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SuiteSisterMary
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Ok, so I'm at war with China. Greece hops in on my side, due to an MPP. Fine.
China takes one of my cities. Then Greece takes it from China, and RAZES IT! That's not right.
I think that when a civ with which you have an MPP or Military Alliance takes a city from an enemy covered by the MPP or MA, and that city's pop is half or more your civ, the city should be 'liberated' as opposed to 'conquered' and return to your control.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Just think of all the open farmland and pastures we'd have in Europe if we'd burnt down every liberated city and town...
Goofy indeed. Must...be...fixed... but will it be?
Venger
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SuiteSisterMary
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In a similar note, I think we need two new diplomatic agreements.
1: "Non-aggression pact." AKA you scratch your back, I'll scratch mine. Peace of mind without the possibility of being dragged into a war with the biggest dog on the block.
2: "Non-interference pact." AKA look the other way. Great for when you want to punish another civ, and make sure everybody looks the other way.
Cuz lets face it. It blows chunks when I decide to expand at the expense of some little civ, only to have all my MPP partners jump in and start razing cities.
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SuiteSisterMary
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I wouldn't classify it as a 'bug' so much as a 'limitation of the diplomacy system, which, while allowing you to do 'things' better, limits the amount of 'things' you can do.
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Pyrodrew
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I believe the AI is programmed to raze cities which are too far away from their capital, this helps it avoid those heavy corruption cities. This might explain why Greece razed the city, but China didn't.
Personally, I also don't think it's a bug. Strategically, Greece razed a city that now 2 of it's competitors cannot have & would have done it no good (assuming the city was too far away for Greece to safely & profitably control). Even tho you are allied to the Greeks you are still in competition with them. Likewise, an AI Greek sending privateers (if they were any good) to destroy your ships & China's would be clever too IF you & China are the 2 current superpowers. The AI should not play to win with the guy who won... it should play to win. Nevertheless, I don't know your exact situation, so if you & China are not superpowers than the AI shouldn't have razed the city.
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SuiteSisterMary
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quote: it should play to win |
Sure, but it should also honor the spirit of the agreement. Unless it's American. Then "But, Sir, we had to burn the village in order to save it!" becomes a valid statement. :-)
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SuiteSisterMary
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quote:
The NATO alliance is a MPP. Article 5 of the treaty states an attack on one is an attack on all.
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Oh, and had Germany, on it's own hook, charged across the Fulda Gap into the USSR, then the moment the Soviets shot back, attempted to invoke NATO, how do you think they'd have reacted?
Not with a declaration of War, I can tell you that. THAT, however, is EXACTLY how an MPP works in Civ3. "I'm going to punch you now, but if you punch me back, my big brother will jump into the fight."
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DarkHawke
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Bah, changed my mind on this post, but the system won't let me delete it.
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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quote: Originally posted by SuiteSisterMary
1: "Non-aggression pact." AKA you scratch your back, I'll scratch mine. Peace of mind without the possibility of being dragged into a war with the biggest dog on the block.
2: "Non-interference pact." AKA look the other way. Great for when you want to punish another civ, and make sure everybody looks the other way.
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Very good ideas, but not really practical. It would be too confusing trying to figure out everyones diplomatic position to each other.
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Andrew1999
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I tried to be a good ally once and ended up regretting it. I was allied with the Babylonians against the Zulus, and I retook a Babylonian city from them. I knew that when a city defects all the units in it change sides, so I pulled everyone out except for 1 rifleman, which would be enough to defend it until the Babylonians could reinforce (the Zulus were behind in technology). I opened up the Diplomacy screen and gave the city to Hammurabi, and the Rifleman promptly vanished. The Zulus waltzed right back in on their turn. So much for a good neighbor policy!
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SuiteSisterMary
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quote:
I am usually amazed when players complain about things the AI does that the player would do if given the oportunity
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Ah, but the human will have his reasons for doing whatever. The AI, however, is doing it because of a limitation, an overlooked idea, or a bug.
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Pyrodrew
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quote: Originally posted by SuiteSisterMary
Sure, but it should also honor the spirit of the agreement. Unless it's American. Then "But, Sir, we had to burn the village in order to save it!" becomes a valid statement. :-) |
The AI kept it's agreement... it went to war for you to help protect you. Your perception of the "spirit" compared to theirs or other intentions is irrelevant.
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SuiteSisterMary
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quote:
The AI kept it's agreement... it went to war for you to help protect you. Your perception of the "spirit" compared to theirs or other intentions is irrelevant.
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Yes, and while the behaviour is correct, I feel that the underlying rules themselves are lacking, to the point that it detracts from the game.
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