 |
|  |
 |
|
Tigen
|
|
This may have been discussed already but I just want to voice my disapproval of the way horses are handled in Civ 3.
a) Horses, once acquired in real life, can get busy and breed. Ergo, it should not be necessary to negotiate for or otherwise acquire horse resources once you have them.
b) In a historical scenario like a world map, this presents significant problems. One is that you either have to put horses where they don't really belong on the map, or have unrealistic situations where nations fight over controlling a horse square or lose access to horses.
c) The Iroquois. Giving an ancient-era horse-based special unit to a civ that historically only acquired horses by getting them from Europeans was a big mistake. The Americans won't have them either and so can't give them to the Iroquois, and by the time the Euros get there they'll be obsolete.
d) It's inconsistent...e.g. why aren't elephants required for the Indian special unit? How do those barbarian horsemen get created?
Last edited by Tigen on 18-11-2001 at 03:57
|
|
|  |
 |
|
Ecthy
|
|
Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:16
|
|
quote: Originally posted by DarkCloud
nevertheless it still looks stupid to have horses as resources! |
Why, maybe in a future patch we can melt them together with coal in some kind of furnace.
|
|
|  |
 |
|
dique
|
|
I guess they only trade you castrated horse.
|
|
|  |
 |
|
Stromprophet
|
|
How important are horses really? They don't attack very well. And there are very few huts to make them as important as they were in Civ II.
I think Legions are the most significant unit. Espeically in war, because your horses can't move 2 spaces in enemy territroy anyway, so why build them? I build only a few in each of my games.
I mass build legions though. Need something to tak Spearmen down.
|
|
|  |
 |
|
Monoriu
|
|
Real life vs game issues aside, I'd have to agree with the original poster that giving the Iroquois the mounted warrior as their unique unit represents dismal historical research on Firaxis's part. Its not a fun vs realism issue. They really should consider giving the unit a different name and graphic.
|
|
|  |
 |
|  |
 |
|  |
 |
|
egovalor
|
|
quote: Originally posted by Monoriu
Real life vs game issues aside, I'd have to agree with the original poster that giving the Iroquois the mounted warrior as their unique unit represents dismal historical research on Firaxis's part. Its not a fun vs realism issue. They really should consider giving the unit a different name and graphic. |
Give me a break. Who would have to conduct "historical research" to discover that the Amercian Indians didn't have horses in ancient times?
It's just a game. Specifically, it's a game that allows one to replay and rewirte history. It's possible in any civ game that you could be, say, the Aztecs, and make contact with, say, the japs in 3000 BC? Is this historically acurate? Noooo, but do you complain? You could be the French isolated on a tundra island for 5000 years. Do you complain?Noooo, because it's a REDO of history. Don't be retarded.
Who's to say that if the american indians DID have horses in 500 AD that they wouldn't prove to be exceptianal mounted warriors?
They probably would, given the fact that they did when they got em.
|
|
|  |
 |
|
Monoriu
|
|
quote: Originally posted by egovalor
Give me a break. Who would have to conduct "historical research" to discover that the Amercian Indians didn't have horses in ancient times?
It's just a game. Specifically, it's a game that allows one to replay and rewirte history. It's possible in any civ game that you could be, say, the Aztecs, and make contact with, say, the japs in 3000 BC? Is this historically acurate? Noooo, but do you complain? You could be the French isolated on a tundra island for 5000 years. Do you complain?Noooo, because it's a REDO of history. Don't be retarded.
Who's to say that if the american indians DID have horses in 500 AD that they wouldn't prove to be exceptianal mounted warriors?
They probably would, given the fact that they did when they got em. |
Normally, I am the sort of person who defends "spearmen defeating tanks" because fun is more important than realism.
However, in this case, no game mechanics is involved. The unique unit of each civ IS based on history. I am not asking for a change in the unit stats or any game feature, just the name and graphic of the unit. The samurai, the panzer, the man o war and all that are based on history. Why should the mounted warrior be different?
|
|
|  |
 |
|
Monoriu
|
|
quote: Originally posted by Apolex
Historical research? The game hardly ever follows history. When I finish the game as the Zulus by nuking all the other civs and razing their cities, is that historically accurate: no. Or when I see the French repel a German invasion, is that realistic? No. You're making your own history with the civ you started with. Abraham Lincoln in animal skins leading Americans in 4000 BC? It's not a history lesson it's Civ.
-Apolex |
See my reply to egovalor. Why should the Germans get the panzer? Because of WWII. Why should the Russians get Cossacks? That's what they were famous for. Why should the Americans get the F-15? Because those planes rule the skys nowadays.
Were the Iroquois famous and feared for the mounted warrior? I am afraid not.
I am just asking for consistency here.
|
|
|  |
 |
|
Peterk
|
|
Montreal, Canada
Oct 2001 time: 05:16
|
|
If I don't have any horses in my territory but I have cows can I still build the mounted units? I'm sure that if the defense of your country depended on it, cows could be forced into service? Cowvalry?
Likewise, you should be able to make beer out of any wheat squares you don't want to use for pop, which counts as a luxury instead.
p.
|
|
|  |
 |
|
dexters
|
 |
Vancouver, Canada
Nov 2001 time: 05:16
|
|
quote: Originally posted by DarkCloud
nevertheless it still looks stupid to have horses as resources! |
Or just your brain going and take it as a gameplay issue.
I'm getting quite sick of the use of reality as a justification for complaints.
In real life, you can't save and reload.
In real life you can't upgrade units by hitting a simple Shift+U and pay some money. Upgrading an obsolete military is a long and painful and a very expensive task.
In real life resources have a quantity attached to them, and management of resources is far more complicated than connecting it to a road. The cost of building the infrastructure of piping oil can bankrupt entire countries. So should we ask for Firaxis to make it cost 5000 gold to pipe oil?
There is a big difference between a gameplay imbalance / a bug and complaining just because its not like the real world. Sure, Firaxis can make hourses a resource that you can keep forever, but they might as well give horses to all Civs, but then again, bu doing that they just took out one strategic resource out of the mix. Strategic resources is there to provide strategy, to give players incentive to trade commodities they don't have. Firaxis could as easily make wool, wood, copper, a necessary strategic resources for equipping your military forces. But they don't because it adds uneccessary complexity.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|