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Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:16
  Old Post 17-11-2001 09:51
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Turn Speed: A Game Breaker? Lose 30 kilos (of popups)

OK, what do I have to do to get the game to play at an acceptable speed? More Ram? More mhz? Higher MB video card?

I love the game, but the waiting is excessive, especially in the modern era. I'm waiting 5 minutes for the AI to move (and I'm only playing against 4 opponents). Not only that, but my own units move painfully slow.

I've turned off all the graphics that can be turned off. I'm not sure what else I can do besides investing in upgrades to my system.

My specs:
128 MB RAM
333 mhz processor
Video card: Unknown, and I can't find the info anywhere, not even in Control Panel

I'm not even sure upgrades will help. I've seen other posters here list specs that far outshine mine, but they say the game still plays slow. Anyone out there not having this problem? Please tell me your specs.

Yolky is offline Yolky
Prince
Ontario Canada
Oct 2001
time: 00:16
  Old Post 17-11-2001 10:33
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I see people with 1 ghrz computer having slow problems as well. I dont think much we can do to make the game faster.

Try turning the music off. I have read that here. Try getting more memeory is you have the money.

Personaly I think its the same creators of Diablo 2 Lord of Destruction. That game runs really slow too. It is the way the game was designed.

As someone else mentioned in anthor post, the graphics are not that complicated that we need super computers to run. They are simple enough.

I believe the computer is actually thinking (some of the time) and maybe that is why the game takes awhile between turns. Better AI = longer turns. I could be wrong.

Davor

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:16
  Old Post 18-11-2001 01:42
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quote:
Originally posted by Yolky
Try turning the music off


Yeah, I turned that off on day one. It was choppy sounding anyway.

quote:
Originally posted by Yolky
Better AI = longer turns.


Probably right. But why is MY turn so slow? My units practically crawl to their destination. I have a great game going, but its just too frustrating to play.

Reibisch is offline Reibisch
Settler
Nova Scotia, Canada
Nov 2001
time: 05:16
  Old Post 18-11-2001 02:09
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Lose 30 kilos (of popups)

Not to play devil's advocate, but a 333 is only *just* barely above the minimum specs. It seems reasonable that a minimum spec machine would play at the minimum speed.

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:16
  Old Post 18-11-2001 09:05
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The biggest problem here is that the AI doesnt know what to do with his military units, so he just aimlessly patrols them, and you have to see him patrol them (unless its in his territory), thats mostly why turns take so long. They said a patch will address this issue. As far as YOUR units moving slowly - well thats because you dont have a very fast processor, and you need more ram. If you upgrade your system a little, it WILL speed things up, but the major problem here is that the AI has SOOOO many units and he always moves them around - most of the time i dont ever sign Right of Passage cause the AI will come in my territory with 100 units and move them around for nothing, hence slowing down my game.
Hope this helps.

kmj is offline kmj
Prince
NY
Apr 1999
time: 00:16
  Old Post 18-11-2001 09:58 Visit kmj's homepage!
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quote:
Originally posted by Reibisch
Not to play devil's advocate, but a 333 is only *just* barely above the minimum specs. It seems reasonable that a minimum spec machine would play at the minimum speed.


I have a 300 with 128MB RAM, and my game isn't excessively slow. I do have to watch the enemy pieces move around for a bit, but it hasn't been longer than a minute or so. I have a Voodoo 3 2000; perhaps it is your video card. I think I read something about issues w/ certain cards somewhere, but I don't really recall.

StarGazer is offline StarGazer
Chieftain
San Francisco
Jun 2001
time: 21:16
Post  Old Post 18-11-2001 13:23
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quote:
Originally posted by ElitePersian
The biggest problem here is that the AI doesnt know what to do with his military units, so he just aimlessly patrols them, and you have to see him patrol them (unless its in his territory), thats mostly why turns take so long.


My experience indicates that it is NOT just seeing the units move around that causes the turns to be so long. Here's the skinny.

I'm using a Pentium III 550 Mhz, 256 Mb RAM, nVidia GeForce 2 Ultra 64 Mb video card, under Windows 98.

Since I created a huge world with 80 percent water and 20 percent archipelago, eight civs, for the most part each civ is on a separate island-continent. As a result, I seldom see any foreign units being moved around while I'm waiting for my turn, just one or two ships passing near my island every once in a while.

