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Ludwig
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You're right, nukes should do more damage, both to terrain improvements and to units occupying cities.
OTOH, I find myself more and more playing in an "AI"-like style [only smarter] when I go on the offensive. I will often "waste" a settler [what the hell - it only takes a decent city one turn to build one and six or eight turns to make up the population lost, which was probably tax collectors or entertainers anyway] when I advance into the AI's terrain, because building a new city lets me seize some of his road and rail network. With tanks only having 2 movement points, it can make a big difference. It makes the difference between getting to the objective area in 2 turns or 4.
Also, the AI has a tendency to give out a lot of goodies if you build a worthless city in or around his territory and then offer it in trade.
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