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Snog
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I don't think it's wrong at all to post here.
I know a lot of us who post to this forum are interested in game design in general. I do artwork, but I have a lot of projects backed up. Sometime soon I hope I'm going to be doing some map terrain graphics for a game project of my own.. but if I end up selling the rights to it, it could be bad if have already donated some art to you, because you would have to remove it. So I had probably better hold off on that until i see what becomes of it. You've got a lot of talented artists hanging around in these forums, though, so I wouldn't be surprised if someone turns out to help. I've read up on the game you're doing and there's a lot of interesting stuff in there, so I hope you are able to get it off the ground!
--Snog
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:12
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Hi Fiera:
I checked out the site, and you've got a lot of really great stuff there! I hope we can rope you into Clash . First I'll talk about immediate needs, and then the more long-term stuff.
What we need for units to use in demo 5 is:
Horde (mostly warriors)
Phalanx
We already have...
Light Spear (Egyptian style used in demo 4)
Trireme (as used in demo 4)
They should be drawn to fit on a 120x60 isometric tile (see screenshots of 120 pixel map here , and use the Egyptian light Spear men as a size guide.) The graphics format to use is gif 89a with the background set as transparent. (120x 60 is the resolution for max zoom in. In the future we will also have a variety of other resolutions for the artwork, and use software rescaling between the resolutions at which the units are done.
I see you have a lot of good buildings too, right now we are very light on buildings and city icons. I don't know if we would have time to get anything you did into demo 5, but demo 6 will definitely have need for more structures.
The thing that works best is for you to put a post describing your concept, with a link to whatever graphics you are describing. Then the whole team can see what you are doing and discuss it. For now the best place to put these posts, is the thread on Unit Graphics.
Beyond the drawing of units for the next demo, there are a lot of basic specification questions about the graphics that we need to work on. If you are interested, I encourage you to participate in the discussions on this also. Our big question is how to show task forces (armies composed of groups of units) in a graceful manner on the map at a variety of zoom levels. You can look in the top link above to see some of our ideas on how to do this. Other discussion is in the unit graphics thread, and the one that came before it.
And of course our holy Grail is to find some artists who will stick with it for the long haul, because many different style units done by different artists won't be thematically consistent enough for the final release. That of course will come after the final specs are worked out...
I hope you like what you see of Clash, and choose to participate .
-Mark
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Fiera
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Proud Member of the Spanish Gang
Mar 2000 time: 06:12
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quote:

Originally posted by Mark_Everson on 03-17-2001 07:22 AM
I checked out the site, and you've got a lot of really great stuff there! I hope we can rope you into Clash .
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Thanks a lot! I've already posted something that may interest you at the Unit Graphics thread.
For what I've seen, the Clash of Civilizations projects looks interesting and fun to me. I'd really like to help you, and as designing units and taking part in some discussions, doesn't seem too time consuming, I think I'll be able to do it.

quote:

I see you have a lot of good buildings too, right now we are very light on buildings and city icons. I don't know if we would have time to get anything you did into demo 5, but demo 6 will definitely have need for more structures.
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OK, you just tell me what you need when the time comes, and I'll see what can I do. I enjoy designing buildings too, though I have less experience. I've been playing around with the isometric view lately, which makes things easier and gives the building a very consistent look.
quote:

Beyond the drawing of units for the next demo, there are a lot of basic specification questions about the graphics that we need to work on. If you are interested, I encourage you to participate in the discussions on this also.
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I'll try to do it as much as I'm able.
quote:

And of course our holy Grail is to find some artists who will stick with it for the long haul, because many different style units done by different artists won't be thematically consistent enough for the final release. That of course will come after the final specs are worked out...
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Yes, I understand you. Let's see, how much units do you plan to include in the final release? Even if you want to include a hundred units, there is plenty of time still to work on them, I guess...
quote:

I hope you like what you see of Clash, and choose to participate .
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Sure I like it, and, wether I finally participate or not, I want to wish you good luck with it.

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