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Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:16
  Old Post 19-11-2001 20:03
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City centre tile production Get a bigger avatar today!

As the manual doesn't seem to cover it, I've been trying to understand how the number of food, shields and gold produced by the city centre tile is determined. I have come up with a set of rules that works for most cities I have checked, but not all pop 7+ cities. Can anyone show me where I am going wrong?

Town (pop 1-6)
For cities built on any terrain except flood plain, the city centre tile produces 2/1/1 plus any river or resource bonuses that apply (but not the bonus shield that appears in some grassland). On a flood plain, you get 3/1/1 plus river and resource bonuses (under despotism, you lose the 3rd unit of production, so you only see 2/1/1 without bonuses). The trade bonus under Republic and Democracy gives you 1 more gold from all gold producing tiles including the city centre tile.

So, for example, the city centre tile of a pop 6 town on grassland (2/1/1) by a river (0/0/1) under Republic (0/0/1) produces a total of 2/1/3.

City (pop 7-12)
All civs appear to get an extra 2 gold from the city centre tile once the pop reaches 7. Industrious civs also get 1 more shield and commercial civs get 1 more gold.

As I said, this works for most of the cities I checked. For example a city on grassland (2/1/1) with pop 7+ (0/0/2) by river (0/0/1) owned by German Republic (0/0/1) produces 2/1/5 (this is from looking at the city screen using "Investigate city", right-clicking on the tile in the map shows 2/1/6!). Also a city on a flood plain (3/1/1) with pop 7+ (0/0/2) by a river (0/0/1) owned by the English (commercial: 0/0/1) Republic (0/0/1) produces 3/1/6.

Unfortunately, my rule does not explain the following city. Grassland (2/1/1) pop 7+ (0/0/2) owned by English (0/0/1) Republic (0/0/1) should be 2/1/5 according to my rule, but is really 2/2/5. I've no idea where the extra shield is coming from. I don't have a save from right before it grew to pop 7, but it was producing 2/1/1 for a long time as a pop 6 town under despotism.

Metropolis (pop 13+)
I haven't checked yet to see if there are further bonuses when growing past pop 12.

DarkMatter is offline DarkMatter
Chieftain
of the Land o' Lakes
Nov 2001
time: 23:16
  Old Post 19-11-2001 21:39 Visit DarkMatter's homepage!
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quote:
Unfortunately, my rule does not explain the following city. Grassland (2/1/1) pop 7+ (0/0/2) owned by English (0/0/1) Republic (0/0/1) should be 2/1/5 according to my rule, but is really 2/2/5. I've no idea where the extra shield is coming from. I don't have a save from right before it grew to pop 7, but it was producing 2/1/1 for a long time as a pop 6 town under despotism.Unfortunately, my rule does not explain the following city. Grassland (2/1/1) pop 7+ (0/0/2) owned by English (0/0/1) Republic (0/0/1) should be 2/1/5 according to my rule, but is really 2/2/5. I've no idea where the extra shield is coming from. I don't have a save from right before it grew to pop 7, but it was producing 2/1/1 for a long time as a pop 6 town under despotism.


What age are you in? I think that might have something to do with it. IIRC, there was something about a 'production increase' once you hit the industrial age. That may be it, if not, I have no clue.

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:16
  Old Post 19-11-2001 21:46
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quote:
Originally posted by DarkMatter


What age are you in? I think that might have something to do with it. IIRC, there was something about a 'production increase' once you hit the industrial age. That may be it, if not, I have no clue.


The numbers I quoted were from when the city became pop 7 which was in Ancient Times. I don't think they changed when I went to Middle Ages (but I can't check right now) and I haven't got to the Industrial Age yet.

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