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jbird
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I've had the AI rush me if I was weak, rush an enemy if he was weak, or just be peaceful because they seem to feel like it.
One thing about going to war, if someone has nationalism, you better check your foreign advisor. You *must* be sure to not stumble into a war between you and every other civ on the planet, due to mutual protection pacts. Actually, i've been able to hose the AI with this from time to time, by allying with 2 or 3 other civs, even at some cost, to make sure that I'm not the sole target of any agression (or retaliation for my agression lol).
Jbird
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vovan
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It seems to me like th AI becomes more aggressive on higher difficulty levels. Subsequently, on something like chieftain there will be less warfare going on than on Deity. Maybe, I'm wrong, though.
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jbird
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*laughs*
Well, i'm playing the Persians just tonight. The Zulus *demand* I give them Monarchy or they'll declare war. I refuse, they follow through and declare war.
This is in *ancient* times. I ask the frenchies to go to war with the Zulus with me (they're actually between myself and the Zulus). They want 40 gold, that's cheap to make their cities the first targets instead of mine. I sit back, thinking that'll be enough to secure my border.
When I end my turn, France gets Germany to join in, and Germany gets the Babalonians to jump in as well. 4 on 1, just because he demanded Monarchy from me.
I did absolutely nothing, as the corruption from any captured cities would have *stunk*. The AI was able to take a total of 5 cities from him before peace was stutteringly re-established.
Regent level, btw. Just another example of the AI being bloodthirsty sometimes.
Jbird
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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On deity, the weaker you become, powerwise, the earlier the AI will come after you, which is usually well before the AD years!
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Skeeve
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Washington Township, NJ USA
Mar 2001 time: 00:16
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Thanks for the advice guys 
It is now 1380AD and the Greeks have just declared war on me for no apparent reason. However, they are so far away that neither of us can get to each other.
The most interesting thing is that, somehow, they convinced the Indians (a relatively weak neighbor) to join their war against me.
Well, I rolled into the Indian Capital and took it in 2 turns! Then, 2 turns later, I took another one of their cities! Thanks Greeks! Now I finally have an excuse for conquest! Not too smart of India to join in a war for which they would suffer the most damage. Suckers!
Oh, by the by, The Americans have since joined the Greeks and Indians against me, but they are on the other side of the planet. No threat at all.
Well, as Jbird said earlier, sometime the AI's bloodthirstyness works against it.
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SandMonkey
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In my current game the Persians keep doing the stupidest things. They marched 20+ troops right through the middle of my empire (this was after a war in which i took 3 of their cities), and they passed right by my capital! They kept on marching, and eventually I got them kicked out. A couple turns later though, i tried to get them out of my territory again, and they declared war. Great. Now there's 20 guys sitting right outside my main section, and I have very little to beat them with. Well, I was able to whittle them down to 9 left, so far, but with some pretty heavy losses. Also, in the frontier where most of the fighting has taken place, i've gotten my butt kicked pretty badly (mainly due to the fact that the AI somehow mass produces their units with no regard or consequence for their economy, but whatever). Once I finish my road to a supply of iron... they'll feel my wrath through cold steel 
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HunterAssasin
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I hate signing right of passage agreements just for the fact that in the late game you have to watch like a hundred AI units walking through your territory, and if you shut off animate friendly units it's hard to tell if a friend is amassing units near your border to backstab you.
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cort
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my bet is that AI does not value a "mutual alliance pact" as high as it deserves, especially with another AI civ and establishes them rather easily. so any bullet dared to fire suddenly turns into a world war.
i remember in one game, russia and england seperately declared war on me just because i didnot accept to give them the techs they were asking for. since they were oceans apart, not a single bullet is fired for centuries. then, the genious french, the neighbor of both, asked me for a mutual alliance and some tech, I accepted and guess what, french declared war on both england and russia, which triggered futher declarations from respective allies including my own neighbors against me. All of a sudden there was a world war going on which had no other reason but french wanted to get "medicine" a few turns earlier.
another one; my country was overrun by cossaks so I wanted to give them some other trouble and asked germans to intervene. they accepted and bring the english along with them to whom I was already fighting for. so on the same battlefield; russians, english and me french were doing threesome, very interesting battle indeed.
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CubsFan915
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How much I am LOVING the diplomacy involved here...
Case in point - playing as the Persians, and I end up at war with the Zulus. (Can't remember who started it - probably me, as they had a source of saltpeter I wanted to add to my empire. Sure, I've already got two, but you can never be too careful...) I've got a pretty stable empire, though the Japanese to my north are getting a bit uppity.
The Chinese and the Babylonians are between us and the Zulus, well to our south. I get an alliance with the Babys against the Zulus, and a right of passage and MPP against the Chinese. I end up taking one of the Zulu cities, and then the Chinese decide to jump into the fray - the offer us an alliance, plus trade embargos against several of the European powers that I haven't really gotten involved with yet. As I'm pounding on the Babys, the Japanese figure that my attention is elsewhere, and they demand several techs to leave me alone. I refuse, and it's war on two fronts. Lots of Japanese samurai come streaming across the border and put a couple cities, including a couple of important ones, under siege.
Enter the Chinese.
Having forgotten all about the MPP, I'm about ready to panic. The Chinese declare war on the Japanese, and Chinese knights come pouring across the border and wipe out most of the samurai. Then the Babys decide to get it on with the Zulus as well. The Chinese are blocking my access to the Zulu city with the saltpeter, but it borders the Babys. One right of passage agreement later, I'm zipping through the Baby territory to take over the saltpeter, and I've got the Babys and the Chinese defending my homeland from the Japanese, allowing me to send my riflemen into Japan to slap them back down to size.
I know that the corruption issue is a pain, but the diplomacy alone is incredible! 
Last edited by CubsFan915 on 21-11-2001 at 01:33
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