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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Is it just me, or is a large empire unplayable?
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wvejumper is offline wvejumper
Settler

Nov 2001
time: 05:16
  Old Post 17-11-2001 00:39
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Is it just me, or is a large empire unplayable? Help yourself to an AD-FREE life

Around 1600 A.D., I started getting problems -- Playing on the Huge earth map, been a Democracy forever, doesn't seem to matter -- any city far from my original continent produces now only one shield. The rest are all red from waste / corruption. This is even with all Courthouses, etc. Is it just me, or is the game design broken when it comes to Corruption and a spread-out empire? I know it should be hard, but this is impossible. The only way to build anything is to Hurry Production. Unusable. I've got to quit this game which I've spent a week playing now!
I've installed one of the Balancer mods to try to fix the corruption, that obviously doesn't do a thing. Is there anyway to hack my save file to make it possible to proceed?
Does anyone else have this prob? Any comment, FIRAXIS?
Thanks, phil

Strategy_Games is offline Strategy_Games
Settler
U
Nov 2001
time: 05:16
  Old Post 17-11-2001 01:10
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Try editing the scenario, particularly the world size (I think increasing the number of cities will decrease the corruption rate). Also, modify some of the city improvements--I have my temples, cathedrals, collesiums, police station, and barracks have the ability to reduce corruption. You can have other structures (all of the them if you like) have the ability to reduce corruption as well.

Growler is offline Growler
Settler

Nov 2001
time: 00:16
  Old Post 17-11-2001 01:42
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Corruption is intended to limit large empires and especially cities far from your capitol. Sounds like everything is working fine in your game. You don't need produce new units in your conquered cities to proceed with a military win.

Not a bug.

Vasiliy is offline Vasiliy
Settler

Nov 2001
time: 05:16
  Old Post 18-11-2001 01:33
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I have change the optimal number of cities from 32 to 200. Nice result.

ElBone is offline ElBone
Settler

Nov 2001
time: 05:16
  Old Post 18-11-2001 06:30
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would not the AI benefit - to your detriment - from those changes?

bone

Sebastian is offline Sebastian
Settler
Berlin, Germany
Nov 2000
time: 05:16
  Old Post 18-11-2001 22:37
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quote:
Originally posted by Vasiliy
I have change the optimal number of cities from 32 to 200. Nice result.


So, _where_ can I set this # of cities up to 200?

Just in the "scenario" map editor?


This wouldn't help me with my saved game, right?


Or is there any possibility to change it just in a game file to take it to affect runnig games?

TreeWolf is offline TreeWolf
Settler
Hampton, Va., USA
Jan 2001
time: 05:16
  Old Post 19-11-2001 06:37
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Inflate your Upload Space

I'm going to try changing the max cities in the editor. I hope that works. I mean, o.k. maybe corruptions' supposed to be high but I just like a lot of cities. When i get to the far end of the continent, war or not I can't build anything because 19 out of 20 shields are wasted. It takes forever to just build improvements like temples and marketplaces. At that point courthouses don't seem to have any effect and I'm not sure that making temples, barracks, etc. reduce corruption, are accumulative. Even the Forbidden City only affects a very small area. What if I want to build cities on a small unclaimed continent some distance away? The thing is it never changes. I could live with say, half of everything going to waste. But sheesh!

Err.. Sorry for running on like that. Corruption's cramping my style.

Last edited by TreeWolf on 19-11-2001 at 06:58

wvejumper is offline wvejumper
Settler

Nov 2001
time: 05:16
  Old Post 19-11-2001 06:59
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Huh... Get a bigger avatar today!

quote:
Originally posted by Growler
Corruption is intended to limit large empires and especially cities far from your capitol. Sounds like everything is working fine in your game. You don't need produce new units in your conquered cities to proceed with a military win.
Not a bug.


I'm sure it's not a "bug", Growler, it's just funny that these towns I founded a thousand or so years ago and have been under my benevolent democracy since suddenly become corrupt with modernity. These cities are not military bases, I had to go far away from my core because I had been surrounded by 14 uberaggressive mad-settling AI players. I also wonder if the game is set up to take into account railroads and better communications allowing for effective large empires. My prediction is no one find out since it's impossible to proceed.

As to hacking, I poke around in the (backed-up) copy of civmod.bic? Does this help my save game, or should I just write that off and start a new one?

Thanx...

TreeWolf is offline TreeWolf
Settler
Hampton, Va., USA
Jan 2001
time: 05:16
  Old Post 20-11-2001 03:23
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Sebastian and Wvejumper, I think it will affect your save game. I tried it and corruption was still there but manageable. Don't know if it messes something up down the line, though.

Last edited by TreeWolf on 20-11-2001 at 03:30

Grunthex is offline Grunthex
Warlord
Calgary
Oct 2001
time: 22:16
  Old Post 20-11-2001 04:24
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quote:
Originally posted by Sebastian


So, _where_ can I set this # of cities up to 200?

Just in the "scenario" map editor?


This wouldn't help me with my saved game, right?


Or is there any possibility to change it just in a game file to take it to affect runnig games?


If you edit the civ3mod.bic file, which you started your current game under (most likely) it will affect in without starting a new game.

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