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Surgeon
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* Before you judge me as a newbie I'd just like to say I've been gaming since Civ1 and have played coutless hours of Civ1, Civ2 and CTP. This does not make me better than you but it helps me form an informed opinion.
I've been playing Civ3 for the past 3 days and personally I think it's almost perfect. The military isnt broken, not perfect but a complete revamp and bringing back firepower will not work. The only thing I'd like to see is fighters defend against bombers well and units shooting from frotresses fixed up.
The AI is pretty good at fighting wars. The AI needs to be fixed regarding its crazy expansionisim, a simple do not build a city here if it cant grow and is useless(pure desert) and do not build if corruption will render this city useless.BTW (i'm gonna get lynched for this), although corruption is a little harsh I think it's good, it limits size well and makes the game more playable by removing the problem of civ 'bloat' making your turns last forever.
My biggest want. A 'respect my borders' pact, a simple pact that if signed means that the AI stays out of your borders for 20 turns. This would solve the problem of 'the french just slapped a city in the middle of my domain where just one square was out of my control'. They have a right of passage agreement so a no right of passage agreement seems logical.
Personally I dont care if the AI cheats, I just want my game to be fun and it's hard having fun when you have to tell every civ to stay the hell outta your land every turn when you could automate it with the pact I mentioned above.
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TreeWolf
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Hampton, Va., USA
Jan 2001 time: 05:16
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I enjoy the game as well and understand what you're saying about corruption, but I just like a lot of cities. Besides in my current game, on a large map and four other civs, the AI is building close to fifity cities. Units are being built in those cities and my spy tells me that instead of losing 19 of 20 shields, as I am in similarly placed cities, the AI is only losing about 10 out of 20. I am under Democracy with courthouse, etc. Courthouses had no effect in those cities so affected. You can adjust this in the editor though, in regard to optimal city number, so I don't know if really needs to dealt with in a patch. 
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Surgeon
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The corruption will be changed in the patch, we all know that. Maybe I'm wrong about it but what do you think about a 'respect my borders' agreement? Wouldnt it make things so much easier when you want those pesky french outta your country for good?
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Pyrodrew
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I think the "Respect My Borders Agreement" is a good idea.
Regarding Cities in Tundra & the Desert. Oil makes those cities all worth while, although due to the low growth potential they should be settled after the grasslands & plains & hills are expanded on 1st. Which the AI may do already, I'm not sure. You may be laughing at the AI now, but once oil is discovered the AI will be laughing all the way to the bank... or all the way to your bank in his new tank.
Edited to Add:However, I don't think a "Respect My Borders Agreement" should be added if it ends up making the AI more stupid and/or weaker. A smarter & tougher AI is more important, even if they are a little inconvenient.
Last edited by Pyrodrew on 20-11-2001 at 08:43
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vovan
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I think that a 'respect my borders' agreement is actually a good idea. It would not only help solve the 'the french ... out of my control' problem, but improve your diplomatic abilities. Let's say you have an expansionistic civ to the one side of your empire and a vast space of unsettled land to the other side. You know they are going to send a settler out there and ultimately sandwich you. That happens. They enter your territory, you tell them to get out, and they do. Except they get out onthe other side. And to get rid of them there you have to wage war on them. (or wait till the city defects to you, which would take lots of time/can not happen at all). Solution: 'respect my borders' agreement. Easy.
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Peterk
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Montreal, Canada
Oct 2001 time: 05:16
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Guys, are we getting soft here??? You could argue that "respect my borders" should be implicit - always! Any trangression should be seen as an act of war or provocation as it is in real life.
I think maybe adding a right-of-passage treaty for "NON-MILITARY" units only is a better alternative for letting the AI (or yourself) move workers across the border to reach a hard-to-get at city.
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Magician
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I think the "Respect my border pact" is not necessary.
Naturally, if we sign a peace treaty with your rival, they should not step into our land (unfortunately, it doesn't). Unless they want to rage a war... Perhaps Firaxis should correct ths with a patch?
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Kekkonen
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Turku, Finland
Nov 2001 time: 07:16
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I do find it annoying when the computer lays down cities inside my borders as well, but so far I haven't thought of it as a huge problem. You'll often end up assimilating those cities culturally, which means the computer just saved you a settler. And as many have said, the "respect my borders" pact is there -- it's called a state of peace.
If you meant a pact which would make it literally impossible for you to move your unit into enemy territory (and vice versa), I'm not sure I want that. It should always be "physically" possible. On the other hand, maybe attacking enemy units which are in your territory shouldn't be an _automatic_ act of war because territorial violations aren't either. It should seriously hurt your relations with the encroaching civ and have a good chance of escalating into a war, but maybe this shouldn't be automatic.
As for the AI expansionism, isn't building cities where they can't grow akin to "thinking ahead"? I do that if I have a chance -- that patch of desert could turn out to be the game equivalent of the Arabian peninsula once I figure out refining. A city may not be able to grow on a desert *now*, but when you get electricity and railroads, you can make every desert square produce two units of food. And while you're waiting, you just staked out some territory for future development.
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TreeWolf
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Hampton, Va., USA
Jan 2001 time: 05:16
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Well the cultural borders works pretty well as far as extending your territory. I don't think you really need 'respect my borders'. I think you just have to be diligent about making them leave. After all you have to go to war sometime if only to establish your own territory.
Last edited by TreeWolf on 21-11-2001 at 04:18
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Khaaan
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A respect my borders treaty is an absolute necessity. I don't think the Roman Empire would ever have accepted an egyptian colony in the middle of their area.
And since waging war even if justified (that means after being attacked) is extremely difficult in civ 3, this should really not be forced upon the player. As it is now, you can either accept those stupid AI behaviour and wait until another worthless minicity is sucked up by your cultural influence or declare war, which will prevent you from having a democracy or republic.
If I rule half the world and have tanks whereas my opponent has just finished inventing the wheel, he should definitely be a bit more respectful of my borders without me having to eradicate him with war!
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Bradlei
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There's no need for a 'Respect my Borders Pact' because that represents the natural state of affairs between two peaceful neighbours.
You can't respect a nation that will not go to war to protect their sovereignty. If an opponent moves a unit within your borders ask them to leave. If they do it again, declare war on them.
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redcloud
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Perth, Western Australia
Nov 2001 time: 13:16
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I think the main problem is that the AI is being STUPID by placing these cities inside your borders, or at a spot where it is almost certain to be culturally assimilated. However, the expansionistic attitude of the computer isn't necessarily bad, we just need to find a way to stop him wanting to put cities in these locations.
A proposed fix would be to have the AI determine whether the cultural borders of a new city would come into contact with those of another Civ. If so, then you have to determine if this city would touch its own cultural border. If so, then yes, it would build the city. (It would be on your border, but at least it would be within its own cultural borders.) If not, then the AI would dismiss this location, as the risk of a cultural assimilation would be high. (No existing cultural infrastructure to support it.)
It wouldn't stop the AI expansion completely, it would just stop the AI building cities in stupid locations. (Like smack bang in the middle of your Civ.)
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