certain resource, etheir trade for it or get it through miltary force, thats what I do.
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Pyrodrew
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That's one of the main complaints about corruption... and it's listed right there in the help file. Once you pass a "certain number" corruption goes up "drastically". This is unrealistic & annoying. Would the US suffer "drastic corruption" in all cities if it added 1 more city somewhere? It should be something that gradually & slowly increases, not something that is like falling off a cliff. Forcing to keep one's kingdom at 16 cities (for standard) & always greatly fearing city #17 is
BTW, as I've stated elsewhere I enjoy most other aspects about Civ3 that people complain about. But the corruption model is flawed.
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