 |
|
Setsuna
|
|
Good grief, some of you are dense.
Changing the graphics would do nothing to help. It's a superficial change that would serve only to divert Firaxis's valuable time and make it less likely that we'd see any real fixes.
|
|
|  |
 |
|
WhiteElephants
|
 |
Toledo Ohio
Mar 2000 time: 00:16
|
|
quote: Originally posted by GePap
I think that this argument, the Soren argument, was disproven in an earlier post. While it does make the lower unit hitting less likely, it should already be. Think of Caveliers argument: Modern armor defends at 16 in an army ( at least 16 HP) and he must have had terrain bonuses and such- the attackers at best had 4 or just 1, and they still win. Remeber that it takes three resources to make these babies and they are beaten by units that take no resources to make. Cavalier gives us a great reason to put in FP besides HP. If a unit with 16 HP could not last, then whats the point? |
Refer to one of my earlier posts where I disprove the disprove. Soren never mentioned anything about hit points.
Cavalier dumped an army consisting of 4 tanks with no support into enemy territory expecting to conquer the civiliation and was attacked by several units and on the sixth attack his army was reduced to ashes. Now mind you that his tanks, that are primarily weapons used for offense, found themselves attacked by an underpowered yet overwhelming force of units. I actually find his example a demonstration of poor tactics.
I don't know what tanks defend at, nor do I know how many hit points his army would have had. What I do know is that tactics that rely on "the all mighty tank" are poor tactics. Judging from the his arguement I can only assume that he, and you, feel a army consisting of four elite tanks should be powerful enough to overtake any lesser civilization, which I don't happen to agree with. I think there are many here who can attest to the pitfalls of combat in Civ2 that relied on this type of "realistic" logic.
|
|
|  |
 |
|
Monoriu
|
|
quote: Originally posted by Cavalier_13
Lemme enlighten some people up with a story from one of my games....
The year is 1937. Huge Map. 16 Civs.
I am the most advanced in terms of technology. I create an army comprised of 4 ELITE MODERN ARMOR( I have the Pentagon Small Wonder). The Zulus, for reasons known only to them, decide it's time to get it on. Woohoo I think, knowing I need some of their space! 
I load the army up and take it to them. I disembark with that Army and they attack the next turn. Their attack force consists of 7 Longbowmen, 5 Impi and 2 swordsmen.
Haha, they don't stand a chance! Wrong........after the 6th attack by the longbowmen, my Army of MODERN ARMOR is toast. Say WHAT???
By sheer LOGIC, that should not have happened. I don't know about any of you, but I have yet to see an M1A2 Abrams tank fall to a bunch of Archers. If they could, well, the Afghans could use bows and armor to punch through advanced ceramic plate armor! I can picture the news now......200 Taliban warriors, armed with state of the art Longbows from the middle ages have successfully destroyed the 1st, 4th, 5th and 8th Armored Divisions in Kabul today.......General Got-his-arse-kicked commented on the fact that superiour numbers defeated them. "How can you expect 50 tanks with the latest in armor and weaponry AND a 105MM canon to compete with 200 men firing bows and arrows?" was the defensive answer of Defence Secretary Who-needs-tech-when-you-got-numbers concerning this report.
In related news, the German Luftwaffe has recently recommissioned 4000 WI-era bi/tri-planes and analysts conclude the US Air Force, consisting of inferiour F-15's and F-16's, the US Navy, consisting of F-14's and F-18's and Bomber Command, consisting of invisble F-117 and B-2 aircraft will be in deep trouble if the Germans turn hostile.
More at 11.....
Need I really say more?
Cavalier |
Sigh. Yet another example of poor tactical handling.
Sending a few high tech units deep into enemy territory and hope to win by tech superiority is NOT the way to go in civ 3. You need combined arms, numbers, terrain, and micro-management of units to win.
Your mistakes:
1. If you make a landing in AI territory, it WILL rush every unit he can grab to attack you as soon as possible. Your first priority is to hold the beach. You should have landed defensive units first. Tanks are NOT defensive units. Try mech. infantry. If you want "reality", did the Allies land a few tank regiments in Normandy in D-day? Nope, infantry and paratroops went there to secure the ground first. Imagine trying to take the beach with tanks first.....
2. Did you land on a mountain squre? By your results I don't think you did.
3. Why do you land only one army there? Its hopelessly insufficient. A successful invasion usually involves at least 10-15 units. I use 300. What do you hope to accomplish with 4 units?!?!?!
