Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Happiness: Spending or Specialists?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
wisecat is offline wisecat
Chieftain

Nov 2001
time: 05:16
  Old Post 18-11-2001 03:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Happiness: Spending or Specialists? Support Apolyton, pre-order Civilization IV

Does anyone know, what is actually more effective in the long-run economic management - keeping people happy by spending some of the cash on happiness (I mean spending assigned through the Domestic Adviser screen) and thus cutting spending on science or cash inflow OR keeping the people happy by creating specialists in cities - and thus harvesting stuff from one square less?

Any advice/suggestion will be appreciated!

DarkMatter is offline DarkMatter
Chieftain
of the Land o' Lakes
Nov 2001
time: 23:16
  Old Post 18-11-2001 07:19 Visit DarkMatter's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

I usually go with about 10% funding to entertainment under a democracy (or 20% if I plan on starting a war). In most of my cities, that creates about 3-6 happy faces. Also, build a marketplace in every city (duh), as it increases tax revenue by 50% (which will help offset some of the money lost by your spending on entertainment), plus it makes luxuries much more useful.

kmj is offline kmj
Prince
NY
Apr 1999
time: 00:16
  Old Post 18-11-2001 10:06 Visit kmj's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
luxuries, luxuries, luxuries... Inflate your Upload Space

find em, trade for 'em, war for 'em, just get 'em! Generally, once you've got about 5 luxuries, you're golden. Then build a marketplace, it makes luxuries more affective when you have more (different types of) luxuries. Then build temples and cathedrals, try to get the Sistine Chapel. I would loathe to ever have to increase my entertainment funding beyond 0%. On a case by case basis, where disorder occurs, use entertainers to keep the city happy while you build a happiness improvement to fix it.

StarGazer is offline StarGazer
Chieftain
San Francisco
Jun 2001
time: 21:16
Question  Old Post 18-11-2001 13:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Histograph Happiness Support Apolyton buy from Amazon

If one is aiming for a histograph victory, isn't it better to have every city celebrating "We Love the King Day" for as many turns as possible? And thus, wouldn't it be best to set the luxury tax to 20%? That's what I've been doing.

DarkMatter is offline DarkMatter
Chieftain
of the Land o' Lakes
Nov 2001
time: 23:16
  Old Post 18-11-2001 13:39 Visit DarkMatter's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

Well, depending on the difficulty level, funding would need to be increased. Four additional unhappy citizens per city is a big difference.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0292 seconds (86.94% PHP - 13.06% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net