Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > What?...civ1 combat back?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 20-11-2001 02:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What?...civ1 combat back? Increase Your PM Length

I know it has been posted but we have a MAJOR problem here.
Mr galley sinks Mr aircraft carrier.Mr pike defeats Mr modern armor.

Oh boy.This is not good.

No such "miracles" with ancient vs ancient or modern vs modern...so far.Zoinks...this is not so easy to fix.It probably would need to be torn right down and rebuilt from scratch.........

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:16
Wink  Old Post 20-11-2001 20:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

My experience is more like 4th knight kills tank, or 6th frigate sinks battleship. Not inconsequential, but not nonsense either. Think of the units as points (4-2-2 vs 16-12-2 or whatever) rather than as their names, and the results do have some (twisted) logic. In stats, how many '2s' does it take to overwhelm an '18?' That's a 10% chance per shot times 3 or 4 shots per unit to rack up 4 or 5 hits on the big guy, and "blub, blub" goes your battleship. The image of spears or wooden ships versus iron giants stretches credibility, but not the effect of a swarm of lesser units bringing a more powerful one to its knees. Although others say they have, I have not yet seen a one-on-one with the disparities you define.

rugbyprop3 is offline rugbyprop3
Settler
Milwaukee, WI, USA
Nov 2001
time: 23:16
  Old Post 20-11-2001 21:24
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Combat Support Apolyton, buy Civilization III: Complete

After reading a whole bunch of posts like this, it is getting a little frustrating. The combat system is not broken, you just have to watch what you are doing.

Take the aircraft carrier for example, if you attack another galley, it has a defensive strength of 1 and you have an attack strength of 1, which means if you attack you have only a 50 / 50 chance of winning that attack. Moral of that story is to never attack with an aircraft carrier.

What I have found is that bombardment is key in the current system. Any attack that you make that you don't out point the opponent by at least triple bombard the hex if at all possible. Artillery especially is king.

The only change that I might make is that I would increase the hitpoints as the ages increase. so in the bronze age the starting unit has 3 hitpoints. Midevil units would have 4, Industrial and modern age units would have 5 hitpoints. This would mean that units from a later age with equal attack and defense values would win slightly more often against their early age units, but it wouldn't overwelmingly change the stats.

Tom DeMille is offline Tom DeMille
Prince
Kingston, Ontario, Canada
Jan 2000
time: 00:16
Lightbulb  Old Post 21-11-2001 01:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

Maybe if you try to think of a "galley" as an abstraction of a weak modern day vessel. Say a PT boat, which might just get a lucky shot in on that aircraft carrier. After all, who's to say that the galley's owner hasn't been able to purchase torpedoes to outfit his old run down tubs with...

Smash, i see that you didn't wait for the mac version to come out I think it will be a while before i'm bored enough with the game to try OCCing it.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 21-11-2001 01:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

hey TD.No I could not wait till March or whatever.And I wanted to get Subcommander so....."dude.you're getting a Dell"


Hmmm....no that doesn't help/It was the galley that attacked.I thought :cheeky devils..this should be good......then the arrows start flyin and it is my health bar dropping....yellow....RED...WTF????
It was me attacking with modern armors against the super,elite secret weapon anti tank PIKEMAN.
There was a reason combat was changed in civ2.This is it!

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:16
  Old Post 22-11-2001 02:26
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Welcome, Smash! I knew you wouldn't wait for the MAC version.

Some astonishing combats for me too. Now I refuse to upgrade my warriors, spearmen, or those bowmen and their armor-piercing arrows!

The ANZAC is offline The ANZAC
King
The Rodina!
Jan 2000
time: 00:16
Arrow  Old Post 22-11-2001 05:03 Visit The ANZAC's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

I've noticed in general the combat seems a little screwy in general. Stuff doesn't seem right like horsemen attacking cities seem to win somewhat easily. Anyone else notice things like this in general, not just ancient vs. modern unit combat?

