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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Does the AI really get advantage of the fanīs Mods???
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Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:16
  Old Post 19-11-2001 01:03
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Does the AI really get advantage of the fanīs Mods??? Lose 30 kilos (of popups)

Yeah. If in a mod there is a cool new unit, that can build cool stuff (like an mechanized infantry engineer, that can build fortress), will the AI take advantage of that new additions???. Or only the human player will be able to use it???.

Harm is offline Harm
Settler
NorthWest
Nov 2001
time: 21:16
  Old Post 19-11-2001 01:24 Visit Harm's homepage!
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Only the human user, the AI is not programmed to see a Mech Inf as an fortress builder and therefore will not have the code to do so.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:16
  Old Post 19-11-2001 01:49
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For 99% of the changes, yes. The only thing in my mod that the AI is unable to take advantage of is the extra infantry options (build fortress, build road, etc)

Fredric Drum is offline Fredric Drum
Warlord
of Cheese
Dec 2000
time: 06:16
  Old Post 19-11-2001 03:00
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Ok, maybe the AI can't use a fortress-building mech inf, but I know for sure that it can use other added features to other units. I added bombardment to the sub and nuke sub, and I've frequently seen the AI bombard me and others. Hey, even seeing an AI sub is something that I never saw until I added bombardment and gave it better attack strength. The seven seas are suddenly more dangerous now that the sub is actually capable of sinking ships.. previously the subs couldn't even sink an ironclad, and it seems that the AI knew that.
The bombardment doesn't seem to function properly, though.. it always fails plus subs can now bombard coast squares. But at least the AI spotted the new feature!


Fred

Kristjan is offline Kristjan
Chieftain
Estonia
Jan 2001
time: 05:16
  Old Post 19-11-2001 03:10
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AI is unable to choose right strategy in off-balanced mod map.

http://apolyton.net/forums/showthre...&threadid=34630

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