Nevertheless, the delay between turns has risen to between two and three minutes (I'm now at 1957 A.D.), which is really unacceptable -- especially since the screen is frozen, thus making it impossible for me to examine my cities, etc., while I am waiting for my turn. All I can do is sit there, waiting and waiting and waiting and .... I've never played a solo computer game in which I have had to wait such a long time for my turn, and I've been playing them for 20 years.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 18-11-2001 20:08
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Slowdown on 966Mhz PIII on Huge Maps

I run a 966Mhz PIII, GeForce2 (64Mb), 256Mb RAM, WinMX machine. When I play the game on huge maps (255x255) w/ 16 civs, it slows down to a crawl between turns.

It goes from no delay to a 1-minute delay in the middle ages. Then it gets worse. I'm currently in 1920 and I have to wait 15-16 minutes for the game to complete the AI moves.

The game is not slow at all on my moves, except when I raze or conquer a city. Then I get a 2-minute delay while the map updates. I have no problems with scrolling or anything like that though.

BTW the save file is up to about 9Mb!

Does anyone know if this is a bug or a feature? And if it's a bug will it be fixed?

-Alech

Elowan is offline Elowan
Warlord

Nov 2001
time: 22:16
  Old Post 18-11-2001 20:10 Visit Elowan's homepage!
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Try holding down the shift key when the AI moves

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 19-11-2001 00:23
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I could try taking off my clothes to, but it's not going to help either...

-Alech

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:16
  Old Post 20-11-2001 01:31
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quote:
Originally posted by Elowan
Try holding down the shift key when the AI moves


I saw this so-called solution on another thread and tried it. I also tried Ctrl-Shift. Neither one has any effect. They appear to be a rumor someone started. And they may in fact work psychologically for some people. But I have actually timed them and they don't do doodley-squat.

Logan 5 is offline Logan 5
Settler
Albuquerque, NM
Nov 2001
time: 05:16
  Old Post 20-11-2001 05:39 Visit Logan 5's homepage!
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I think the biggest problem for me as far as slow turns is seeing my stupid workers move. When you've got over 50 it seems to take forever, even with all animations and whatnot off. . . Oh well... perhaps the patch will give that as an option.

dweez is offline dweez
Chieftain
Sweden
Nov 2001
time: 06:16
  Old Post 20-11-2001 13:16
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quote:
Originally posted by Falconius


I saw this so-called solution on another thread and tried it. I also tried Ctrl-Shift. Neither one has any effect. They appear to be a rumor someone started. And they may in fact work psychologically for some people. But I have actually timed them and they don't do doodley-squat.


But it DOES do something - it turns off the AI unit animations. Of course if you've already turned them off in the preferences, it won't do much

trader is offline trader
Settler
New York City
Nov 2001
time: 00:16
  Old Post 20-11-2001 20:32
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I don't know if this helps (maybe it's too obvious and everyone did it already) but if you go to Preferences and turn OFF all animation (friendly and enemy units, automatic and manual actions and battles) then it increases the speed a lot. Well, at least in the early stages of the game - that's where I am right now.

trader is offline trader
Settler
New York City
Nov 2001
time: 00:16
  Old Post 20-11-2001 20:36
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Lose 30 kilos (of popups)

I forgot to mention (to Logan 5) that when I turned off the animation then I don't see my units do anything - they just finish the task and wait for your orders.

Kurgan is offline Kurgan
Chieftain
Belgium
May 2001
time: 05:16
  Old Post 20-11-2001 21:45
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I'm using a Pentium IV 1,5 Ghz, 256 Mb RAM, nVidia GeForce 2 Ultra 64 Mb video card, under Windows Me, and it works perfectly, I haven't had any problems with the speed, scrolling etc.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 21-11-2001 04:50
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Avatar Enlargement: We've got the solution

Kurgan: Have you played huge/16 civs? Up to the modern age?

-Alech

Falconius is offline Falconius
Prince
Pleasant Hills, PA
May 2001
time: 00:16
  Old Post 21-11-2001 08:35
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quote:
Originally posted by dweez
But it DOES do something - it turns off the AI unit animations. Of course if you've already turned them off in the preferences, it won't do much


OK, I see. I did have them turned off, so that's why it doesn't work for me.

kmj is offline kmj
Prince
NY
Apr 1999
time: 00:16
  Old Post 21-11-2001 21:31 Visit kmj's homepage!
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quote:
Originally posted by Akaoz
Kurgan: Have you played huge/16 civs? Up to the modern age?

