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smellymummy
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exactly they are useless.
someone else however might think otherwise... so sell the cities! i posted a strat about it titled trading cities in this board.
an interesting point made here though is communism and the rush building uses up population points not gold. When you complete the "longevity" wonder (2 population points growth instead of 1) your population goes through the roof and this is where you need to use and abuse the power of communism.
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by smellymummy
exactly they are useless.
someone else however might think otherwise... so sell the cities! |
what are you talking about? by the time I need to put the auto-governor on for my captured cities, I am in the process of wiping out the other civs. All of them.
Selling my cities would just force me to recapture them. Too much trouble.
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Enigma
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Midland, MI, USA
Feb 2000 time: 05:16
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Longevity+ Communism- Wow good idea!
What I did was a combination of razing cities and building my own with settlers, I would also bring along a few obsolete units to be disbanded.
Razing my enemy's largest size 20++ cities would give me a LOT of workers, I would keep a certain fraction of his cities.
When I desperatrly need another wave of offense I disband 1 unit in every city on his continent, then I put in exactly enough settlers into base population to rush buy tanks in one turn.
It is pretty nice being able to do that, you can crank out tanks really quickly with all of that excess labor.
I only wish that the communism corruption equalization function would be better... it is just broken right now.
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jan3
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and selling captured city to one of your ennemy's friends (who are ganging up to eradicate you) do that has a chance to get them to war?
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