 |
|  |
 |
|  |
 |
|
Stormhound
|
 |
New Jersey
Jan 1970 time: 00:16
|
|
re: details on multiplayer, I'm not sure what details you're after. If it's the technical stuff, I can't release that yet.
If you're talking more general terms; all turns are simultaneous, and you have an optional turn timer that you can use to keep the pace going. You'll start your turn by using IFP remaining from last turn (more on that shortly) to make changes to what's going on in your empire (reviewing reports is free, so browse to your heart's content, unless you're on the timer, of course). Once all that's done, including setting up diplomatic meetings, you'll move on to the next phase of the game where you get a fresh new batch of IFP so that you can conduct battles (just remember to save some for next turn!) and go through the diplomatic negotiations. Lather, rinse, repeat.
re:MAC version, we're hoping for as near a simultaneous launch as possible, given that the publisher for the MAC version is Macsoft, not Infogrames. Since the code's in simultaneous development, we're doing our part to make sure it's possible. And yes, PC and MAC players will be able to intermix in multiplayer games without a hitch; that's one benefit of how we're doing development, and it's been a goal all along. Now at last both sides can meet to prove which is best. 
|
|
|  |
 |
|
Zealot
|
 |
Lisboa, Portugal
Jun 2000 time: 05:16
|
|
quote: Originally posted by Stormhound
I assume you missed the part where I said that you got your fresh batch of IFP just before space battles were fought...this was set up this way on purpose. |
Ah, yes, I must have! Thanks! Now I get it. So we better not expose ourselves too much on attacking, so that we don't suffer too many counter-strikes, right?
quote: Originally posted by Stormhound
Also, if you don't control a battle personally, the commander on-site does it for you. (Which might not be so bad, if he's really good at it.) |
I see... will you then provide some combat tutorial for us to practice, so that we can gain some experience and not sacrificing our on-going games with losses?
MoO 2 didn't allow this, so it was a little difficult to start combating on tactical combat with useful ships and weaponry, and beat the AI's ships.
|
|
|  |
 |
|
Comrade Tribune
|
 |
Vienna, Austria
Nov 1999 time: 06:16
|
|
In Multiplayer, while one player battles it out with the AI, what are the others going to do in the meanwhile? I assume they can go on already, and read their info, canīt they?
One tricky thing I donīt quite understand is the order in which battles are resolved, if there is a number of battles involving human players, some involving the same player. Say Both A and B want to start a battle against C, I assume not all the battles can be simultaneous, because C canīt take part in 2 battles at the same time, I wonder how the game resolves this?
|
|
|  |
 |
|
Zealot
|
 |
Lisboa, Portugal
Jun 2000 time: 05:16
|
|
quote: Originally posted by Sencho
Correct. Turns are inputed simultaneously which precludes hotseat. |
In case you didn't realize, in MoO 2 MP the turns are also inputted and played simultaneously. But in hotseat mode, they (SimTex) made them be played sequentially.
I expected Quicksilver already had played and tested every single step in MoO 2 back and forth, so they could be experts on that game, and make new, exciting, improvements for version 3...
quote: Originally posted by Sencho
As a further complication combats, should you wish to personally lead them, are in real time. |
Oh well, about that I guess I really don't have a choice but to accept the fact that MoO 3 won't support any innovation to the real-time combats in hotseat games. Pity. 
But hey, hotseat could be a way to sell less games, right? 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|