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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:16
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I have read on this site (and tried it myself) that if you hold down the Shift key the AI turn goes faster. I was hoping it would be a lot faster, but it's not. If you're lucky it may cut the wait time in half, so instead of a 15 minute AI turn where you can get up and do something you'll be stuck with an 8 minute AI turn where you have to remain glued to your computer. Some solution, huh?
To me, this is no solution at all. Neither is buying a faster computer, which was also suggested here. Even if I wanted to spend $2000 for a top of the line rig and even if it reduced wait times by 75% IMO a 5 minute wait time near the end of the game is totally UNACCEPTABLE!
This is one thing that Firaxis has got to fix, or they should just withdraw the game from the market now and reintroduce it when the first 20Ghz P8 is is on the market.
John-SJ
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Johnny_Was
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Canada
Nov 2001 time: 05:16
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The game is pretty much unplayable for me on anything larger than Standard. So I don't play it.
I'm running a P4 1.8ghz, 512 MB RDRAM, GeForce 3 and once the game hits the 14th century it slows to a crawl - not just that AI turns but everything - opening menus, my units moving across the map - it's interminable.
Forget scrolling, I can't scroll properly from the first turn - scrolling does not exist for me.
This is unacceptable and there is no excuse for it - this is not a graphically intensive game; it's just an un-optimised one.
And it's going back on the shelf until Firaxis puts out a patch that addresses these issue. If they ever care to...
'Sid Meier's What-Can-I-Do-They-Drove-A-Dump-Truck-Full-Of-Money-Up-To-My-House III'
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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Turning off all the animation options helps a bit, but no one wants to spend minutes watching AI naval units execute their senseless patrols. In the chat with Soren Johnson, he said that this issue will be addressed in the first patch, so we can wait and hope the situation improves. In the meantime, tiny map games are the way to go.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Completely unacceptable. You don't think they actually gameplay tested this thing do you?
Venger
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Eli
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Israel
Jul 2000 time: 07:16
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When people asked more than 8 civs they knew what they need to expect to.
Simply play with less Civs, imagine that only 8 are available in the game.
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:16
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Eli,
That doesn't work. On a huge map I played a game with only 8 civs total and by the late middle ages the entire map was filled with cities. I think the # of cities is more important than the # of civs, at least I can tell you, the slowdown with 8 civs on a huge map is severe! I can't prove that it's as bad as 16 because I refuse to deal with the slowdown again, but at least I know that it's bad enough to be unplayable.
John-SJ
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RedWhiteArcher
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I play 16 civs on standart only. Its quite fast that way. In advanced stages I get 10-15 secs between turns. Much like in Civ II I think.
The problem is moving all the AI units. Did you see that he moves them all the time, all the time ALL THE TIME just for patrooling the are with one def and one attacking unit, and ofcourse all these workers.
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[ID]KuZGuN
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I have a 1.2 GhZ AMD Thunderbird, 128 MB DDR RAM, GeForce2 GTS 32 MB... I tried playing on a huge map, with 10 civs, and in the 1800s the game got unplayable. I thought maybe it was because of my CPU... maybe the game wasn't optimized for AMDs... I tried a Pentium III 700, 128 MB machine, and to no avail the results were much worse.
With 1.2 GhZ AMD I started getting 1-3 minutes of wait time which made the game unplayable for me, but as I look here in the forums, AMD performs much better than Intel because of it's strong math processing and level1 and L2 caches start giving hits after a few minutes of playing.
The best thing would be a patch or at least a SUGGESTION from Firaxis. The next best thing, if you can buy a DDR AMD 1500+ and 256+ system. I beleive it would make the game a bit more playable, at least not 15 minutes. The last best thing is DON'T play on huge maps. You can still play on large maps with 16 civs w/o much problems.
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John-SJ
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Silicon Valley, USA
Aug 1999 time: 21:16
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quote: Originally posted by Simpleton
I doubt they will address it because Firaxis is only supporting the game to be played for upto 8 civs. If your playing with 16 civs and having trouble you might be on your own.
I can't blame them because pretty much all gaming companies don't offer their help if you've hacked the program code or changed the game rules. |
Only problem is, both huge maps and 16 civs are supported right out of the box, no hacking on players part. If Firaxis doesn't adequately fix this problem for ALL P3 (and equiv. speed Athlon) users I would seriously question their commitment to the player community.
John-SJ
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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Well, i bet Firaxis is already paying the price for this, i'll bet a lotta ppl arent playing the game anymore cause of the slow turns - that shows really how long some ppl have to wait in between turns.
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Cavalier_13
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Montreal
Nov 2001 time: 00:16
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Well, my time delays in this game in the latter parts are only occuring in 2 occasions.........
1> When I get cultural expansion, the game takes 1 to 3 minutes to determine how much of my rival's areas I am eating into.
2> This is the killer, but ANYTIME ANYTHING that has to do with the trade network is affected, it is plain old CRAWL! I am now in 1920's and when I create an airport OR a harbour, that city takes upwards to 5 minutes to update. This also affects my rival civs since when at war, I like to destroy civs by cutting their infrastructures to the ground, effectively depriving them of special resources and luxeries. Make their cites go into unrest....but I digress. Whenever I hit a road with artillery or destroy an enemy harbour / airport, I again get a 5 minute wait.
In my experience, it has not been the moving of units. I disabled the enemy animations and their unit moves go quite quick. To test this, I stole the plans of all the civs so I knew ALL their locations (16 civs, 1921, HUGE map) and so the computer showed me every move they made.....and the actual move portion took 2 to 3 minutes total. All of this on a P2 450MHz with 512MB of RAM.
So, Firaxis, can you all look into this?
Cavalier
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Blisterz
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quote: Originally posted by RedWhiteArcher
I play 16 civs on standart only. Its quite fast that way. |
How do you manage that? when i pic standard map I only get 8 civs to choose from not 16. Am i missing somthing?
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Shiva
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Omaha,Nebraska USA
Jan 1970 time: 23:16
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quote: Originally posted by The Viceroy
It would be interesting if somebody (as im at work) could run a monitor in the background (or use CTRL-SHFT-ESC on XP/NT/2000) and watch memory usage ... see if its leaking at all ????
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If it was leaking then wouldnt it finally up and crash? I know TCY had a bad memory leak that after a year of simming it would drag system resources to 21 percent free or so before crashing.
As for the turns I havnt seen an AI turn yet last over 3 minutes and 43 seconds in the 3 huge/16 player games that I have actually timed turns with full ani and sound.
Now I do get the wait.... message on my turn every once in a while (in later stages of the game) when I change production or something to that effect but the wait is maybe a minute thirty at most.
Thats on a P3 650, 386mb memory, 1 gig swap not controlled by windows, system set to server, using windows98 SE with a few registry hacks, and a near clean boot (goto start, program, accessories, system tools , system information, tools , system configuration utility, startup. Then start unchecking programs you dont want started at boot up. Its alot easier than it sounds ).
I was wondering if the people who are posting their system specs could post what OS they're using. It makes me wonder since XP already has had some problems with Civ3 maybe there is something else?
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