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Easy Rhino
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Californey
Nov 2001 time: 21:16
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hi guys,
I haven't build any yet, but I've blown up a couple that the AI has.
What's the reason to build a coastal fortress? Especially since the AI seems to want to bombard the area around a city insteadof the city itself.
I was thinking about it, and what I think would be really neat is if Coastal Fortresses worked as super-aggressive sea-only artillery with a zone of control (2 squares). Bad guys come into range, they get hammered (but since it's arty, probably not killed).
ER
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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quote: Originally posted by Easy Rhino
I was thinking about it, and what I think would be really neat is if Coastal Fortresses worked as super-aggressive sea-only artillery with a zone of control (2 squares). Bad guys come into range, they get hammered (but since it's arty, probably not killed).
ER |
LOL It allready does do that, except the range is only 1 square. It gets free shots in its ZoC.
This is what is supposed to do, but ive read posts that it is broken (ive never had a chance to use them myself so I dont know firsthand, I usually build a large navy to keep enemies out of my waters before they even reach my cities)
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by HugoHillbilly
LOL It allready does do that, except the range is only 1 square. It gets free shots in its ZoC. |
Maybe we should give it a 2 range? Or does ZOC only have a one range? Ah crap...
quote: This is what is supposed to do, but ive read posts that it is broken |
Broken? I can't believe it....
Venger
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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YEah, i played a game till 2050AD, and the AI and myself were using lots of ships around the coast, i never got hit once from a coastal fortress, it seems like they dont work, along with air superiority.
I cant believe they'd release a game like this with features that DONT WORK, its inexcusable.
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