Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Conquer the world while ignoring corruption
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Nadexander is offline Nadexander
Warlord
Saratoga, California
Mar 2001
time: 21:16
  Old Post 17-11-2001 03:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Conquer the world while ignoring corruption Full PM-box? Change here!

The basis of this strategy is that once you get around any significant chunk of the world, corruption makes pretty much every city you conquer pretty much useless i.e. produce only 1 shield and 1 commerce.

In order to work in this kind of situation you need communism. The most important features that you should use are the draft and the rush build. This allows you to take advantage of the population despite the fact that you have no trade or production.

With this in mind the following steps should be taken:

1) The palace and the forbidden palace should be at two ends of your core cities, i.e. the by this point highly developed, high culture cities that youve had since the early game. This will allow you to have at least a base of functional cities from which to start.

2) Start conquering cities. How you go about doing this is up to you)

3) Suppress resisters with military units used to conquer.

4) Begin cultural assimilation the hard way. Rush build a temple (and maybe a cathedral depending on size). This has the double effect of causing other cultures citizens to "emigrate" and begins introducing your own culture early to keep the city from rebeling. Add your own settlers (not captured ones) to the city if the population drops too low.

5) Maximize population growth. Granaries/harbors and irragation/railraods for all the worked squares.

6) Draft 4 units for basic defence and martial law. Add a marketplace (for luxury resource effect) if neccesary to keep them happy if neccesary.

7) Get barracks. When pop grows, rush build a unit. Use units to conquer more cities. Lather rinse repeat.

Until Firaxis releases a patch that moderates corruption, this looks like the best way to smash you way to victory.

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:16
  Old Post 17-11-2001 08:17
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Conquer the world while ignoring corruption Full PM-box? Change here!

quote:
Originally posted by Nadexander
The basis of this strategy is that once you get around any significant chunk of the world, corruption makes pretty much every city you conquer pretty much useless i.e. produce only 1 shield and 1 commerce.

In order to work in this kind of situation you need communism. The most important features that you should use are the draft and the rush build. This allows you to take advantage of the population despite the fact that you have no trade or production.

With this in mind the following steps should be taken:

1) The palace and the forbidden palace should be at two ends of your core cities, i.e. the by this point highly developed, high culture cities that youve had since the early game. This will allow you to have at least a base of functional cities from which to start.

2) Start conquering cities. How you go about doing this is up to you)

3) Suppress resisters with military units used to conquer.

4) Begin cultural assimilation the hard way. Rush build a temple (and maybe a cathedral depending on size). This has the double effect of causing other cultures citizens to "emigrate" and begins introducing your own culture early to keep the city from rebeling. Add your own settlers (not captured ones) to the city if the population drops too low.

5) Maximize population growth. Granaries/harbors and irragation/railraods for all the worked squares.

6) Draft 4 units for basic defence and martial law. Add a marketplace (for luxury resource effect) if neccesary to keep them happy if neccesary.

7) Get barracks. When pop grows, rush build a unit. Use units to conquer more cities. Lather rinse repeat.

Until Firaxis releases a patch that moderates corruption, this looks like the best way to smash you way to victory.



Actually, once I get to a certain point I just put the auto-governor on 'maintain happiness' or whatever for the corrupt cities and just ignore them after the resistance is quelled.

You are right. Keeping captured cities after a certain point is completely useless.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 17-11-2001 08:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

exactly they are useless.

someone else however might think otherwise... so sell the cities! i posted a strat about it titled trading cities in this board.

an interesting point made here though is communism and the rush building uses up population points not gold. When you complete the "longevity" wonder (2 population points growth instead of 1) your population goes through the roof and this is where you need to use and abuse the power of communism.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:16
  Old Post 17-11-2001 09:31 Visit dexters's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

keeping captured cities provide

a) culture points
b) score
c) a forward base
d) a defensive position

I wouldn't say they are useless. perhaps less useful in the larger context.

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:16
  Old Post 18-11-2001 00:01
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by smellymummy
exactly they are useless.

someone else however might think otherwise... so sell the cities!


what are you talking about? by the time I need to put the auto-governor on for my captured cities, I am in the process of wiping out the other civs. All of them.

Selling my cities would just force me to recapture them. Too much trouble.

Nadexander is offline Nadexander
Warlord
Saratoga, California
Mar 2001
time: 21:16
  Old Post 19-11-2001 02:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

The entire point is that under communism, cities beyond the maximum corruption point are FAR FROM USELESS in a conquest campaign.

1) Added support (8 free units per city!)
2) Forced labor can make the city productive (generate military units)
3) Drafting can give you free units
5) Forward bases
6) MUCH better than letting the opponent have the city
7) Expand your culture borders

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:16
Arrow  Old Post 19-11-2001 02:50
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

They are far from useless under any government, because they can be taxed! You get free money. The more of these cities, the more free money.
http://apolyton.net/forums/showthre...&threadid=34669

Enigma is offline Enigma
Prince
Midland, MI, USA
Feb 2000
time: 05:16
  Old Post 19-11-2001 04:54
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

Longevity+ Communism- Wow good idea!

What I did was a combination of razing cities and building my own with settlers, I would also bring along a few obsolete units to be disbanded.

Razing my enemy's largest size 20++ cities would give me a LOT of workers, I would keep a certain fraction of his cities.

When I desperatrly need another wave of offense I disband 1 unit in every city on his continent, then I put in exactly enough settlers into base population to rush buy tanks in one turn.

It is pretty nice being able to do that, you can crank out tanks really quickly with all of that excess labor.

I only wish that the communism corruption equalization function would be better... it is just broken right now.

jan3 is offline jan3
Settler

Nov 2001
time: 05:16
  Old Post 19-11-2001 13:53
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

and selling captured city to one of your ennemy's friends (who are ganging up to eradicate you) do that has a chance to get them to war?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0382 seconds (89.26% PHP - 10.74% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net