-Alech



Yeah. It is slow with 16 civs, I just started a game last night. I think that's to be expected though. 16 AI's - lots of units moving around. Imagine trying to play a board game with 16 players, though. You'd be able to watch an entire episode of the simpsons between each of your turns.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 22-11-2001 08:20
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How slow? I have a 15 min wait in the modern age...

-Alech

Kurgan is offline Kurgan
Chieftain
Belgium
May 2001
time: 05:16
  Old Post 22-11-2001 13:37
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Akaoz, I did not play yet a huge map with 16 civs, but I usually play 12 in large, and it goes fast, I will try a large one with 16 civs soon.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:16
  Old Post 22-11-2001 23:59
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Heh, would you like to try my save game? It's a 9Mb file...

-Alech

Fredric Drum is offline Fredric Drum
Warlord
of Cheese
Dec 2000
time: 06:16
  Old Post 23-11-2001 00:10
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quote:
Originally posted by StarGazer


My experience indicates that it is NOT just seeing the units move around that causes the turns to be so long. Here's the skinny.

I'm using a Pentium III 550 Mhz, 256 Mb RAM, nVidia GeForce 2 Ultra 64 Mb video card, under Windows 98.

Since I created a huge world with 80 percent water and 20 percent archipelago, eight civs, for the most part each civ is on a separate island-continent. As a result, I seldom see any foreign units being moved around while I'm waiting for my turn, just one or two ships passing near my island every once in a while.

Nevertheless, the delay between turns has risen to between two and three minutes (I'm now at 1957 A.D.), which is really unacceptable -- especially since the screen is frozen, thus making it impossible for me to examine my cities, etc., while I am waiting for my turn. All I can do is sit there, waiting and waiting and waiting and .... I've never played a solo computer game in which I have had to wait such a long time for my turn, and I've been playing them for 20 years.




The AI probably still moves his units around, even if you can't see them.
For me, speed issues occurs at huge maps only.. it must be the total number of cities and units that counts, and that number is significantly larger on huge maps. It's possible that this can be corrected if the AI can learn to fortify his units. Moving units is probably faster when you can't see them, but it still takes some time to calculate the movements.. and most of the time the AI is moving units just for the fun of it.


Fred

WFHermans is offline WFHermans
Chieftain

Nov 2001
time: 05:16
  Old Post 20-12-2001 00:28
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From reading all the posts I get the impression that the most important thing is NOT to use the huge map. Can anyone confirm this? I will play my next game with 16 civs on a smaller map and see what happens.

Travathian is offline Travathian
Warlord
Chandler, AZ, USA
May 1999
time: 21:16
  Old Post 20-12-2001 02:02 Visit Travathian's homepage!
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Civ3 will eat up all the ram it can get. I'd recommend going to 256mb if you can. Especially since doubling your memory will cost less than your next game.

Second, don't try doing anything else on the system wile playing Civ3. Turn off virus software or crap like Norton's systemworks and similar software. If anything, use msconfig, remove the startup folder, restart and then play Civ3.

Next, think how long your turns take, and your brain is the fastest computer around. The computer has to move every piece, plus it has a series of rules to run thru repeatedly to decide what to do. So 10-15 minutes for 7-15 computer opponents to take their turn isn't unreasonable in my book, and I'm running a 1.4 with 512mb.

I don't feel that anyones problems are video card related, it all comes down to memory, processor, and settings. Huge maps with 300+ cities and 1000+ units require time to manipulate.
Lastly, the 10-15 minutes between turns is a good reason to get your arse up from the computer and get blood flowing in your legs or read a book like I do.

Polonius is offline Polonius
Settler
West Australia
Nov 2001
time: 14:16
  Old Post 20-12-2001 03:55
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How do you all feel about the speed since the patch? I haven't check it with a clock, but my game certainly seems to have speeded up since I applied it. Before the patch I turned off all the watch movement options but it didn't make the difference I was hoping for - I still had to watch a heck of a lot of little men running around the screen while I waited.

