Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Corruption vs. Expansion
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:16
  Old Post 19-11-2001 20:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Corruption vs. Expansion Got spare money?

Another poster suggested on this forum last week that the high corruption in Civ3 makes it easier for the player, not the computer. His rationale was that the players were better able to handle corruption, with rush-building, while the AI was stuck with the governors.

I decided to test this out this weekend. I modified the civ3mod.bic file to set the "Optimal # of Cities" to an arbitrarily high level. This did not eliminate corruption, as it was still very high in my furthest cities. However, once the citizens were happy and a courthouse was built, the cities did more than just take up space.

How did the AI respond? Well, I'm playing a 60% Pangea Tiny map and it seems that the world is divided into two separate continents. I've just finished clearing my continent and have 17 cities. I can't see the other continent, and have no contact with other civs. However, Pliny just gave his list of the "Five Richest Civilizations", and listed only me and the Japanese. That means that the Japanese have also completely eliminated their rivals.

I don't think I remember ever playing a game where it was down to only two civs before the Industrial age. Apparently, the Japanese have not had any trouble expanding past their enemies. I don't know if this is a result of lifting corruption or whether it's a fluke, but it is an interesting anecdote.

One note: I will be entering the Industrial age around 1200. Obviously, this is too early. I'm guessing that the lowered corruption ( = more money for science) had a lot to do with this. On a Tiny map, the advancements only cost 80% of normal. I'll set this to 100% and see if it slows down science to a more reasonable pace.

Also, I think I'm only going to trade "tech for tech" now, because selling techs just makes the game way too easy. Firaxis might need to balance that somehow.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 19-11-2001 20:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Interesting Ray - the optimal cities total may be designed to keep many Civs into the modern age...hmmm...

I changed my civ3mod.bic and doubled the cities numbers - I wonder if this will affect an already in progress game. However, I have eliminated the two otehr Civs from my continent, am assaulting the Aztecs who own another, and four other Civs share a big continent on the other side of the world. For what that's worth...

Venger
P.S. Allen huh? Plano here...

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:16
  Old Post 19-11-2001 21:22 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Corruption vs. Expansion Remove this text

quote:
Originally posted by Ray K
Firaxis might need to balance that somehow.


Any balancing that Firaxis did went out the window when you changed the "Optimal Number of Cities".

But, unmodified, trading techs did make the game somewhat easier (I'm playing on Regent level).

Ray K is offline Ray K
Prince
Allen, TX
Nov 1999
time: 23:16
  Old Post 19-11-2001 22:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Re: Corruption vs. Expansion Put an end to popups!

quote:
Originally posted by Stuie


Any balancing that Firaxis did went out the window when you changed the "Optimal Number of Cities".

But, unmodified, trading techs did make the game somewhat easier (I'm playing on Regent level).


Gimme a break. The "gold for tech" exploit exists in every game. It does make the game too easy, regardless of the corruption levels.

Keep in mind that when you reduce corruption, it is reduced for the AI as well. This could make the game more challenging if corruption hurts the AI more than it hurts you (since you can handle it better).

The corruption change was done experimentally, but l will admit that the game has been far more enjoyable. This will also be the first time I've had a significant opponent in the Industrial age.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0314 seconds (87.44% PHP - 12.56% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net