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croxis is offline croxis
Chieftain
Edge of nowhere
Jan 1970
time: 05:12
Post  Old Post 18-02-2001 09:39 Visit croxis's homepage!
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2 questions (for test of time) Support Apolyton buy from Amazon

1) Can land units act as transports
2) Can land units act as carriers?
3) Can "gateways" (to the other maps) be built in ocean sqaures?

CyberChrist is offline CyberChrist
Chieftain
Denmark
Jan 1970
time: 05:12
Post  Old Post 18-02-2001 11:19
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Increase the size of your Attachments

quote:

Can land units act as transports?
No

quote:

Can land units act as carriers?
Yes and no. Air units can use land units with can carry air units for refuelling, but they can't get transported by these land units(the air units will not follow the land unit when it is moved).

quote:

Can "gateways" (to the other maps) be built in ocean sqaures?
No and yes. You can't make a unit that can build 'gateways' on ocean squares and neither can you manually place 'gateways' on ocean square.
BUT...you can make a 'gateway' on a landsquare and then turn the land into sea after placing a 'gateway' on it. The 'gateway' will still be there and can be used by the appropriate units (land+air if the destination is land or sea+air if the destination is sea)
I have yet to see the AI pillage gateways like these and even though it is not possible to entirely prevent humans from doing it, I still suggest that you leave the pillage entry for teleporters in GAME.TXT blank and add another terrain improvement that the player would want to keep (ie. an 'airbase'), which then has to be pillaged first - to discourage any human player destroying the non-rebuildable 'gateway'.

EDIT: btw that was 3 questions

[This message has been edited by CyberChrist (edited February 18, 2001).]

Cam is offline Cam
King
Australia
Jan 1970
time: 14:42
Thumbs up  Old Post 18-02-2001 14:18 Visit Cam's homepage!
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Support Apolyton, buy Call to Power 2

Cyber Christ - top answer!

croxis is offline croxis
Chieftain
Edge of nowhere
Jan 1970
time: 05:12
Wink  Old Post 19-02-2001 09:42 Visit croxis's homepage!
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Support Apolyton, buy Alpha Centauri

Thanks.
This isn't going to make it easy for me
Basicy I'm making a new Babylon 5 mod, and I need to figue out how to get everything to work properly before I start doing major work.
Thank you for your help

The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:12
Thumbs up  Old Post 19-02-2001 19:18 Visit The ANZAC's homepage!
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Inflate your Upload Space

Glad to hear you're building a Babylon 5 Mod/Scenario. I've been waiting for one for such a long time. About the problem: Couldn't you have the sea units teleport under their own power? This might solve the problem for capital ships, but for smaller vessels, I don't know how you could build jumpgates on water. BTW are you using your own units or others on the internet? I can't wait for it to come out!

------------------
""I had hoped we were hurling a wildcat on the shore, but all we got was a stranded whale!"-Winston Curchill on the Battle of Anzio

"Quis custodes ipsos custodiet?" -Juvenal

"I can walk!!" -Dr. Strangelove

croxis is offline croxis
Chieftain
Edge of nowhere
Jan 1970
time: 05:12
  Old Post 22-02-2001 03:19 Visit croxis's homepage!
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Support Apolyton, buy Civilization 2

I have decided that the fighters will be air units, but they too could be sea units with a range, I will think about it.
I have a legal 3D rendering program to I will be rendering all of the units. I have a screen shot at http://spiffsoftware.virtualave.net...Screensgot2.jpg there is still a lot of work needed, a lot of work.

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