4. Where is your supporting artillery? You NEED combined arms in civ3 to do anything. An invasion force with 100% tanks? That's very poor military planning.
|
|
|  |
 |
|  |
 |
|
woody
|
|
quote: Originally posted by n.c.
BTW, to any of you who say "fix it in the editor" . . . how do give ancient 1 HP and modern units 3-4? I'll wait for an answer. |
Why would you want to "fix" it? You would just end up with an unbalanced and boring game. First guy to tanks and having the right resources would win. Why not just flip a coin, it would be just as fun.
But if you really want to "fix" it, why don't you just increase the offense and defense rating of modern units? The hit points is a red herring. Don't you want modern units to be pretty much invincible to ancient units? If you just increase the hit points, they'll still take damage. Your mind can't handle that.
Since you lack an imagination or the ability to deal with abstraction, I don't know why you're fixated on the tanks vs. spears argument. How do you explain the fact that it takes a destroyer decades to circle the world? How do you explain that leaders live for 6000 years?
It's not reality. Get over it. If you don't like it, play something else.
|
|
|  |
 |
|
Cavalier_13
|
|
Montreal
Nov 2001 time: 00:16
|
|
quote: Originally posted by Monoriu
Sigh. Yet another example of poor tactical handling.
Sending a few high tech units deep into enemy territory and hope to win by tech superiority is NOT the way to go in civ 3. You need combined arms, numbers, terrain, and micro-management of units to win.
|
Well, the purpose of the post was not to be debated for it's tactics (as I said above, there are many mitigating circumstances I did not state for the sake of it being irrelevant to the situation) but for the sheer illogic of a bunch of men in tights wielding bows killing my elite army of 4 Modern Armor.
If the opposition was consisting of WWII era tanks, I'd take my lumps and sit quietly, but Longbowmen? For gawds sake, those units are about 500 years apart on the development scale.
As for combined arms, you want that, I suggest CTP2....it had a bettle military model in allowing you to make an army with all the required forces to be successful. 
Cavalier
|
|
|  |
 |
|
GePap
|
 |
of the Big Apple
Nov 2001 time: 23:16
|
|
to Whiteelefants:
I don't recall the Soren argument being proven right: in the previous post, the mathematical analysis given by those who agree with me seemed far more sound (I don't like statistics that much so I will let others carry the torch)
To those who call for strategy:
You are right in calling for combined arms - i love artillery even if they don't kill- I actually like the helicopters, am a great believer in the mass, and i doo mean, mass army and agree completely with the idea that you must use combined arms. Unfortunitelly none of these arguments go to the point: combined arms is key, when fighting opponets of an similar technological level. No one today uses spearmen, bowmen or anything of the sort besides the few remaining stone age tribes and if a modern state- any state-Andorra for god's sake- decided to take them out, they would not need combined arms, huge divisions, so forth since the technological balence would be so out of whack as to be laughable- specially if one side used vehicles of any type. That is the point. If I need to fight an enemy with riflemen, cannons, cavalry and so forth, even in the modern age, then I will bring a huge army with all the trimmings to win, because in reality that is what it will take. But a modern army could go into battle drunk, with a 5 year old general, and just because they can put the most metal in the air, would win. Mnay of us (mee most of the time) don't like to hear this but- put the most metal in the air and you win. PERIOD.
|
|
|  |
 |
|
Setsuna
|
|
Is it me, or does one side of the argument clock out the same time the other side is clocking in?
|
|
|  |
 |
|  |
 |
|
GePap
|
 |
of the Big Apple
Nov 2001 time: 23:16
|
|
FP was so great because it allows one to make a game in which you can try and balance out all the units- remember, I was making a scenerio with many units, so I had to consider the effects on all of them if one is changed dramatically (trippling is a dramatic change) then all would , and whay do i want tanks with a defense of 20? Remeber, I needed a high FP on an aircraft to overcome all the bonuses landunits get in defense, the problem being that there is just one FP rating for both defense and offense so the planes became too good vs. interceptors, which should not be. But to return to the theoretical point, was a Howlitzer twice as good as a cannon? It was many times that, just because of FP (never lost a fortified mech inf to a cannon). Think of it this way:
Unit 1 has 10 HP like unit 2. One has an attack of 2, the other defense 1 but the defender has FP of 2. If the odds come out perfectly in 3 rounds, attacker hit twice, defender only once, but both have suffered the same damage, 2 HP. Now, give both units 10 HP and instead of 1 defense, give defender 2 with FP equal to attacker. Since its 50/50, in three turns one side wins 2, the other 1. OK, is the damage done the same for both sides? No, the unit that won the two turens suffered only one damage, the other 2 HP. Giving the defender a defense of 2 to compansate for getting rid of FP did not give us the same result. This is the crux of my argument.