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:16
  Old Post 22-11-2001 05:41
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

the horseman rush is very effective ....those horses look like the knights of civ2 and feel about as powerufll, or as powerfull as the chariot of civ1

combat is weird but there definitely is a process to it. i will be testing my theories tonite and if i come up with similar results i will post them.

barefootbadass is offline barefootbadass
Prince

Jan 1970
time: 05:16
  Old Post 22-11-2001 22:00
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

If I'm going to pay upkeep costs on a horde of units I'd rather they be the best I have available, or at least something better than a horseman.

Sure bunch of horsemen can take a industrial or modern city, just bombard the city till almost nothing is left to defend and then your sheer numbers and hp advantage will win. This isn't really at all unrealistic. Look what's happening in afghanistan with the northern alliance swarming taliban tanks with horse mounted soldiers since we bombed them so much.

In fact its kind of eerie how spot on the combat is in civ3.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 22-11-2001 23:52
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

I for do not except the postulations that I keep hearing on how some unit got torps on its galley so that is how it beat XYZ. A galley is a galley and if it can be outfitted with machine guns/torps or anything else, that needs to be documented. If not I can not make an assesment of the battle. Under absolutely no conditions would a galley defeat a carrier. It can do no damage. Cannon firing frigates defeating or nearly so battleship (modern ones), is bogus. They can do no damage. Modern armour losing to pikemen, even in the city bites. I would not complain if it was once in a game, but these types of battles are common. In some cases (not these), you may make a case that the stats allow it, others they appear to argue against it. I just want consistency

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 23-11-2001 01:15
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

hear,hear.Me too.

With the civ2 combat system this never happened.Well,once in a blue moon a pike on a mountain fortress would beat a tank.It was intentionally changed to get rid of ridiculous results.

I like to see a Taliban or Alliance mounted charge on some abrahms tanks.That would be fun.
The whole image of pikeman jabbing at my modern armor is just plain silly.AND then to actually win

Jason is offline Jason
Warlord
Halifax, NS, Canada
Aug 1999
time: 05:16
  Old Post 23-11-2001 03:30
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Browse Apolyton AD-FREE

I defy you to lose modern armour to pikemen. It's hard enough to get both coexisting on some lame difficulty level to start with, and then to have the inestimable bad luck... Perhaps if you carefully positioned yourself to attack a fortified pikemen on a hilltop metropolis with 1 hp left against an elite pikeman you could manage it. It'd still be what, 24-9? It's the spear-down-the-barrel syndrome, the upgrading pikemen syndrome, whatever you want to explain it by.

The only really serious effect of this is its side-effect, the painfully stupid message board arguements. "But dude, it still has a spear in the graphic!"

DK36 is offline DK36
Chieftain
New York, US
Sep 2001
time: 00:16
  Old Post 23-11-2001 08:05
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

It seems that Firaxis wanted to fix us getting nukes about 500BC (well, I did) and spanking everyone. But they SERIOUSLY OVERKILLED it. They made science a lot less dependant on what's going on (someone with a huge science % and libraries everywhere etc.. would only save a turn or 3 on someone who'se still not) and they tweaked the combat so that it's a lot more fair. I appreciate their concerns, it was pretty absurd in civ2, but this is really an OVERKILL.

N. Machiavelli is offline N. Machiavelli
Prince
THE Prince
Nov 2001
time: 06:16
  Old Post 23-11-2001 08:51
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Loaded Dice Support Apolyton, buy Civilization: The Boardgame

I think that the actual combat system in Civ3 is fine... the reason why most of us are getting so many 'wacky' results is because of either a loaded or broken random number generator. You can akin this to a loaded dice roll. All combat in Civ3 is done via chance, and percentages...and while I would prefer that FP was reintroduced, I could live without it if the odds were not so much in the AI's favour. The chances of a modern armour at full health losing to a pikeman at full health is indeed possible...somewhere around 11% per hit, 2.78% for total victory if both are veteren.....so why does it happen 1 time out of 5? These random numbers dreamed up for combat results are insane...flip a coin 100 times and see how many times you can get Heads 97 out of those 100 flips...thats the odds (rounded up!) of that attacking tank losing to that pikeman. Now, compare your results to the game...see a discrepancy? I do.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0420 seconds (91.32% PHP - 8.68% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net