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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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I want to change just one square of terrain, but can't seem to do it... if I name the same square 4 times as the map rectangle what ends up happening is that Civ changes a whole row of squares linked diagonally all the way to the edge of the map!
What should I be doing?
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Cam
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Australia
Jan 1970 time: 14:42
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.
[This message has been edited by Cam (edited March 05, 2000).]
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JPetroski
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I used this in Afrika Korps which was MGE, and nothing bad like that happend?
Id get you a sample of how I did it, but im not on the same computer right now.
Thank you,
------------------
John Petroski
Vudak@aol.com
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:12
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D'OH!
I typed 409 instead of 109 in one of the entries...
Interesting that they have to all be odd or all be even, though.
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Captain Nemo
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Red Front
Jan 1970 time: 05:12
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ALL MAP COORDINATES MUST BE ODD,ODD OR EVEN,EVEN... As a matter of fact Odd,Even and Even,Odd map coordinates DO NOT EXIST on the Civ2 map.
If you move right one column the horizontal coordinate increases by one, but since you must either go to the square that's slightly below or slightly above the starting square, the vertical coordinate either goes up by one or down by one:
10,10 > 11,9 or 11,11... to stay level with the starting square you move to the square that only touches the starting square by the corner... But that square is TWO columns to the right of the starting square 10,10 > 12, 10. That means a 50 x 50 map has 50 columns and 50 rows but only 1250 squares!
This is very important when building a scenario. If ODD,EVEN or EVEN,ODD coordinates are used in the placement of units (Createunit) VERY strange things happen! In terrain modifications and move coordinates, I think it only causes the command to be ignored.
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Taipan
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A large island where the beer is cold
Apr 2001 time: 05:12
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Nothing like digging up a thread from over a year ago.....
I've been doing a search on the boards for an answer to my question but have come up blank, and this thread was the closest to my question.
In "Random Event" can you specify a random map co-ordinate for a terrain change? What I am trying to achieve is a Volcano appearing in my world at a random co-ordinate. Is this possible or are you stuck with the volcano appearing in specified places?
Taipan
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Taipan
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A large island where the beer is cold
Apr 2001 time: 05:12
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Thanks for the reply Henrik....yeah thats what I thought...
Pity, as I had a good idea (IMHO)..I think what you are saying is to have various starting options within the scenario (correct?)....If that is so, it was not what I wanted to achieve. I wanted a Volcano to appear at random times thoughout the game, at random places...ie: new islands being raised from the sea, areas being distroyed through earthquakes etc. I guess I can still do the same, by having a large number of random starts.
Does anyone know if there is a limit to the number of "random" starts?
Taipan
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:12
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Actually that wasn't what I was saying but that might work too.
his events.txt looks like this:
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
39,73
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
13,25
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
47,65
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
26,32
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
7,31
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
47,59
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
33,45
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
36,80
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
40,64
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
21,47
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=400
@THEN
CREATEUNIT
unit=Sage
owner=independent
veteran=no
homecity=none
locations
3,21
endlocations
@ENDIF
To me the events seem to indicate that there is a chanse of multiple units being created but there is never more than one in the game...
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Taipan
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A large island where the beer is cold
Apr 2001 time: 05:12
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Ok, with you....
Yeah, that might just work for me.
Thanks, I'll give it a go.
Taipan
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