Since the patch they have either increased the options to turns stuff off or made them more effective. I still have to wait quite a lot during late game moves but the time seems more or less acceptable now. (I have an Athlon 1.2ghz and 256 meg RAM)

darthx86 is offline darthx86
Chieftain

Nov 2001
time: 05:16
  Old Post 21-12-2001 07:24
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oops - double post

Last edited by darthx86 on 21-12-2001 at 07:34

darthx86 is offline darthx86
Chieftain

Nov 2001
time: 05:16
  Old Post 21-12-2001 07:32
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Here's a proposal: I'll link to my current saved game (Babylonians, regent, 5 AIs, large map - I think). On my old machine, it would take ~40 seconds before my advisor would pop up (1740AD).

I just upgraded my hardware last night, so I am anxious to see how it improves (when I get Civ 3 installed). In the mean time, let's get a benchmarking poll running. Download the save, cycle the turn, and time it with a stopwatch or use the PC's clock (whatever). Post your result and your system specs in this thread.

Format:
CPU (Make, model, and speed)
RAM (How much, what type, how fast)
Video card (make, model, RAM)
Video driver version
OS and any updates

My reference specs:
CPU = Dual Durons 1GHz (200MHz DDR bus)
RAM = 512MB Crucial, DDR, CAS 2.5, registered
Video card = Asus 6800, GeForce 256 32MB DDR
Video driver = nVidia reference 12.41
OS = Windows 2000 SP2

I'm curious to see just where the performance bottleneck is on this game.

File: http://www.geocities.com/darthx86/Civ3test.zip
EDIT: I checked and Geocities is being stupid. Right-click on the file and save, and it will download just fine.

battists is offline battists
Settler
U.S.
Dec 2001
time: 00:16
  Old Post 21-12-2001 22:27 Visit battists's homepage!
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Good idea on the benchmark. Here's my take:

My reference specs:
CPU = 700 mhz Pentium
RAM = 256MB
Video card = ATI Rage Mobility
OS = Windows 2000 SP1

It took about 32 seconds for me.

Peace Builder is offline Peace Builder
Settler
Minnesota, USA
Dec 2001
time: 23:16
  Old Post 22-12-2001 08:29
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I have a similar experience with several other games including a predecessor to this one. What I found then will probably apply here as well.

The larger the map, the more memory it takes. The more units, the more memory it takes. If you don't have enough physical memory it starts using virtual memory. The more virtual memory it uses the more often it has to wait for memory to load from disk.

In a predecessor to this game on a huge map I would get into the game a ways and it would crash. It always seemed to be about the same point. After increasing my RAM the game stopped crashing. The unexpected side effect was that the game speeded up imensily. I had another machine with similar specs. I ran the game there and watched the hard drive stay in use 100% of the time while the game was running. After upgrading the memory the in-use light came one briefly once in a great while. Since then I have always put large amounts of memory in my machines.

My Civ3 runs acceptably fast on a huge map with 8 civs into the modern age. With a huge map and 16 civs it ran fine also but I haven't played past the middle ages yet. As the game moves on it does take longer. But I haven't seen more than about three minutes at the worst. When I have a lot of units on the map I sometimes do hold the shift key down to speed up the animations. But most of the time I watch for any units my moving units expose. Three years ago I was playing a strategy game of this type that started out with the computer taking around a minute for it's turn and as the number of units increased it eventually reached over an hour for the computer turn. So two or three minutes does not seem like much of a wait for me.

I run with all animations on and the music off. Before I tired of the music, it didn't seem to make a difference to my speed.

I am using a stock Pavilion N5470.
CPU = Athlon 4 1Ghz
RAM = 255 MB
Video card = Trident CyberBlade XP (69)
Video driver = Version 6.50.6054-10.69
OS = Windows ME

I have used Norton Utilities to repair my system periodicaly. I also run Norton System Doctor at all times including when playing games. Tonight I discoverd that my virus scan had started. Even with it running I experienced less than 30 seconds computer turn with 8 civs on a huge map in the early part of the industrial age in 1470.

I installed the patch and speed hasn't seemed to be affected by it.

As to new cities, I have seen a delay. I think it was around 5 seconds.

I hope this helps those of you who are experiencing problems.

Have a Terrific day!

 
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