|
|
|  |
 |
|
Monoriu
|
|
quote: Originally posted by GePap
To those who call for strategy:
You are right in calling for combined arms - i love artillery even if they don't kill- I actually like the helicopters, am a great believer in the mass, and i doo mean, mass army and agree completely with the idea that you must use combined arms. Unfortunitelly none of these arguments go to the point: combined arms is key, when fighting opponets of an similar technological level. No one today uses spearmen, bowmen or anything of the sort besides the few remaining stone age tribes and if a modern state- any state-Andorra for god's sake- decided to take them out, they would not need combined arms, huge divisions, so forth since the technological balence would be so out of whack as to be laughable- specially if one side used vehicles of any type. That is the point. If I need to fight an enemy with riflemen, cannons, cavalry and so forth, even in the modern age, then I will bring a huge army with all the trimmings to win, because in reality that is what it will take. But a modern army could go into battle drunk, with a 5 year old general, and just because they can put the most metal in the air, would win. Mnay of us (mee most of the time) don't like to hear this but- put the most metal in the air and you win. PERIOD. |
That, is precisely the point.
You need combined arms, sufficient units, careful handling of units, good tactical common sense to win against an equal opponent.
You will need the same combined arms, sufficient units, careful handling of units, and good tactical common sense to win against a backward opponent as well. You will just have an easier time, lose fewer units, need a smaller army, and have more room to make mistakes. However, you CANNOT and SHOULD NOT be able to just send a few units into battle blindly and expect to win.
The civ 3 combat system is a lot less forgiving for casual play. You cannot afford to enter "charge forward and crush them" mode even if you are fighting stone age opponents with stealth technology. You will pay the price if you don't want to spend the time to micro-manage.
BTW, Cavalier, if the best unit the AI has is the knight and you are using aircraft carriers, modern tanks and all that, shouldn't you be playing on a higher difficulty level? You won't encounter "their longbowmen killed my modern tank" problems in emperor level very often 
|
|
|  |
 |
|
WhiteElephants
|
 |
Toledo Ohio
Mar 2000 time: 00:16
|
|
quote: Originally posted by GePap
FP was so great because it allows one to make a game in which you can try and balance out all the units- remember, I was making a scenerio with many units, so I had to consider the effects on all of them if one is changed dramatically (trippling is a dramatic change) then all would , and whay do i want tanks with a defense of 20? Remeber, I needed a high FP on an aircraft to overcome all the bonuses landunits get in defense, the problem being that there is just one FP rating for both defense and offense so the planes became too good vs. interceptors, which should not be. |
Fire power had nothing to do with your aircraft overcoming the bonuses the land units got in defense. Tripling the firepower only meant that for every successfull attack you did three damage as opposed to one, your chances to inflict damage were the same only every time you did inflict damage is was three times more than usually, which isn't any different from tripling your attack rating in order to hit three times more than usual. To make your unit the way you intended you should have tripled the attack and left the defense and fire power alone. That way the unit would still be weak on defense and strong on offense.
quote: Unit 1 has 10 HP like unit 2. One has an attack of 2, the other defense 1 but the defender has FP of 2. If the odds come out perfectly in 3 rounds, attacker hit twice, defender only once, but both have suffered the same damage, 2 HP. Now, give both units 10 HP and instead of 1 defense, give defender 2 with FP equal to attacker. Since its 50/50, in three turns one side wins 2, the other 1. OK, is the damage done the same for both sides? No, the unit that won the two turens suffered only one damage, the other 2 HP. Giving the defender a defense of 2 to compansate for getting rid of FP did not give us the same result. This is the crux of my argument. |
What!? This example is horrible! I can't even discern what the hell you're trying to prove other than the fact that after three rounds with equal attack, defense, and fire power one of the units is going to sustain more damage. How's that any different from any comparison of equal units?
I can't believe you're argueing over who will have taken the most damage by the third round of combat.
The fact of the matter remains that in both cases the odds of winning were 50/50 and the damage taken would be relatively the same at the end of combat. What happens between the third and fourth round is neither here nor there.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|